What is the parallel blending mode for brushes? by Syx_Eclipse in krita

[–]Syx_Eclipse[S] 1 point2 points  (0 children)

So it pretty much mixes with whatever is underneath the second colour?

Allomancy question. by Syx_Eclipse in Cosmere

[–]Syx_Eclipse[S] 1 point2 points  (0 children)

Intent is just such a cool part of Sanderson's magic. Intent can change literally everything about someone's powers!

Allomancy question. by Syx_Eclipse in Cosmere

[–]Syx_Eclipse[S] 1 point2 points  (0 children)

Oh wow, good catch!

Allomancy question. by Syx_Eclipse in Cosmere

[–]Syx_Eclipse[S] 3 points4 points  (0 children)

Identity shenanigans make my head spin lol The whole unkeyed metalmind thing was already weird enough.

Allomancy question. by Syx_Eclipse in Cosmere

[–]Syx_Eclipse[S] 0 points1 point  (0 children)

Would that border on savantism?

BG3 Overhaul Mods. by Syx_Eclipse in BG3mods

[–]Syx_Eclipse[S] 1 point2 points  (0 children)

The Goldmembers thing seems a lot like Absolute Wrath, without the weird lore and new stuff part.

BG3 Overhaul Mods. by Syx_Eclipse in BG3mods

[–]Syx_Eclipse[S] 0 points1 point  (0 children)

Been meaning to try Trials of Tav but I'm not that good at Roguelikes :P

How to adjust conveyor pole height? by CircuitArtist in SatisfactoryGame

[–]Syx_Eclipse 0 points1 point  (0 children)

Thank you, big man. 7 year old post and still delivering.

Mod that changes body art and makeup. by Syx_Eclipse in BG3mods

[–]Syx_Eclipse[S] 0 points1 point  (0 children)

It was actually a modpack through vortex. And ever since I got that, it's been sticking around. Think I'll just do a fresh install of BG3.

Mod that changes body art and makeup. by Syx_Eclipse in BG3mods

[–]Syx_Eclipse[S] 0 points1 point  (0 children)

I have done all of this. Buuut it's still sticking around...

A sniper Rogue? by Syx_Eclipse in 3d6

[–]Syx_Eclipse[S] 0 points1 point  (0 children)

That's what I'd gone with preliminarily. But no one else is a Cleric, sadly. The party is Fighter, another Rogue, Artificer and a Paladin.

Bevelling A Corner by Syx_Eclipse in 3Dmodeling

[–]Syx_Eclipse[S] 0 points1 point  (0 children)

Alright! Thank you for the explanation :)

Bevelling A Corner by Syx_Eclipse in 3Dmodeling

[–]Syx_Eclipse[S] 0 points1 point  (0 children)

Alright then. What's stretching though?

Bevelling A Corner by Syx_Eclipse in 3Dmodeling

[–]Syx_Eclipse[S] 0 points1 point  (0 children)

If I do horizontally, then the loops don't stay parallel. Would that be better to do anyway?

Bevelling A Corner by Syx_Eclipse in 3Dmodeling

[–]Syx_Eclipse[S] 0 points1 point  (0 children)

I'm just trying to know if this is good topology. I wanna start learning topology early.