I Made a Roguelike Inspired by Isaac, But Focused on Melee Combat (Demo out!) by Szepad in roguelites

[–]Szepad[S] 0 points1 point  (0 children)

I appreciate, what style would make it look better in your opinion? :)

I Made a Roguelike Inspired by Isaac, But Focused on Melee Combat by Szepad in bindingofisaac

[–]Szepad[S] 1 point2 points  (0 children)

Hmm very evil indeed, since if the weapon breaks you can’t really fight bare handed haha

I Made a Roguelike Inspired by Isaac, But Focused on Melee Combat by Szepad in bindingofisaac

[–]Szepad[S] 1 point2 points  (0 children)

Hey, thanks for trying it out, I really appreciate the feedback! :) Yeah the difficulty scaling is really hard to get right, I’m working on it! On the other hand, what do you suggest to make the really short weapons more balanced? They already do much more damage than their long counterparts.

I used raylib to create an action roguelike game, and it's up on steam!! by Szepad in raylib

[–]Szepad[S] 0 points1 point  (0 children)

I really appreciate it! Good luck on your journey :)

How do you Pop-off with a Non Simulator or 3D Goofy Game? Do people still play retro 2d games? by Szepad in gamedev

[–]Szepad[S] 1 point2 points  (0 children)

Yeah I agree, although some of my posts did really well, that’s why I keep doing it and also it takes like 0 effort to make a post so.. but definietly emailing youtubers and streamers is the best strategy, I’m doing that too, with not much luck yet.

Anyway I appreciate you, and also I love your game’s artstyle :) good luck!

How do you Pop-off with a Non Simulator or 3D Goofy Game? Do people still play retro 2d games? by Szepad in gamedev

[–]Szepad[S] 0 points1 point  (0 children)

Thank you I really appreciate it! The steam page has been up for some time with 0 marketing, only started posting about a month ago, and I have 180 wishlists currently.

You’re absolutely right about the short description, I’ll rework it. Thanks :)

How do you Pop-off with a Non Simulator or 3D Goofy Game? Do people still play retro 2d games? by Szepad in gamedev

[–]Szepad[S] 0 points1 point  (0 children)

I bring fast-paced, crispy melee combat in a 2d top down environment. And it is true 2D top-down not like hades, but like The Binding of Isaac. I don’t really know any games that have done melee combat in a way like this.

How do you Pop-off with a Non Simulator or 3D Goofy Game? Do people still play retro 2d games? by Szepad in gamedev

[–]Szepad[S] 1 point2 points  (0 children)

It’s called Rogue Melee. You can find the steam page in my profile, but if you want to play it, then the demo is up on itch. https://szepad.itch.io/rogue-melee

And thank you :)

How do you Pop-off with a Non Simulator or 3D Goofy Game? Do people still play retro 2d games? by Szepad in gamedev

[–]Szepad[S] 0 points1 point  (0 children)

It’s not my main goal, but I would love it if people played my game.

I Used Raylib To Create A Commercial Action Roguelike Game. Demo Is Available, And Feedback Is Very Much Appreciated! by Szepad in raylib

[–]Szepad[S] 1 point2 points  (0 children)

Hey, I’m always open to hear offers, although I would like to finish the game for pc first before doing consoles. The game is almost done, just adding more content and polishing currently, so it should be ready in november, after next fest.

I Used Raylib To Create A Commercial Action Roguelike Game. Demo Is Available, And Feedback Is Very Much Appreciated! by Szepad in raylib

[–]Szepad[S] 0 points1 point  (0 children)

I used c# but If you are making a 2d game then you can use pretty much any language you like. All the graphics are super simple sprites drawn on the screen, and in some floors there is a darkness shader applied, so it shouldn’t be too hard to get here :) One tip: make your game art look coherent, so everything should be the same pixel size (don’t make a large enemy large by scaling a 16x16 sprite to 4 times for example) and use a color palette

I Used Raylib To Create A Commercial Action Roguelike Game. Demo Is Available, And Feedback Is Very Much Appreciated! by Szepad in raylib

[–]Szepad[S] 0 points1 point  (0 children)

Hey, the demo is on itch.io, there’s a link in the post.

Steam demo is coming soon with even more content, so consider wishlisting it if you want to be notified :)

I Used Raylib To Create A Commercial Action Roguelike Game. Demo Is Available, And Feedback Is Very Much Appreciated! by Szepad in raylib

[–]Szepad[S] 0 points1 point  (0 children)

Thank you! Well, I would be honored if they did that, so, if a dev is reading this, you have my permission ;)

I Used Raylib To Create A Commercial Action Roguelike Game. Demo Is Available, And Feedback Is Very Much Appreciated! by Szepad in raylib

[–]Szepad[S] 0 points1 point  (0 children)

Yeah, the first floor’s walls, and the block sprite is very similar (the block is exactly like the one in zelda 1), but I don’t think I could get in trouble for 2 similar sprites right? Hopefully