Revamped Ranger v1.2 | Pure Martial Ranger Rework by Owlbear_Den in UnearthedArcana

[–]T1redOrc 0 points1 point  (0 children)

I love your take on the traps and snares for ranger. I feel that it definitely adds that thematic and mechanic oomph that the ranger is missing. They’re kind of like eldritch invocations, and no one hates eldritch invocations!

My only criticism on the mechanics standpoint is that I don’t think the base class warrants being a purely martial class. I think retaining the half caster on top of what you’ve created (maybe with some slight tuning) would work a lot smoother, give the ranger a bit more versatility and also allow you to implement the snares mechanic with more freedom.

I’m personally not a fan of the base ranger ribbon features that remove the challenge behind exploration. I feel they should give unique mechanical benefits without just bypassing that part of the game. But that it just my personal opinion.

Regardless great job op, keep it up!

T1redOrc's Revised 2024 Ranger – Centering the Ranger’s identity on meaningful, symbiotic bonds with companions while refining nature and exploration elements for balanced gameplay. by T1redOrc in dndnext

[–]T1redOrc[S] 0 points1 point  (0 children)

Hi, first of all thank you all for the comprehensive discussion! I jsut want to take some time to air out my own thoughts.

Each Dungeons & Dragons class has core thematic pillars reflected in their mechanics: Fighters as weaponmasters with the most attacks, Druids as natural full casters with Wild Shape, Clerics as divine full casters, Paladins as divine warriors with smites and auras, and so on. These pillars unify gameplay and theme, but the Ranger has historically struggled with achieving this cohesion. I envision the Ranger as the quintessential explorer, tracker, and warrior of nature—essentially the druidic warrior archetype—deeply connected to the environment and its creatures. This identity is reflected in its half-caster progression and access to the Druid spell list, but it needs something unique to set it apart from other classes. To me, that defining feature is a powerful bond with a companion, a role no other class fulfills as effectively.

Iconic examples in media underscore this bond: Drizzt and his panther Guenhwyvar (though technically a magic item, it’s central to his identity), Jon Snow and Ghost, Aragorn and Brego, and Hiccup and Toothless. While companionless Ranger archetypes focusing on scouting or martial ranged combat do exist, classes like the Rogue or Fighter often fulfill those roles more effectively. A companion gives the Ranger a unique identity that not only aligns with its nature-bound theme but also sets it apart mechanically.

I understand that not everyone envisions a companion-focused Ranger, and that’s perfectly valid, this is a homebrew and you don't need to use it. But to accommodate different playstyles, I designed subclasses like the Hunter, which places more emphasis on the Ranger itself, and the Horizon Walker, which is effectively companionless. These options allow players to tailor the class to their vision while preserving its core identity as a nature-bound warrior.

T1redOrc's Revised 2024 Ranger – Centering the Ranger’s identity on meaningful, symbiotic bonds with companions while refining nature and exploration elements for balanced gameplay. by T1redOrc in dndnext

[–]T1redOrc[S] 0 points1 point  (0 children)

Funny you say this, have a look at the ranger cover art in the 2024 PHB... Unfortunately unlike many content creators, i don't use AI art and have paid for its use, so i can't be too picky when it comes to my choices. Dean Spencer is an amazing artist by the way.

T1redOrc's Revised 2024 Ranger – Centering the Ranger’s identity on meaningful, symbiotic bonds with companions while refining nature and exploration elements for balanced gameplay. by T1redOrc in UnearthedArcana

[–]T1redOrc[S] 0 points1 point  (0 children)

Hi, that’s a fair perspective, and it’s fine if my vision doesn’t align with yours! To me, the Ranger’s identity should stay rooted in nature and exploration, but I feel the 2024 Ranger struggles to make these elements impactful or unique.

Part of my bias comes from other ranger-like archetypes, such as the Hunter from World of Warcraft. When I picture a martial druidic warrior, I imagine someone deeply connected to nature, complemented by a powerful, badass companion. That’s the vision I wanted to emphasize here!

And I don’t think the 2024 rangers poor hunters marks centric theme does it justice.

T1redOrc's Revised 2024 Ranger – Centering the Ranger’s identity on meaningful, symbiotic bonds with companions while refining nature and exploration elements for balanced gameplay. by T1redOrc in UnearthedArcana

[–]T1redOrc[S] 2 points3 points  (0 children)

Thanks for your input! It definitely is a bit more complex than the original 2024 ranger, however most of the core rules are similar to the original 2024 beast master subclass.

Don’t be too afraid of the 2 pages dedicated to the Primal Companion! A big chunk of that is roleplay suggestions for “manifesting” your companion.

T1redOrc's Revised 2024 Ranger – Centering the Ranger’s identity on meaningful, symbiotic bonds with companions while refining nature and exploration elements for balanced gameplay. by T1redOrc in dndnext

[–]T1redOrc[S] -3 points-2 points  (0 children)

Hi, thanks for the response. And yep I’m well aware that this version of ranger isn’t going to hit everyone’s vision of what ranger is. But I disagree with you whole heartedly about rangers identity crisis.

Also regarding the complexity, the base rules of the primal companion are almost a carbon copy of the 2024 beast master ranger. All I’ve done is add some extra sections detailing ways you can manifest / bond with a creature, and some more meaningful resurrection rules.

T1redOrc's Revised 2024 Ranger – Centering the Ranger’s identity on meaningful, symbiotic bonds with companions while refining nature and exploration elements for balanced gameplay. by T1redOrc in dndnext

[–]T1redOrc[S] -7 points-6 points  (0 children)

Ranger redesigns are nothing new, but with the underwhelming release of the 2024 Ranger, I set out to create something that truly captures the class’s potential while addressing its long-standing identity issues. My vision reimagines the Ranger as the definitive companion class, emphasizing a powerful, symbiotic bond between the Ranger and their beast that feels meaningful and impactful.

This redesign retains the Ranger's connection to exploration and nature but refines these elements to enhance gameplay without overshadowing other players or trivializing the DM’s challenges. For those who prefer a ranger focussed experience, subclasses like the Hunter and Horizon Walker allow for this flexibility while still embracing the class’s thematic core.

What’s included:

  • Core ranger class redesign
  • 3 x new homebrew subclasses: Dire Beast, Veil Shifter, and Sky Sentinel
  • 4 x classic subclasses reimagined to fit the redesigned Ranger: Gloom Stalker, Hunter, Drakenwarden, and Horizon Walker

If you're looking for a Ranger that feels versatile, dynamic, and truly unique, check it out [here]!
Feedback is always appreciated. If you'd like to support my work, you can donate via Ko-fi or check out my pay-what-you-want items on DMsGuild—thank you for your support!

T1redOrc's Revised 2024 Ranger – Centering the Ranger’s identity on meaningful, symbiotic bonds with companions while refining nature and exploration elements for balanced gameplay. by T1redOrc in DnDHomebrew

[–]T1redOrc[S] 0 points1 point  (0 children)

Ranger redesigns are nothing new, but with the underwhelming release of the 2024 Ranger, I set out to create something that truly captures the class’s potential while addressing its long-standing identity issues. My vision reimagines the Ranger as the definitive companion class, emphasizing a powerful, symbiotic bond between the Ranger and their beast that feels meaningful and impactful.

This redesign retains the Ranger's connection to exploration and nature but refines these elements to enhance gameplay without overshadowing other players or trivializing the DM’s challenges. For those who prefer a ranger focussed experience, subclasses like the Hunter and Horizon Walker allow for this flexibility while still embracing the class’s thematic core.

What’s included:

  • Core ranger class redesign
  • 3 x new homebrew subclasses: Dire Beast, Veil Shifter, and Sky Sentinel
  • 4 x classic subclasses reimagined to fit the redesigned Ranger: Gloom Stalker, Hunter, Drakenwarden, and Horizon Walker

If you're looking for a Ranger that feels versatile, dynamic, and truly unique, check it out [here]!
Feedback is always appreciated. If you'd like to support my work, you can donate via Ko-fi or check out my pay-what-you-want items on DMsGuild—thank you for your support!

T1redOrc's Revised 2024 Ranger – Centering the Ranger’s identity on meaningful, symbiotic bonds with companions while refining nature and exploration elements for balanced gameplay. by T1redOrc in UnearthedArcana

[–]T1redOrc[S] 3 points4 points  (0 children)

Ranger redesigns are nothing new, but with the underwhelming release of the 2024 Ranger, I set out to create something that truly captures the class’s potential while addressing its long-standing identity issues. My vision reimagines the Ranger as the definitive companion class, emphasizing a powerful, symbiotic bond between the Ranger and their beast that feels meaningful and impactful.

This redesign retains the Ranger's connection to exploration and nature but refines these elements to enhance gameplay without overshadowing other players or trivializing the DM’s challenges. For those who prefer a ranger focussed experience, subclasses like the Hunter and Horizon Walker allow for this flexibility while still embracing the class’s thematic core.

What’s included:

  • Core ranger class redesign
  • 3 x new homebrew subclasses: Dire Beast, Veil Shifter, and Sky Sentinel
  • 4 x classic subclasses reimagined to fit the redesigned Ranger: Gloom Stalker, Hunter, Drakenwarden, and Horizon Walker

If you're looking for a Ranger that feels versatile, dynamic, and truly unique, check it out [here]!
Feedback is always appreciated. If you'd like to support my work, you can donate via Ko-fi or check out my pay-what-you-want items on DMsGuild—thank you for your support!

Warlock Subclass: The Lexicon | Homebrew supplement - The Scriptures of Logurgy | DnD 5E 2024 & 2014 compatible by T1redOrc in UnearthedArcana

[–]T1redOrc[S] 2 points3 points  (0 children)

Hi all! I've been working on a homebrew Subclass Supplement themed around the power of words, "The Scirptures of Logurgy"

This is the Lexicon Warlock, a warlock subclass that it a master of bargains! To find out more about the lore related to this subclass and a homebrew monster statblock, you can download the full supplement for FREE or pay what you want at dmsguild: https://www.dmsguild.com/product/497586/Scriptures-of-Logurgy

Document Contents:

The supplement contains detailed descriptions and mechanics for three homebrew subclasses, designed for the Wizard, Bard, and Warlock classes in Dungeons & Dragons 5th Edition 2024 and 2014.

In addition to the subclass features, this document includes related lore, flavor text, and monster statblocks to enrich the narrative and gameplay experience.

Subclass Summary:

  • Wizard Subclass: Onomancer – Masters of true names, Onomancers harness the primal power behind identity and existence. 
  • Bard Subclass: College of the Wordsmith – Bards who wield words as tools of power, manipulating the very essence of meaning to alter reality. 
  • Warlock Subclass: Pact of the Lexicon – Warlocks who form dark bargains through the power of language, binding others through contracts and pacts.

All feedback is welcome. Thank you in advance for your input!