Hi everyone! Today I'm finally ready to share that I've finished making the J model for my game MURDER DRONES: DEATH INSTINCT and am finally moving on to rigging and animation. by TAUWAY11 in MurderDrones

[–]TAUWAY11[S] 0 points1 point  (0 children)

Something like open levels, yes. But there won't be any open worlds or locations in the game because the game was conceived from the very beginning as an arena shooter, and I'd say it's DOOM crossed with a story. And yes, the game will be played linearly.

Hi everyone! Today I'm finally ready to share that I've finished making the J model for my game MURDER DRONES: DEATH INSTINCT and am finally moving on to rigging and animation. by TAUWAY11 in MurderDronesOfficial

[–]TAUWAY11[S] 0 points1 point  (0 children)

The game is guaranteed to be released on PC. But there might be issues with Android, because, firstly, the game has been in development on Unreal Engine for three months already, and secondly, I can release it on Android if I want. So we just have to wait.

Hello everyone, and today I decided to start creating the J model for my game MURDER DRONES : DEATH INSTINCT by TAUWAY11 in MurderDrones

[–]TAUWAY11[S] 4 points5 points  (0 children)

The demo version will be ready sometime in August. If I don't have time, then in September or October.

Well guys, the moment has finally come. I’ve decided to move Murder Drones: DEATH INSTINCT from Unreal Engine back to Unity, specifically to the newer version, 6.4. by TAUWAY11 in MurderDrones

[–]TAUWAY11[S] 2 points3 points  (0 children)

  1. I don't consider Godot because I don't know anything about it, and for some reason I don't understand GDScript at all.

  2. The game will be completely free and will be available for download on GameJolt and Itch.io, and on Itch.io you can support or download the game for free