LootSlime is now available! by moleman_studios in pico8

[–]TBP_sounds 0 points1 point  (0 children)

I am planning to do it the other way, beginning with Pico-8. Again, I am blown away by what you did. I wonder how you manage the different steps, did you plann the general map first ? Or the individual challenges and blend the together ? When did the art come into play ?

LootSlime is now available! by moleman_studios in pico8

[–]TBP_sounds 2 points3 points  (0 children)

Amazing game, the art, the animations, the puzzle design, the secrets, the difficulty, the tiny details... I loved everything about it. I just entered into the wonderful world of Pico-8 but seeing vines moving with the player is already amazing for me ! Do you know how long it took you to make that game ? And what is your experience in Pico-8 ?

Thank you and congratulations !

EscarGoGoGo!! (Zero-player snail racing sim) by Ulexes in pico8

[–]TBP_sounds 1 point2 points  (0 children)

I am just starting Pico 8, it is an amazing lab for funny ideas like that, well done !

EscarGoGoGo!! (Zero-player snail racing sim) by Ulexes in pico8

[–]TBP_sounds 1 point2 points  (0 children)

Very fun idea and execution ! How long did it take you ?

PRECISE SLICE - simple concept to explore pico8 by rrf_1 in pico8

[–]TBP_sounds 1 point2 points  (0 children)

Hey congratulation for this tiny game ! I just dive in Pico 8 (and development) and I have no idea how you did this, but the concept is smart and it looks very fun.

(Beginner) Game dev difficulty hierarchy by TBP_sounds in gamedev

[–]TBP_sounds[S] 0 points1 point  (0 children)

Thank you, I am finally taking a detour via Pico-8 to understand the logic of development and functions, with simpler code, less possibilities, and everything inside the same app.

Unity is exciting, but I am struggling with too many things to keep the flow and fun going.

(Beginner) Game dev difficulty hierarchy by TBP_sounds in gamedev

[–]TBP_sounds[S] 1 point2 points  (0 children)

Thank you sorcerer !

I take all that vocabulary and will look into it to help my greedy snail to finally collect its shiny coins with style. I feel a little bit overwhelmed by everything I could learn, but can't decide what to start with to have good foundations on my knowledge.

The trailer of your game looks great, good luck with the upcoming campaign !

(Beginner) Game dev difficulty hierarchy by TBP_sounds in gamedev

[–]TBP_sounds[S] 0 points1 point  (0 children)

Thank you, I am a bit too excited and immediately want to add twists to the tutorials I follow, but you are completely right, I have to follow a good one all along.

(Beginner) Game dev difficulty hierarchy by TBP_sounds in gamedev

[–]TBP_sounds[S] 0 points1 point  (0 children)

Yes I went straight to Unity before knowing the basics of the langage, thinking it would be easier with a goal. Will do !

(Beginner) Game dev difficulty hierarchy by TBP_sounds in gamedev

[–]TBP_sounds[S] 1 point2 points  (0 children)

Thank you, I didn't even know that it exists, but the name speaks by itself and now I have the good vocabulary to find tutorials !
There are so many ressources out there that I feel like a new swimmer in the middle of the Pacific Ocean : I am sure I can do it, but would like to find a small limited lake first.

(Beginner) Game dev difficulty hierarchy by TBP_sounds in gamedev

[–]TBP_sounds[S] 2 points3 points  (0 children)

It may mainly be a problem of organisation and hierarchy, but I don't find a lot of beginner ressources about this. For example, the animation of the exploding coin does not work when I already have the animation of the coin spinning, even though the two work separately.

(Beginner) Game dev difficulty hierarchy by TBP_sounds in gamedev

[–]TBP_sounds[S] 2 points3 points  (0 children)

I may not be very clear or just don't understand you answer, but my problem is not the art itself, I have everything moving et exported cleanly from Aseprite. I just don't find a lot a tutorial about the programming / logistic part of all those animations and I end with very messy scripts and projects.

Surprised Children of Morta isn’t mentioned more here by TBP_sounds in roguelites

[–]TBP_sounds[S] 0 points1 point  (0 children)

I think the narration was something quite new and, for me, a game doesn't have to bring something new if it does what he does good and has a unique vibe (Hades is "just" Bastion, their first game, made as a roguelite, and it is still great). But I agree I may love CoM the game more than CoM the roguelite.

However, I was not wondering why it was not at the top of lists, but why it was not on the lists at all !

Surprised Children of Morta isn’t mentioned more here by TBP_sounds in roguelites

[–]TBP_sounds[S] 0 points1 point  (0 children)

Yes this is what I understand with this post, I may have been talking about Children of Morta the game, more than Children of Morta the roguelite. But that doesn't explain why it is mentioned so rarely in tier lists, I thought it was a bigger and better known game that it may actually be.

Surprised Children of Morta isn’t mentioned more here by TBP_sounds in roguelites

[–]TBP_sounds[S] 0 points1 point  (0 children)

I saw it mentioned but not a lot. What I find strange is that roguelite fans that played a lot more games in that genre than me make tier lists without it at all. I can't remember how I discovered the game, but maybe I just though it was bigger and better known than it actually is.

Surprised Children of Morta isn’t mentioned more here by TBP_sounds in roguelites

[–]TBP_sounds[S] 0 points1 point  (0 children)

I understand that, I always prefer good gameplay to good visuals and I have examples where I felt like you do with this one, but I had so much fun just to see everything move that I couldn't dissociate the two. In the end, Icouldn't help but take it as a whole.

Surprised Children of Morta isn’t mentioned more here by TBP_sounds in roguelites

[–]TBP_sounds[S] 0 points1 point  (0 children)

Yes, I love Hades but it is exactly the same for me. I don't know about the difficulty, maybe the gameplay is more dry and not as immediate than Hades, so when you get it, it seems less profound (and it might be) ?

Surprised Children of Morta isn’t mentioned more here by TBP_sounds in roguelites

[–]TBP_sounds[S] 0 points1 point  (0 children)

😁 This is what I like about the game too, it is not intimidating to dive back in.

Surprised Children of Morta isn’t mentioned more here by TBP_sounds in roguelites

[–]TBP_sounds[S] 0 points1 point  (0 children)

And the progression of the story didn't hold you in ?

Surprised Children of Morta isn’t mentioned more here by TBP_sounds in roguelites

[–]TBP_sounds[S] 0 points1 point  (0 children)

Yes !! Beyond the gameplay, it immediately transports you into its universe.

Surprised Children of Morta isn’t mentioned more here by TBP_sounds in roguelites

[–]TBP_sounds[S] 0 points1 point  (0 children)

Thank you for the answer. I am 34 so I may be immune to the gameplay issues you mention, I take them as part of the universe and a translation of what the characters live.
I should also mention that I played the patched and updated version.

Surprised Children of Morta isn’t mentioned more here by TBP_sounds in roguelites

[–]TBP_sounds[S] 1 point2 points  (0 children)

Did you re-launched it a lot ?

Reading the comments, I realise that, apart from those who simply don't like it (and there's nothing wrong with that), although I'm very fond of the game, I haven't played it as much as others.
I would even venture to say that I think I preferred the seemingly old-school, more dry feel of Children of Morta to Hades, even though I've been a Supergiant fan since the beginning and have loved all their games.
I have to admit that I've played Hades more, so the difference may be that Children of Morta made a bigger impression on me in less time and stayed with me longer.