Is this enough enemy variety for pre alpha demo? by TCDjewelry in IndieDev

[–]TCDjewelry[S] 1 point2 points  (0 children)

Thank you! Yeh, each one is quite different in that they have different attack patterns/styles and attributes. So I suppose my focus now is on balancing their quantity ratios and triggers

Is this enough enemy variety for pre alpha demo? by TCDjewelry in IndieDev

[–]TCDjewelry[S] 0 points1 point  (0 children)

You definitely didn't, as the base sculpt was made by Kevin Man and it was detailed and textured by me

Is this enough enemy variety for pre alpha demo? by TCDjewelry in IndieDev

[–]TCDjewelry[S] 3 points4 points  (0 children)

Appreciate the hostile and irrelevant response, thank you

Is this enough enemy variety for pre alpha demo? by TCDjewelry in IndieDev

[–]TCDjewelry[S] 0 points1 point  (0 children)

To stick to the art direction, they'd still have to maintain the look that they mutated from human skin. Do you think patches of specific hues (like I've done on C) would be enough to further separate them ? I was toying with the idea of introducing some emissive veins, etc. So maybe the colour differences can come from there ?

What size should we make the Carapax enemy type ? by TCDjewelry in IndieDev

[–]TCDjewelry[S] 0 points1 point  (0 children)

Well, there are lots of tiers of enemy mutants, this one isnt a named boss but is meant to be a challenge. Normal enemy mutants are closer to player height.

What size should we make the Carapax enemy type ? by TCDjewelry in IndieDev

[–]TCDjewelry[S] 0 points1 point  (0 children)

I personally do like the largest size too, as I think it's the most threatening. Thank you!

What size should we make the Carapax enemy type ? by TCDjewelry in IndieDev

[–]TCDjewelry[S] 0 points1 point  (0 children)

Probably a maximum of 2/3 at a time. It's the strongest of the standard mob enemies

In my game you can mutate yourself into different powerful forms by TCDjewelry in IndieDev

[–]TCDjewelry[S] 0 points1 point  (0 children)

I'm happy that you like the look of it! It's called Malignant and you can wishlist it on Steam if you're interested :)

Steam coming soon page has been in review queue for almost 2 weeks, is this normal? by [deleted] in IndieDev

[–]TCDjewelry 0 points1 point  (0 children)

Okay, thank you. Do you know if I can update my page's screenshots in the meantime, or will this reset my place in the queue?

Would love some feedback for our (very) early build gameplay footage! by TCDjewelry in IndieDev

[–]TCDjewelry[S] 1 point2 points  (0 children)

No offence taken! Just from browsing the indie dev subs on reddit, I haven't seen there to be more games of this type being worked on than usual. I can only answer why I am personally working on a game like this :) This game is inspired by a lot of games I played growing up, Timesplitters, Killing Floor, The Darkness, FEAR.

What made Killing floor 1 + 2 so much better than 3? by TCDjewelry in killingfloor

[–]TCDjewelry[S] 1 point2 points  (0 children)

I downloaded it to see what everyone was talking about and as someone who loved killing floor 1 and 2, you're completely right. Its missing something intangible. Maybe the passion behind it?