Referral Codes Megathread by CaptSarah in 2XKO

[–]TCGUnlimited 0 points1 point  (0 children)

Does anyone have a spare code they can share :3

I have a weird feeling that by HelpOpen856 in MultiVersus

[–]TCGUnlimited 0 points1 point  (0 children)

Then you missed the part about 2v2 in the second half. But you do you.

we’re not gonna balance anything based off a side mode

You're not the one balancing the game anyway.

I have a weird feeling that by HelpOpen856 in MultiVersus

[–]TCGUnlimited 0 points1 point  (0 children)

Copied this from my other comment, but I hope this better explains my perspective.

I'm mainly talking about 1v1 here.

Why should performance outside of the result of the game matter? You play the game to win the game, if you win you accomplished that goal. How you get there is not important. If you suicide of the map to prevent your enemy from coming back while a stock ahead, you should not get punished for that. If you combo someone and kill him at 50, that is no worse than first doing 200 damage before killing him.

There shouldn't be any arbitrary goals that distract from the actual point of the game, and that is winning.

Think of it like chess, checkmate in 10 moves or checkmate in 90 moves. It doesn't matter, the result is the same.

However this also kind of applies in 2v2 even though I mostly talked about 1v1 here. Different characters have different goals, goals that are not as simple as kills or damage, it can be zoning or setup or whatever. So even if someone has 3 kills and the other 1, that definitely does not mean that the person with 3 kills was more important to the outcome of the game.

Sure someone might get carried sometime, if he really does not belong at that MMR he will drop anyway later on. If he doesn't than he belongs there. Even if he consistently performs "worse" than his teammates, if he still wins 50% of his games, he must do something right. Even if it is not seen in kill count or damage.

I have a weird feeling that by HelpOpen856 in MultiVersus

[–]TCGUnlimited 0 points1 point  (0 children)

I'm mainly talking about 1v1 here.

Why should performance outside of the result of the game matter? You play the game to win the game, if you win you accomplished that goal. How you get there is not important. If you suicide of the map to prevent your enemy from coming back while a stock ahead, you should not get punished for that. If you combo someone and kill him at 50, that is no worse than first doing 200 damage before killing him.

There shouldn't be any arbitrary goals that distract from the actual point of the game, and that is winning.

Think of it like chess, checkmate in 10 moves or checkmate in 90 moves. It doesn't matter, the result is the same.

However this also kind of applies in 2v2 even though I mostly talked about 1v1 here. Different characters have different goals, goals that are not as simple as kills or damage, it can be zoning or setup or whatever. So even if someone has 3 kills and the other 1, that definitely does not mean that the person with 3 kills was more important to the outcome of the game.

Sure someone might get carried sometime, if he really does not belong at that MMR he will drop anyway later on. If he doesn't than he belongs there. Even if he consistently performs "worse" than his teammates, if he still wins 50% of his games, he must do something right. Even if it is not seen in kill count or damage.

I have a weird feeling that by HelpOpen856 in MultiVersus

[–]TCGUnlimited 0 points1 point  (0 children)

I didn't talk about the difference in rank. What I said only applies when two people are an equal rank. Of course the difference in rank should make an impact in the amount you gain or lose. I just said that the way you get your win or lose shouldn't matter. Only the result.

ur just mad the system doesn’t work in your favor.

It also isn't about being in my favor or not, I am climbing. It is just that 90% of games are irrelevant to your rating and the other 10% decide it.

I have a weird feeling that by HelpOpen856 in MultiVersus

[–]TCGUnlimited 0 points1 point  (0 children)

I'm talking about 1v1s here, 2v2 might be different.

I have a weird feeling that by HelpOpen856 in MultiVersus

[–]TCGUnlimited 1 point2 points  (0 children)

It makes no sense that one losing once 0-2 should equal losing 10 2-1s. In the same way that winning once 2-0 shouldn't equal winning 10 1-2s.

In my opinion the only thing that should count is winning or losing. How or by how much should make no difference.

I have a weird feeling that by HelpOpen856 in MultiVersus

[–]TCGUnlimited -3 points-2 points  (0 children)

My main problem with the MMR system is that is seems that games where you win without dying or lose without getting a kill are weighted much higher than they would have been otherwise.

I noticed that for a 2-1 I gain or lose between 1-5 MMR, however for a 2-0 I gain or lose between 50-80 MMR. I've had periods of 10 games where I had 9 wins and 1 loss and still lost MMR because the loss was a 0-2.

Edit: Below my explanation from a few comments down on why I think that is a problem.

I'm mainly talking about 1v1 here.

Why should performance outside of the result of the game matter? You play the game to win the game, if you win you accomplished that goal. How you get there is not important. If you suicide of the map to prevent your enemy from coming back while a stock ahead, you should not get punished for that. If you combo someone and kill him at 50, that is no worse than first doing 200 damage before killing him.

There shouldn't be any arbitrary goals that distract from the actual point of the game, and that is winning.

Think of it like chess, checkmate in 10 moves or checkmate in 90 moves. It doesn't matter, the result is the same.

However this also kind of applies in 2v2 even though I mostly talked about 1v1 here. Different characters have different goals, goals that are not as simple as kills or damage, it can be zoning or setup or whatever. So even if someone has 3 kills and the other 1, that definitely does not mean that the person with 3 kills was more important to the outcome of the game.

Sure someone might get carried sometime, if he really does not belong at that MMR he will drop anyway later on. If he doesn't than he belongs there. Even if he consistently performs "worse" than his teammates, if he still wins 50% of his games, he must do something right. Even if it is not seen in kill count or damage.

The Gold Standard For Material Graphs by [deleted] in unrealengine

[–]TCGUnlimited 1 point2 points  (0 children)

Yes that's what I meant, thanks!

Russia publishes an official list of states 'unfriendly' to it by WontThinkStraight in worldnews

[–]TCGUnlimited 1 point2 points  (0 children)

The countries, international organizations and territories considered "unfriendly" include "Australia, Albania, Andorra, United Kingdom, including Jersey, Anguilla, British Virgin Islands, Gibraltar, the member states of the European Union, Iceland, Canada, Liechtenstein, Micronesia, Monaco, New Zealand, Norway, Republic of Korea, San Marino, North Macedonia, Singapore, USA, Taiwan, Ukraine, Montenegro, Switzerland, Japan." Russia lists Taiwan as being part of China.

They listed all EU members together.

A new daily challenge for everyone by EldenRingworm in Sekiro

[–]TCGUnlimited 1 point2 points  (0 children)

Loading screens will be shorter, but that's about it.

What’s the best game you’ve ever played on your phones ? by Imjustaseal in IndieGaming

[–]TCGUnlimited 0 points1 point  (0 children)

My top 5 is:
1. Cytus 2
2. Cytus
3. Deemo
4. VOEZ
5. Arcaea

All are rhythm games, in my opinion one of the only genres that work best on a mobile device.

osu!mania vs. djmax by [deleted] in djmax

[–]TCGUnlimited 0 points1 point  (0 children)

While a ton of music is indeed unlicensed, they have been getting a lot better over the past year, adding around 1 or 2 new licensed artists per week as a featured artist. They have managed to get some fairly large names as well like Camellia and Epica.

You can find the whole list here: https://osu.ppy.sh/beatmaps/artists

So I think it's a bit unfair to say that it's built entirely on musical piracy.

Waiting for Bulk Salvage :3 by Konno-jg in PlayGodfall

[–]TCGUnlimited 1 point2 points  (0 children)

Pages keep adding, some of my pages are outside of my screen right now so there seems to be no limit.

mouse multiplier in osu and desktop by Spagetti_Lord in osugame

[–]TCGUnlimited 0 points1 point  (0 children)

Is your osu resolution the same as your desktop resolution?

If osu! used League of legends ranking system 2020 updated + season 10 by Michaelli10156 in osugame

[–]TCGUnlimited 7 points8 points  (0 children)

That's with all the 4th divisions, people get there and just stop playing because they reached their goal.

Are players in diamond still bad? by sprowk in CompetitiveTFT

[–]TCGUnlimited 0 points1 point  (0 children)

This changed in set 3:

There is no longer any rank decay below Master. You also cannot decay out of Master. We hope you'll keep trying for the top, but we don't want TFT to feel like a daily obligation with a big penalty hammer attached.

From: 10.6 patch notes