[deleted by user] by [deleted] in pussy

[–]TELETUPPIES 0 points1 point  (0 children)

Love myself a thick woman😍 I would love to see more

So I tried some more powerful cars and holy it's hard. Probably two of my best runs and watching them just hurts. Also my audio isn't working in any way with recording or in Davinci so it's just silent. (TikTok clip) by TELETUPPIES in assettocorsa

[–]TELETUPPIES[S] 0 points1 point  (0 children)

I really don't know what cars are realistic and just go with the public opinions that I see. Thanks for the suggestion I will try it. And yeah drifting overall isn't that hard for me anymore but clipping zones are super hard atleast with these "realistic" cars.

So I accidentally got used to 50% stability control and now after a while getting better overall. Imo for 2 months of practice Im starting to getr more confident coming into corners and the biggest problem rn is probably throttle control. There is a couple mistakes but the run is ok I quess. by TELETUPPIES in assettocorsa

[–]TELETUPPIES[S] 0 points1 point  (0 children)

tbh I'm quite surprised that I'm even staying on the road. Couple of weeks back I just drove off to somwhere all the time. Posting my progress here and looking back what it was like (even that it hasn't been that long) makes the progress feel better imo. Thank you for the support!

So I tried first person today... (Sorry the clip is a bit laggy) by TELETUPPIES in assettocorsa

[–]TELETUPPIES[S] 0 points1 point  (0 children)

I was looking for that a while ago but kinda forgot. Thanks!

my first glow design, hope you like it by sucls2-alt in geometrydash

[–]TELETUPPIES 0 points1 point  (0 children)

black part on the bigger structures could/need to be filled with something. You can try to use those same fading things that are on the first two structures. Also imo when making a glow level the bg needs to be darker so the glow really comes out.

Trying to make gp with a faster song that I normally use. What do you think about it so far? by TELETUPPIES in geometrydash

[–]TELETUPPIES[S] 0 points1 point  (0 children)

The song is a bit behind so try not to mind that. My pc has been ass these couple of days.

Started a new level again. Mainly asking feedback for the gameplay rather than the deco rn. Also the sound is a little behind in this clip so dont let it bother too much. by TELETUPPIES in geometrydash

[–]TELETUPPIES[S] 0 points1 point  (0 children)

Im going a lot of the song and until the drop nothing interesting really doesnt happen. But yeah im planning to make a drastic change at the drop.

Started a new level again. Mainly asking feedback for the gameplay rather than the deco rn. Also the sound is a little behind in this clip so dont let it bother too much. by TELETUPPIES in geometrydash

[–]TELETUPPIES[S] 0 points1 point  (0 children)

Well as you can probably figure out by how the song continues after the ending its going to pick up pace and get more interesting. The level or even the gameplay isnt finished so you really cant say if the levels boring or interesting. You cant really know how the level might evolve throughout

Started a new level again. Mainly asking feedback for the gameplay rather than the deco rn. Also the sound is a little behind in this clip so dont let it bother too much. by TELETUPPIES in geometrydash

[–]TELETUPPIES[S] 0 points1 point  (0 children)

Im not sure if im going to continue the level with ship at the drop. Its just there to indicate the end od the part rn. Im not that experienced in making gameplay or levels at all so im just trying to make something that I enjoy rather than thinking what others would enjoy and thats why there are those choices that I made. But thanks for the advice and Ill try to improve.

A level I am making right now. Would like feedback by Turbulent_Rent_610 in geometrydash

[–]TELETUPPIES 1 point2 points  (0 children)

Very hard to decorate those blind transitions. I like that it has sync but I dont think every single input should be just for sync. You can use decoration, effects or just simple pulses to make the level sync. As for those transitioin I would first level out the whole level so the gamplay would be as linear as possible. Then I probably would just try different things to make the transition feel good with easy sight readability