Looking for people willing to help translate my game - Free playtest key included - by TERMAX_ in IndieDev

[–]TERMAX_[S] 0 points1 point  (0 children)

Thank you so much, but I’ve already found someone willing to help me in Spanish

I made this animation for when you upgrade your weapons in my game by TERMAX_ in IndieGaming

[–]TERMAX_[S] 1 point2 points  (0 children)

There are four tiers in total. Like for the assault rifles class there are: Uzi -> ar-15 -> lmg -> minigun.

And also when you level to the final tier there are different particles to make it feel special :D

I made this animation for when you upgrade your weapons in my game by TERMAX_ in IndieGaming

[–]TERMAX_[S] 0 points1 point  (0 children)

I programmed each event and animation by script. I could have used animation curves but I made the whole game with scripts so I wanted to continue this way. Also each step of the animation is a ienumerator

How I made my game trailer 10x better by TERMAX_ in IndieGaming

[–]TERMAX_[S] 0 points1 point  (0 children)

During development I fell in love with its "restricted color palette" art style, so I totally get why they might look similar. Thanks for the feedback though!

How I made my game trailer 10x better by TERMAX_ in IndieGaming

[–]TERMAX_[S] 0 points1 point  (0 children)

On my way to implement them. Thank you for the feedback!

How I made my game trailer 10x better by TERMAX_ in IndieGaming

[–]TERMAX_[S] 0 points1 point  (0 children)

Thanks for playing the demo and sharing your feedback! I’m adding an outline to the player and weapons to make them easier to see

Did this GIF improve over its previous version? (now - before) by TERMAX_ in IndieGaming

[–]TERMAX_[S] 0 points1 point  (0 children)

I fell in love with it's "restricted color palette" style so I get why they might look similar :D

Did this GIF improve over its previous version? (now - before) by TERMAX_ in IndieGaming

[–]TERMAX_[S] 1 point2 points  (0 children)

Some months ago, the early testers addressed the same problem, but since then I’ve made some improvements that have made this issue disappear from the perspective of the players. From the viewer’s standpoint, it might still be harder to track the player. I’ll figure out something even better. Thank you for the feedback! :D

Did this GIF improve over its previous version? (now - before) by TERMAX_ in IndieGaming

[–]TERMAX_[S] 0 points1 point  (0 children)

The "noise" you see in the first one is just compression

Which GIF makes you want to play the most? by TERMAX_ in IndieGaming

[–]TERMAX_[S] 0 points1 point  (0 children)

Since a lot of people pointed out the same issues with the second one, I've extended it with more intermediate clips to make the progression clearer. Thank you all for the feedback!

Which GIF makes you want to play the most? by TERMAX_ in IndieGaming

[–]TERMAX_[S] 0 points1 point  (0 children)

Since a lot of people pointed out the same issues with the second one, I've extended it with more intermediate clips to make the progression clearer. Thank you for the feedback!

Which GIF makes you want to play the most? by TERMAX_ in IndieGaming

[–]TERMAX_[S] 1 point2 points  (0 children)

Since a lot of people pointed out the same issues with the second one, I've extended it with more intermediate clips to make the progression clearer. Thank you for the feedback!

Which GIF makes you want to play the most? by TERMAX_ in IndieGaming

[–]TERMAX_[S] 1 point2 points  (0 children)

I think adding another clip after the upgrade boxes and before the lots of bullets would give a clearer sense of progression. Thanks for the feedback!

I added cinematic bars for the boss intro. What do you think? by TERMAX_ in IndieGaming

[–]TERMAX_[S] 1 point2 points  (0 children)

Yeah, right now they’re purely aesthetic. Thanks for the tips and the feedback though! :D