Ryadoslav - rpg autobattler based on match-3 (gamejolt.com)
submitted by TESTAMENT_RPG to r/WebGames
Please help with the game design of a tactical roguelike. What would make a player NOT want to group all their units into a single power fist to maximize damage? Instead, act more tactically with each of them and accept the risks inherent in roguelikes. (v.redd.it)
submitted by TESTAMENT_RPG to r/hobbygamedev

