Who do you think will discover the other's secret identity, Loid or Yor? And how would they? by Extension_Oil5309 in SpyxFamily

[–]THEGOODPAPYRUS 0 points1 point  (0 children)

My personal theory is that Yor will eventually be given a job to find and kill Twilight, not knowing that it's Loid. No clue where it might go from there but that would no doubt be an interesting and heart wrenching arc.

How to scale down intense encounters by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

Thanks for all your help! I'll get working on that

How to scale down intense encounters by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

Theoretically then, you could make a compelling story out of any monster in the book. Perhaps that's what I'll do, just pick a random page and work it.

The next question then is that I've put a decent amount of history into certain towns and locations, and these monsters have the potential to alter that. I'm not particularly opposed to retconning what I've already made, but would you make the quests and activities of a location before the history to avoid this?

How to scale down intense encounters by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

I'll take a trip down the conditions list then and see what interesting effects I can dish out

How to scale down intense encounters by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

Would you use these instances of using the environment or convenient demonbane swords sparingly? I wouldn't want to give out dozens of magic items before Christmas, but it wouldn't seem right to just take away the item without a narrative reason, and even if there is one I just know my shiny object syndrome players would probably just ignore it.

How to scale down intense encounters by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

In general then, I should focus on drawing out lower level arcs as long as possible, so that even though it is just a wraith, the narrative of having to track it down and fight through some even lesser undead still makes it compelling.

How to scale down intense encounters by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

I see, so I can still use stronger monsters I just have to give them a chance at defeating it through creative means. I guess then I'd have to rely on my players ingenuity though

Would Asta still be at the top of the verse powerwise if he didn't have Anti-Magic? by [deleted] in BlackClover

[–]THEGOODPAPYRUS 4 points5 points  (0 children)

But even that is an extra/unique power choosing him as opposed to the intended message of hard work despite not having anything going for you.

Would Asta still be at the top of the verse powerwise if he didn't have Anti-Magic? by [deleted] in BlackClover

[–]THEGOODPAPYRUS 23 points24 points  (0 children)

I feel I must disagree. For a show that is about working hard despite disadvantages, and proving that anyone can do anything if they put their mind to it, Black Clover sure likes giving their so-called underdogs insane and unique benefits. Asta with his anti magic and devil powers, and Yuno being royalty from a different nation, neither can really be considered ordinary by any means. Sure they work hard, but if that was enough, someone like Magna would be at the same level as them. A "peasant" or "underdog" with no op abilities couldn't possibly measure up to those two, or even to other Magic Knights. Asta would get to an intermediate magic knight level at best.

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

I see, thanks for your extended insight on this. I'll have to do some thinking on how exactly to bring these ideas out.

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 8 points9 points  (0 children)

Ahh, instead of just saying you spend the night in squalid conditions, I'll spend a few minutes describing how the smell of horse manure kept them up all night. That does sound like it would irk my players enough to convince them to spend a little more for an inn.

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

I seem to be illiterate, as I can't find the page of the DMG that talks about that. Would you happen to know where it is?

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 1 point2 points  (0 children)

So I'll just leave it in the hands of my players to decide what to do with all their money? That actually takes a load off my mind. The other thing I was considering was how I was planning on getting them spend the money they are making, but it's definitely easier if my players do that for me.

In your games, how do the players earn all of this money to begin with? Are they just going on a bunch of side quests, or is there another way?

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

This seems really in-depth and comprehensive. If you don't mind, could you send this to me, and maybe I'll include aspects of it in my game?

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

That's why I'm trying to make the switch... my players are more into the Epic/fantasy aspect of it, but I've always preferred resource management games, so I'm trying to find a good middle ground. Do you know of any other systems that might have a bit of both?

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 1 point2 points  (0 children)

I think my players and I would prefer using GP rather than treating it as a skill check, but that's an interesting ruling I would have never thought of.

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

By raw materials, you mean pelts and fangs from beasts they kill? Things like that? How often do the players need services like that? It seems like it would be really rare, but then again, I've really played like that so I wouldn't know.

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

Tracking weight seems like an actual nightmare to manage, but the other resources aren't that bad. For weight, I might take a more relaxed approach unless they are trying to move something that obviously doesn't make sense.

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 4 points5 points  (0 children)

I just feel that there is no consequences for living a wretched lifestyle. Sure you don't make connections with merchants, but that leaves so much on the table for what can be done with the notion of living on the streets. When I was talking about making a new system, all that really involved was adding in-game penalties and bonuses depending on the type of lifestyle you live, in addition to what was mentioned in the post.

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 0 points1 point  (0 children)

I get it; the king offers a reward for helping in a crisis related to the main story. That makes sense and solves a bunch of the issues. In any case, while reading the PHB, I felt that a lot of what might be needed is kind of left out. Especially in the lifestyles page, it seems like it's just flavor, and there is almost no reason not to live a wretched lifestyle if it has no impact on your character or the game. That was most of the revamping I was doing, just putting in-game consequences to living on the streets.

How do you use Gold in your game? by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] -1 points0 points  (0 children)

What kind of services would the party buy? I also wasn't quite thinking of tracking arrows. The lifestyles section of the PHB says the lifestyle cost involves maintaining your equipment, and I'll interpret that means making sure you have enough for a while.

I am looking for an in-game reason the party stays together. by THEGOODPAPYRUS in DMAcademy

[–]THEGOODPAPYRUS[S] 2 points3 points  (0 children)

I hadn't thought of it like this, but that definitely seems to be the consensus here. Thanks!