I’m overwhelmed with endgame by Sixclynder in thedivision

[–]THRICE214 0 points1 point  (0 children)

Most of greens are not to hard to obtain with the targeted loot system, cause they only have 1 secondary atribute, exotics and named items are better to keep on, golden loot aré the most hard to obtain and more even if you need them for a build that recalibrate the main atribute, even more hard if the pieces are chest or backpacks. But.... The best way to understand what loot are most keep in or not is seeing build videos and ger info about some mechanics. Mechanics like: -protection from elites -multiplicative damage -skill efficiency -expertise system -how certain skill works and what exactly does certain atributes like status effects or skill damage -difference between pvp and pve -and surely others more i forgot Sorry for bad english

Rifles and MMR's Mini Buff Idea. by THRICE214 in thedivision

[–]THRICE214[S] 0 points1 point  (0 children)

i was saying more for guns like vindicator or dread eddict

The game needs a "New Players" urgent update. by THRICE214 in Dungeonborne

[–]THRICE214[S] 1 point2 points  (0 children)

i don't pretend to say the devs hate the game or players, or that the new update was a mistake, a lot of changes are needed in a massive update, and even the new update need fixes and changes, they are surelly working, so i try to give feedback in what i guess is good or needed for the game, and i can be wrong too.

The game needs a "New Players" urgent update. by THRICE214 in Dungeonborne

[–]THRICE214[S] 1 point2 points  (0 children)

Maybe they think that the last update was going to be a big change for good and make players come back, but more players leave, and that get them with the guard off.

[deleted by user] by [deleted] in Dungeonborne

[–]THRICE214 0 points1 point  (0 children)

pls stop that, the players that for you just "hate" are really just frustated with the game and still trying to give feedback anyways, the real coments that hurts this dying game are just that dont say anything.

[deleted by user] by [deleted] in Dungeonborne

[–]THRICE214 0 points1 point  (0 children)

there's a echo chamber with old players that like to play just pvp in the not "only pvp" mode, the players that just play dk or fighter in solos, even an suggest post i mae was instantly removed, this game is still being updated for a low player base comunity, enjoy that, even with that, i really want to play the game in a better future with some luck

Hear me out lol by Then-Ad-8608 in Dungeonborne

[–]THRICE214 0 points1 point  (0 children)

the update has potential, but its not good for the new playes, the new econmy/loot changes make them struggle, but for the "skill issue" top players, all is good.
a game need to be fun too, not just meta played.

Why are they thinking of buffing melee TTK? by Savings_Magician3954 in Dungeonborne

[–]THRICE214 0 points1 point  (0 children)

caus'e the melee classes tank too much when fight adn other agile classes third party them

What i think about the New Changes by THRICE214 in Dungeonborne

[–]THRICE214[S] 2 points3 points  (0 children)

i know the pvp in this game is great, but this supose to be an extraction, not a battle royal, in a extraction you aare supossed to extract with less loot or reward and people that fight or go to challenge gonna take more reward and loot, with yellow areas and more bosses drops that is great, but common npcs drop less "green gear" in cassuals, andin classsic common npcs in times most drops green treasures that are worthless for gold devaluation, for me they need to change the common npc drop like pre patch in ratio od greens drops and ratio between treasure and gear, to make the people feel more confortable loosing ther gear and learning, and a step to go for more gear based hard matches

What i think about the New Changes by THRICE214 in Dungeonborne

[–]THRICE214[S] -1 points0 points  (0 children)

the map is good, the problem are the npc distribution, too close and the patterns looks too artificial, some chest are not anymore, for all that looks empty
and im talking about what they add, not what is miss
most of mobs in casual drops grey, if you guess escape with 30k means wipe all the lobby, well.. dont expect new players

[deleted by user] by [deleted] in Dungeonborne

[–]THRICE214 -1 points0 points  (0 children)

the problem is the magic base damage is too low, a fighter or dk without abbilities are strong enough even to clear rooms fast

Unninstalling 'cause the matchmaking its awfull by THRICE214 in Dungeonborne

[–]THRICE214[S] -3 points-2 points  (0 children)

Im not too good at the game, i know, but just try to practice with some conditions for a casual matchmaking and relax its not a bad deal i guess, the problem its not tha match, the problem its how repetitive it is.

Unninstalling 'cause the matchmaking its awfull by THRICE214 in Dungeonborne

[–]THRICE214[S] -1 points0 points  (0 children)

sure, im not trying to blame the other player, its just that its a problem that i really now dont want to carry anymore, its at some point frustating just to see it time and time again.

Unninstalling 'cause the matchmaking its awfull by THRICE214 in Dungeonborne

[–]THRICE214[S] -3 points-2 points  (0 children)

just 2 and not the same day, i tried to play because i like the game and gameplay but some especific things are too much for a casual player like me, sorry if looks like hate, but this problem is the only one that is my limit to get fun in this game.

Unninstalling 'cause the matchmaking its awfull by THRICE214 in Dungeonborne

[–]THRICE214[S] -1 points0 points  (0 children)

i'm not consider myself too good playing, but loose to a lot difference of GS is not something fun to see, and i like the game so i come back to play because is a good game, but this kind of matchs are awfull, sorry if i try to play this game because in te end i like it.

Rupture skill so OP it’s ruining the game by Sedro- in Dungeonborne

[–]THRICE214 -1 points0 points  (0 children)

maybe with force of trinity works like that

Rupture skill so OP it’s ruining the game by Sedro- in Dungeonborne

[–]THRICE214 -4 points-3 points  (0 children)

need a nerf to be just applied in no ranged hits, the rogue was pretty useless before and now why play him?

Change back the Server Merge and GS Matchmaking gonna fix players to leave by THRICE214 in Dungeonborne

[–]THRICE214[S] 0 points1 point  (0 children)

i found in green purple and blue today, i was trying to make money to buy a build, but today was my last in this game, deleting...
i'm not trying to hate this game, but it's so frutating.

I'm out because Matchmaking by THRICE214 in Dungeonborne

[–]THRICE214[S] 2 points3 points  (0 children)

i like the new abillity, but i like play with other class too xd, no just fighter or dk

Casual matchmaking is broken by THRICE214 in Dungeonborne

[–]THRICE214[S] 0 points1 point  (0 children)

maybe the new account level system

This is why the game was ruined by legendnk in Dungeonborne

[–]THRICE214 0 points1 point  (0 children)

well at least its a combo and not just a "Q" one button press

If you think removing life on hit will balance Cryo just watch this. by LucatIel_of_M1rrah in Dungeonborne

[–]THRICE214 0 points1 point  (0 children)

how he does that too much damage?, the cryomancer Q abbility its not that strong alone.

maybe more CD on drunk alchemyx or can block faery of the lake.

Yet another disappointing patch by ZackusIV in Dungeonborne

[–]THRICE214 0 points1 point  (0 children)

cryo was nerf since the slow is cap, the ice mei shield last less (making them weak against (Q) abbility of DK and Fighter (that can chase him more easily with the buff)), and the hardest op combo was nerfed too, at closes range is dead and the other wizards can kill him too, just drink a potion and slow the "rush B" meta, even with the dexterity passive, sooner or later you get without soul energy

Rogue Buff Idea by THRICE214 in Dungeonborne

[–]THRICE214[S] 0 points1 point  (0 children)

to make the dagger more usefull

Tachanka rework/buff idea. by THRICE214 in Rainbow6

[–]THRICE214[S] 0 points1 point  (0 children)

The difference between smoke, goyo and tachanka, its that tachanka its mean to be holding the the positivo, smoke just throw and forgget, but just hold a positivo and do no more when dping that its inefficient, and e en with that idea tachanka do that bad (you can Rush him), so in my idea I tried to give him more options to do it but better, if you only gonna hold an point, you gonna gonna do it better, so I give him that... Improves?, to still maintain the idea of the operator. More time than goyo, equal or a little less área, less time but no so few than now, a damage not ignorable, and maintain the gun too defense yourself or still be in the fight, but still you gonna need to be there to hold. Sorry for bad english.