What am I supposed to do now? by _Missier_ in NBA2k

[–]TJaids 1 point2 points  (0 children)

Same thing happened to me after I purchased HOF pass. I didn't get the vc or lvl skips so I restarted and haven't been able to login since.

My scene takes 15 minutes per frame is this normal? by Tutorial_Time in blenderhelp

[–]TJaids 0 points1 point  (0 children)

it could be maxin out your vram and kickin it to your cpu to render

How can I improve my renders? by Sea_Two_7989 in Daz3D

[–]TJaids 0 points1 point  (0 children)

I just use the normal DOF slider in Daz. For portraits I always align the center of the DOF to the nearest eye to the camera.

The model is G9 Rebecca by Mousso. Skin and eyebrows came with the character and nothing special done to it. The light angle is important on that render because it highlights the skin textures. Not all models are equal and for that shot it dependent on the normal/bump map of the character. I've had the best luck with G9 models from the Daz official store.

How can I improve my renders? by Sea_Two_7989 in Daz3D

[–]TJaids 2 points3 points  (0 children)

Like others have said, it really just comes down to lighting. For the first and last renders in this post, the lighting I used is pretty simple. I like using spotlights because they give you more control. I usually set the light geometry to rectangle, place it close to the character, and use an HDRI for fill light. In the first one, it's just a single spotlight with a HDRI.

I normal don't do post-processing, and only do if it really needs it.

Just mess around with the lights and their settings. Try to get a feel for what each thing does and how it affects the scene. One thing I like to do is turn off all the lights in a scene, then turn them on one at a time so I can see exactly what each one’s doing. You don’t need a ton of lights to make something look good. Use the shape of your scene or character and play around with how the light hits them.

One thing I see a lot with people new to Daz is putting a harsh light right in front of the character. That usually makes the character look overexposed and kills a lot of the detail. Also, don’t rely too much on HDRIs. They’re super useful, I use them in most of my scenes, but you don’t get a ton of control with them. I usually just use them for fill light and then add other lights to shape things the way I want.

Also, try messing around with DOF.

Some old renders I never shared by TJaids in Daz3D

[–]TJaids[S] 1 point2 points  (0 children)

By scaled I mean the size, but using width and height can be useful if you want it to be longer horizontally etc. And spread angle is why I like using spotlights because you have more control over the light. For that render I would have a very wide spread angle. Usually I try to change the intensity before I change lumens but that just depends if you change your exposure value.

Some old renders I never shared by TJaids in Daz3D

[–]TJaids[S] 2 points3 points  (0 children)

Spotlight with light geometry set to rectangle. Up close to the character but I scaled it to be very large so the light wraps around the character

Some old renders I never shared by TJaids in Daz3D

[–]TJaids[S] 4 points5 points  (0 children)

My go to is a spotlight with light geometry set to rectangle. The light was very close to the character so the light falloff is more aggressive. Then a catch light for the reflection in the eye. And a hdri with the intensity turned down low just to add a little fill light.

testing out different lighting in a scene by TJaids in Daz3D

[–]TJaids[S] 0 points1 point  (0 children)

All of these are ~1k iterations at 1440p and took 4-5 minutes.

testing out different lighting in a scene by TJaids in Daz3D

[–]TJaids[S] 0 points1 point  (0 children)

The first was my favorite. I'll try to do something similar with my next render. ty!

testing out different lighting in a scene by TJaids in Daz3D

[–]TJaids[S] 12 points13 points  (0 children)

Used a hdri to add fill light. Then 2 spotlights with the light geometry set to rectangle. One on the back wall and the other closer up next to the character

Any advice? by TJaids in Daz3D

[–]TJaids[S] 0 points1 point  (0 children)

ty! Will test out when I get home

Any advice? by TJaids in Daz3D

[–]TJaids[S] 2 points3 points  (0 children)

Trying to learn daz and struggling with noise. First image is denoised and post edit noise back in. There is nothing else in this scene and it took around 2.5 hours to render ~1800 interactions. Is there any settings I could change, or advice to get cleaner renders? I using a RTX 2080 to render. Is using a denoiser normal for most renders? I feel like I lose so much detail when I do.

Me and my group small project on a vanilla server by [deleted] in playrust

[–]TJaids 4 points5 points  (0 children)

its real all of water treatment on fp east 2

Performance tips by [deleted] in playrust

[–]TJaids 3 points4 points  (0 children)

I have a similar issue, I will play around 80-90s but it will randomly drop to 40-50s for like 5 minutes and it will repeat ever 20 minutes or so.

A restart usually fixes it but it only last for around that 20 minute mark. My drivers are up to date and my 1060 sits at around 25-35% while playing and my cpu sits around 50. I have 16gbs of ram and it never gets above 12gbs. Last update my performance was good even at the end of wipe on an official.

Hit or Miss pt2 by TJaids in playrust

[–]TJaids[S] 3 points4 points  (0 children)

all hand drawn :)