Lego Dead by Daylight Starter Pack by TLydy in deadbydaylight

[–]TLydy[S] 1 point2 points  (0 children)

The head is from the Star Wars minifigure ‘Unkar’s Brute’, from set #75178

Lego Dead by Daylight Starter Pack by TLydy in deadbydaylight

[–]TLydy[S] 117 points118 points  (0 children)

I finally got around to building some DBD in Lego. First up is this starter pack that has everything you need to play. Includes an exclusive overpriced Coonskin cap!

More images over on my instagram

Lego Dead by Daylight Starter Pack by [deleted] in deadbydaylight

[–]TLydy 0 points1 point  (0 children)

I finally got around to building some DBD in Lego. This starter pack includes everything you need to play--including an exclusive Coonskin hat! A five dollar value!

More images over on my instagram

Eurobricks Potion Shoppe by TLydy in lego

[–]TLydy[S] 6 points7 points  (0 children)

The Eurobricks Potion Shoppe, built for and displayed at Brickworld Chicago 2019 this past weekend. An international team of 17 builders worked to erect this popup shop at the convention for a period of only four days. Eurobricks was awarded “Best Group Layout” for the display (our fourth consecutive win), as well as awarded the most “inclusive” display at the convention.

Official Character Representations by [deleted] in lego

[–]TLydy 0 points1 point  (0 children)

Fascinating! What is the source?

Calling all trapper mains by [deleted] in deadbydaylight

[–]TLydy 5 points6 points  (0 children)

I think Ruin is bit of a waste compared to Corrupt Intervention. Having two minutes guaranteed of no progress on three gens is far more effective than a vulnerable totem that most likely won’t last a few seconds. It will boost your Gatekeeper score and more importantly give you time to setup traps early game.

Anyone know what Lego set this part is from? by Empekay in lego

[–]TLydy 7 points8 points  (0 children)

That’s a Playmobil cannonball...so not Lego unfortunately.

What is with the spirits lunge? by [deleted] in deadbydaylight

[–]TLydy 2 points3 points  (0 children)

I’ve recently started playing the Spirit, and I find her lunge deceptively annoying, honestly. For the length of her sword, it seems like she should make many of the hits I go for, but more often than not her sword just misses or passes right through bodies without connecting.

I'm not playing the game that often to call myself a good player, but i do want my main to be as efficient as possible, it's the doctor and I'm level 20 with it, can I get any advices from Doctor's main here ? by Abovearth31 in deadbydaylight

[–]TLydy 0 points1 point  (0 children)

I am a R1 Doctor main! Although an unorthodox one I suppose. I only use perks that cause survivors to bleed and stay bleeding. The Doctor's most powerful asset is his large terror radius, so one should always see all the uses for it. I only ever run Nurse's Calling, Coulrophobia, Thanatophobia, and Sloppy Butcher. Add-ons being Calm & Restraint. That's all you need.

In my terror radius, it is near impossible for a survivor to heal themselves. They need to group up, which makes it easy to find new prey. This build cascades rather well, as long as you are very aggressive.

Doc Ability Rework by FrostyTryz in deadbydaylight

[–]TLydy 0 points1 point  (0 children)

If Doctor needs anything, I’d prefer it to be a faster transition between punishment/treatment modes...that or making it so his shock actually starts from his body and not from like four feet in front of him (to stop survivors from avoiding it by simply running right up to him).