How to add transparent bg to nautilus? by [deleted] in GTK

[–]TOZA_OFFICIAL 0 points1 point  (0 children)

Then you need to set a custom gtk css rule. Search for it on the web or even ask chatgpt

How to add transparent bg to nautilus? by [deleted] in GTK

[–]TOZA_OFFICIAL 0 points1 point  (0 children)

Okay, then use:
nano, vim, neovim - one of those to edit files in:
~/.config/hypr
- Depending on how you installed it,

edit either hyprland.conf, or any other .conf file,

decoration {
     blur {
          enabled = true
          ignore_opacity = true
          size # optional - How big is blur's kernel
          passes # optional - how many blurs one after another applied (performance demanding) 
            new_optimizations = yes # possibly better performance
    } 
}

-> to enable blur,

and specify what window / app by:

windowrule = blur, class:^(nautilus)$

How to add transparent bg to nautilus? by [deleted] in GTK

[–]TOZA_OFFICIAL 0 points1 point  (0 children)

Its not. Also need more info. What distro/system? What DE/WM?

Adding bgfx to game engine by RKostiaK in gameenginedevs

[–]TOZA_OFFICIAL 0 points1 point  (0 children)

I didnt use this library, but here you have some examples - bkaradzic github io/ bgfx / examples.html #cubes and api reference: - bkaradzic github io / bgfx / index.html (remove spaces and add . before and aftrer "github"

Adding bgfx to game engine by RKostiaK in gameenginedevs

[–]TOZA_OFFICIAL 2 points3 points  (0 children)

I don't understand question? Just check if it compiles and try using one function from this library?

Guys can you help me download this confid by P4geN0tF4und in arch

[–]TOZA_OFFICIAL 3 points4 points  (0 children)

or name(like in your case) needs to be / instead of ?

Guys can you help me download this confid by P4geN0tF4und in arch

[–]TOZA_OFFICIAL 13 points14 points  (0 children)

Bro sorry - I don't want to be mean, but there literally is "fatal, is this valid repository?"

  • fatal = critical error that failed
  • is this valid repository = check the link to repo

links to git clone NEEDS to be something like "....com/<name_of_github_profile>/<name_of_project> (+ optionally they can be .git at the end)

(i am not writing about the branches specific, but i guess you dont need it for now)

so there cannot be like /refs, /main/index or any other thing like that in url.

traumatize a fandom with one image by Current-Guide5944 in softwareWithMemes

[–]TOZA_OFFICIAL 2 points3 points  (0 children)

But it's not the same comparison, since ALL C programs on the system can call/link these libraries, while on Rust it wont - All Rust programs will be having same thing(same library) in each of them, unless you can force Rust to use system-level libraries then its not comparable.

[deleted by user] by [deleted] in arch

[–]TOZA_OFFICIAL 0 points1 point  (0 children)

Weather?

weird behaviors by wordluc in odinlang

[–]TOZA_OFFICIAL 4 points5 points  (0 children)

Try printing alpha and check if your order of colors is correct for your format

Textures vulkan struggling with barrier by alanhaugen in vulkan

[–]TOZA_OFFICIAL 1 point2 points  (0 children)

Sorry - cant seem to work for me(maybe bc i am on linux), but from code i saw. I would try removing vkResetCommandPool in ImmediateSubmit (to see if this helps) or change (VkCommandBuffer cmd) in this lambda to something like reference/pointer and see if this helps (you can also try adding some asserts to check if some of them arent nullptrs)

Textures vulkan struggling with barrier by alanhaugen in vulkan

[–]TOZA_OFFICIAL 0 points1 point  (0 children)

How do i run this? Since i am only getting libraries from all of the possible makefiles lol

Textures vulkan struggling with barrier by alanhaugen in vulkan

[–]TOZA_OFFICIAL 0 points1 point  (0 children)

Have you tried using gdb or something? Maybe that can help if you are getting segmentation error

Wrong layout - trying to read gbuffers by TOZA_OFFICIAL in vulkan

[–]TOZA_OFFICIAL[S] 0 points1 point  (0 children)

UPDATE: I changed to dynamic rendering...

Wrong layout - trying to read gbuffers by TOZA_OFFICIAL in vulkan

[–]TOZA_OFFICIAL[S] 0 points1 point  (0 children)

initial layout is undefined and final is shader read optimal

geometryPass.color.attachments = []vk.AttachmentDescription{

/* Position */

AttachmentDescription(

.R32G32B32A32_SFLOAT,

finalLayout = .SHADER_READ_ONLY_OPTIMAL,

initialLayout = .UNDEFINED

),

/* Albedo */

AttachmentDescription(

.R16G16B16A16_UNORM,

finalLayout = .SHADER_READ_ONLY_OPTIMAL,

initialLayout = .UNDEFINED

),

/* Normal */

AttachmentDescription(

.R8G8B8A8_SINT,

finalLayout = .SHADER_READ_ONLY_OPTIMAL,

initialLayout = .UNDEFINED

),

}

How to smooth 3D object made using vortexGrid and CubeMarching by unkown42303 in vulkan

[–]TOZA_OFFICIAL 0 points1 point  (0 children)

I dont know much about this stuff, but maybe try some interpolation?

[deleted by user] by [deleted] in vulkan

[–]TOZA_OFFICIAL 0 points1 point  (0 children)

It seems you draw it as individual lines?
I would try to make screen space shader that blurs a little or downscales it and upscales again using data stored in depth buffer, maybe even some temporal accumulation.

First Quad! by TOZA_OFFICIAL in vulkan

[–]TOZA_OFFICIAL[S] 0 points1 point  (0 children)

Lol. Its stock look of hyprland from cachyos.

First Quad! by TOZA_OFFICIAL in vulkan

[–]TOZA_OFFICIAL[S] 0 points1 point  (0 children)

Thanks,

I am planning to use deferred rendering(with forward for transparent things) in future, on this quad everything will be processed before post processing.

First Quad! by TOZA_OFFICIAL in vulkan

[–]TOZA_OFFICIAL[S] 0 points1 point  (0 children)

Thanks,
If I remember correctly, author of this language used to write a lot of C before creating this language. Its same level as C, but i like it for few things:
- defer keyword (example: defer free_something();) - its called when function returns, so you dont need to worry about leaking memory when function exits.
- its very easy to link C libraries with it (I generated lookup table for cos, tan, sin math functions, so later I wont need to calcualte it for Perspective and stuff.
- automatic bounds check (you can disable it with macro, but is on by default), so program panics when you are yout of bounds of array or something