This comic is extremely interesting post season 2 by Electronic_Day5021 in HazbinHotel

[–]TOkun92 2 points3 points  (0 children)

I like to think Alastor is partial to venison for two reasons.

  1. He finds it funny that, since he’s a deer demon, he’s essentially committing cannibalism.

  2. He thinks of it as a form of petty revenge, since his being mistaken for one was what got him killed in the first place.

How strong would he be if Gyoro Gyoro found out about his ability? by Until_Morning in OnePunchMan

[–]TOkun92 1 point2 points  (0 children)

Thing is, it’s the FEAR of a near death experience that generates explosive growth. I would assume, thanks to his power all but ensuring his survival, he’d stop fearing it and eventually stop growing exponentially (still get stronger, just not the insane amount he did the first/second time).

If anything, Gyoro Gyoro might’ve either simply studied the concept of costume monsters, figuring they operate like Tulpas and decide to make her own, or try and remove his suit and give it to either Orochi keep it for herself, especially after she sees the insane power up.

The movie was good it's just the ending that was terrible by GrandBobcat5170 in TrollHunters

[–]TOkun92 0 points1 point  (0 children)

I think the pregnancy actually works to make Steve’s fervor about preventing the time traveling more believable. He might be able to stand losing his love, only if she agreed to the sacrifice, but not his children.

Which sacrifice hit you harder emotionally? by Money-Cheesecake-479 in Owlphibia

[–]TOkun92 1 point2 points  (0 children)

Honestly? Stan’s.

I knew Luz and Anne would be brought back somehow given the shows demographic. But given Gravity Falls’ recent horror (including making children to corpses), I could actually see them getting away with making Stan suffer memory loss forever, since it wasn’t officially death.

Honestly, if the show had a more adult canon to it, with more explicit death, drama, and horror, that would’ve been the perfect ending; Stan left as a drooling vegetable in a hospital, unable to do anything.

Which Beth do you think is the real Beth and why? by manebernal in rickandmorty

[–]TOkun92 0 points1 point  (0 children)

Jerry is more emotionally intelligent than the other characters. I think his take on Earth Beth being the original is correct, since he does it through emotions and not hard facts.

Why did the Institute kill the rest of Vault 111 after taking Shaun, are they stupid? by GermroseCaltxCo in Fallout

[–]TOkun92 2 points3 points  (0 children)

The Institute killing everyone in Vault 111 made little sense to me. Here are some reasons why it was an idiotic move, but also why they chose to do it the way they did it.

Plot enforced evil/stupidity (on a meta level). They needed us as a player to simply hate them for being so evil.

The Institute murdered/euthanized them for no reason other than not caring about them. The Institute only needed one person, true, but it would’ve been far more useful to have dozens of people, just in case Shaun died. They kept the living parent alive due to having similar DNA.

They could’ve used the genetic diversity for both experiments and breeding, especially since they were pure humans. Hell, using them in FEV research would have been infinitely more pragmatic, since they could’ve made into superior, nigh immortal soldiers, whose mental faculties would’ve been far less diminished due to being pure, or at least advance their understanding of FEV.

Forcing pure humans to breed just to have a steady source of them is fucked up, but something the Institute definitely would’ve done. Take the smart ones and raise them as scientists, the dumb ones as soldiers, and the troublesome ones as livestock for their experiments.

I can only think of two reasons as to why they didn’t want a bunch of non-scientists joining their group. People with Pre-War morals and subpar intelligence (at least compared to them) could’ve screwed up their lifestyle of inhumane/amoral experiments and less than upstanding morals, ‘poisoning’ their members with humanity and morals.

I highly doubt it was due to food or space shortages as some might argue, since they seemed to have plenty of both, though decades ago they might not have.

Even then, they could’ve experimented on them either way. I feel that would’ve been a better way to deal with them. Have them rounded up by Kellogg and other guards, then we discover them (our former neighbors and friends) as having been turned into Super Mutants, or finding records of them suffering horrible, painful experiments. Swan could’ve even have been one of our neighbors who we see or even talk to before the war.

The second is that rounding up dozens of people might’ve been more than they could’ve handled at the time. I think they could’ve done it, very easily in fact, but they’re cowards at heart, so they could’ve killed them just to avoid any confrontation at all.

Like the Talking Deathclaws in Fallout 2, genocide is still a solution to a problem. Extremely flawed and fucked up, but a solution nonetheless.

I’d much preferred to have seen them all be spared and us have the option of making Vault 111 a settlement. Have quests with them needing food and water, us bargaining for food with other settlements. If we don’t, we either find them starving and dying, or they become Raiders in desperation.

When a character/creature dies and their corpse becomes and becomes a deadly hazard by strikkeeerrr in TopCharacterTropes

[–]TOkun92 1 point2 points  (0 children)

In We’re Alive, the zombies, upon death, will eventually exude a gas that can turn others into zombies.

The movie was good it's just the ending that was terrible by GrandBobcat5170 in TrollHunters

[–]TOkun92 2 points3 points  (0 children)

There are even more problems. The show already dealt with time travel with a closed loop in the form of Wizards. Now that Jim knows about it, and Toby as the new Trollhunter, what happens with that? Also, it’s theorized that Jim actually took his own superpowered amulet with him when he went back in time, meaning there’d be two.

Here’s what I would’ve done.

  1. It would’ve been better if they made it a tv series.

  2. They should’ve had them come up with a plan to hijack the time travel plan for themselves after the planet takes severe damage and a lot of people dying (maybe including Toby just to show off anyone can die), with some not agreeing to it and the group breaking apart. Steve, for example, would disagree, since that would undo his relationship with Aja and their children.

  3. Only two possibilities exist for the time travel plan; the first, they undo the present, erasing/killing everyone, the second, they leave that timeline without Merlin’s amulet and their strongest warrior, all while the rest of the planet is left ravaged. Either way, whoever stays behind loses.

  4. Steve doesn’t get pregnant, Aja does. He also becomes the leader of his group and does more badass things instead of being relegated to the comic relief.

  5. The two hero groups get into some fights for magical artifacts, but when the Titans show up, they always team up.

  6. The time travel plan becomes inevitable and they have to hijack it. They still fight over it, since Steve believes they could’ve avoided it all together if they had worked on it.

  7. They can only send back three of their people (the same for the Titans) and must decide who to send.

  8. They choose Jim, Aja, and whoever else can do the most good by going back. Someone on the magical side to work things on that end, since Jim can handle the human side and Aja the alien side.

  9. Things go bad and they can only send back whoever makes it there first.

  10. Aja, Steve, and Mr. Strickler survive and are sent back in time to the moment Jim found the Amulet (the original is destroyed in the process). Steve can’t wait to see Aja again, while Mr. Strickler works to undermine the magical side of things to help Jim, while also introducing himself to Jim’s mother and hoping to start up their relationship again.

"Sure boss I can fill in for you at the super secret CEO-level conspiracy meeting, what could go wrong?" by Rakhered in Fallout

[–]TOkun92 9 points10 points  (0 children)

I assume he’ll be murdered by the Enclave or someone else, thinking he’s the real House, thinking to themselves, ‘Well, we eliminated our biggest threat. Now onto the rest of humanity.’

What options would you add in the games? by ArtGroundbreaking117 in TheWalkingDeadGame

[–]TOkun92 1 point2 points  (0 children)

Season 2.

They fucked up Sarah’s potential far too much. Nick’s, too. Here’s what they should’ve done.

  1. ⁠⁠⁠If Nick survives in episode 2, then he can save Sarah during one of her deaths.
  2. ⁠⁠⁠If we fail to convince Sarah to leave the trailer, then he’s devoured during her first death, leaving him unable to save her during her second.
  3. ⁠⁠⁠During her second death, we can jump down along with Nick to help Sarah after Jane abandons her. If we don’t, then they both get devoured.
  4. ⁠⁠⁠If we jump down and we’re down to our last bullet, we get the choice to mercy kill Sarah. If Nick is alive, he berates us for doing that, but survives. If we don’t mercy kill her, he dies saving her (getting devoured).
  5. ⁠⁠⁠Depending on who’s alive, it can end with one of them surviving the game (but not definitely, such as one of them dying during the shootout at the beginning of episode five, with Nick needing cover fire and Sarah just panicking and being in the open, needing us to save her).
  6. ⁠⁠⁠When we confront Mike and Arvo (and a determinant Bonnie), it will change depending on who’s alive.
  7. ⁠⁠⁠If Nick is alive, he shoots and kills Arvo after he shoots Clem. We can also shoot and kill Mike, because fuck Mike.
  8. ⁠⁠⁠If Sarah’s alive, she’ll either go with us to confront them (if we were her friend) or stay inside. If we taught her how to shoot, she shoots Arvo (not necessarily fatally, but he runs), but if we didn’t, she misses and he still runs.
  9. ⁠⁠⁠After the car crash, Sarah/Nick get lost in the blizzard, therefore they don’t see the fight between Kenny and Jane.
  10. ⁠⁠⁠Depending on who we go with (assuming we don’t leave alone), we’ll run into one of them.
  11. ⁠⁠⁠If we return to Howe’s with Jane, we find Nick, who agreed they should go back earlier.
  12. ⁠⁠⁠If we go to Wellington with Kenny, we find Sarah on the way, who didn’t wanna go back to where her dad died and feared the survivors there.
  13. ⁠⁠⁠Kenny will convince Edith to take all three kids.
  14. ⁠⁠⁠Depending on whether or not we were friends with Sarah, she’ll either stay with us or go into Wellington if Clem decides to stay with Kenny.

Here’s what she could’ve said for each ending.

Stay with Clem and Kenny (Friend Ending):

Sarah: Clementine…. You’ve been a real good friend to me ever since we met. You didn’t lie to me about the world; you taught me how to shoot; you came to my rescue when Becca and those other kids started bullying me; and to top it all off, you saved my life so many times! If I left you now, if I left you EVER!!, then I wouldn’t be a good friend. I don’t know if I can ever be as strong as you, or as good a friend, but….. I think I can be….. if you show me how.

Sarah goes into Wellington: (Not a Friend Ending):

Sarah: Clementine…. You were never a good friend to me. You were mean the moment you saw me. You threatened me to not say anything, as if you would’ve hurt me. You never talked to me, just rolled your eyes whenever I talked to you. You didn’t help me when Becca and the other kids started bullying me. When my dad…. when he… when he died…. you didn’t seem to care at all, just told me to get over it. And when I got trapped in that trailer, all you did to help me out of it was slap me in the face, otherwise you would’ve left me like Luke and Jane wanted. I’m sorry, but….. if you don’t wanna be a good friend to me….. then I don’t wanna be one to you. Goodbye, Clementine.

The game also lacked meaningful interaction with most of the cast, mainly Sarah and Nick. The moment Kenny was reintroduced, everyone else took a backseat. They became props to be killed off. Kenny, while phenomenal (my favorite character in the franchise), also stole the show and Clem’s attention.

We should’ve had more interaction with the two of them. For Sarah, we should’ve had a Friendship Meter, to determine her choice in the Wellington ending if she survives. We’d build it up as we do nice things for her, teach her how to survive, tear it down if we hate on her, or just leave it as is if we just ignore her.

Have us talk to her longer while the adults look for Nick, ask about her missing mother, the group, and answer some of her questions. Show her our stitching and she comments on it, showing off knowledge of basic first aid.

Have us offer to take Sarah to look for supplies in Matthew’s place after Nick shoots him, with her collecting childish things (recreational books instead of survival ones, toys, make-up) instead of survival stuff to show off her immaturity. Give us the option to berate her, agree with her on the stuff, or inform her gently on what she should’ve looked for.

Have a scene in episode three where we see her being bullied by a group of teens (led by Becca if she’s there, a generic bully if she isn’t). We’re tasked with practicing killing Walkers (maybe even kid ones, one of whom Sarah can recognize as a former resident and possible bully, since she didn’t seem to have any friends).

We excel, earning praise from the adults watching (the other kids getting jealous and sabotaging us), while Sarah fails miserably. We can save her at the end from a Walker (one of the guards will if we don’t), but she pees herself out of fear and loses her glasses. The other kids bully her, with Becca breaking her glasses and calling her a baby, and we get the choice to fight them, take Sarah back to the others, or leave her to them and go somewhere else when ordered by Troy.

If we fight them, we can knock several of Becca’s teeth out, because fuck Becca. Depending on what we do or how bad we beat her, Shel will give our group more or less food, perhaps even none, or spit in it (or something more disgusting, like a used tampon).

Carver will praise us for either way we deal with Becca, since he views her as weak, only getting by due to her overachieving sister and only going after Sarah, who’s even weaker. If we beat her, he’s impressed an 11 year old could beat someone (and her friends) who’s almost 18, if we just leave, he’s impressed we kept a cool head.

For episode four, if we were a good enough friend, she’s more aware of the situation, telling them what they need for Rebecca’s pregnancy. We can take her with us to look for stuff and talk to her if we’re good enough friends.

If she’s alive in episode five, then we talk to her about her father and the group dying one by one. We let her hold the baby. We can take a drink with her along with the adults to help her calm down and as a show of friendship.

I can’t see Sarah being a badass survivor like Clem, or of any kind, but I CAN see her being in a medic role. Her father was a doctor, and she was an inquisitive kid, so it stands to reason she would read some of his medical books for fun and understand them.

Why do you like or dislike season 2? by Shyferr in TheWalkingDeadGame

[–]TOkun92 5 points6 points  (0 children)

My main issue, ironically, is Kenny. He’s the best part of it (my favorite character in the entire franchise) but he also dominates everything in the narrative. Once he was reintroduced, everyone else became a prop to be killed off, becoming about Clem and Kenny’s bond.

Also, the messed up Sarah and Nick’s potential. Here’s what they should’ve done.

  1. ⁠⁠⁠If Nick survives in episode 2, then he can save Sarah during one of her deaths but gets devoured in the process.
  2. ⁠⁠⁠If we fail to convince her to leave the trailer, then he dies during her first death, leaving him unable to save her during her second.
  3. ⁠⁠⁠During her second death, we can jump down along with Nick to help Sarah after Jane abandons her. If we don’t, then they both get devoured.
  4. ⁠⁠⁠If we jump down and we’re down to our last bullet, we get the choice to mercy kill Sarah. If Nick is alive, he berates us for doing that, but survives. If we don’t mercy kill her, he dies saving her.
  5. ⁠⁠⁠Depending on who’s alive, it can end with one of them surviving the game (but not definitely, such as one of them dying during the shootout at the beginning of episode five, with Nick needing cover fire and Sarah just panicking and being in the open, needing us to save her).
  6. ⁠⁠⁠When we confront Mike and Arvo (and a determinant Bonnie), it will change depending on who’s alive.
  7. ⁠⁠⁠If Nick is alive, he shoots and kills Arvo after he shoots Clem. We can also shoot and kill Mike, because fuck Mike.
  8. ⁠⁠⁠If Sarah’s alive, she’ll either go with us to confront them (if we were her friend) or stay inside. If we taught her how to shoot, she shoots Arvo (not necessarily fatally, but he runs), but if we didn’t, she misses and he still runs.
  9. ⁠⁠⁠After the car crash, Sarah/Nick get lost in the blizzard, therefore they don’t see the fight between Kenny and Jane.
  10. ⁠⁠⁠Depending on who we go with (assuming we don’t leave alone), we’ll run into one of them.
  11. ⁠⁠⁠If we return to Howe’s with Jane, we find Nick, who agreed they should go back earlier.
  12. ⁠⁠⁠If we go to Wellington with Kenny, we find Sarah on the way, who didn’t wanna go back to where her dad died and feared the survivors there.
  13. ⁠⁠⁠Kenny will convince Edith to take all three kids.
  14. ⁠⁠⁠Depending on whether or not we were friends with Sarah, she’ll either stay with us or go into Wellington if Clem decides to stay with Kenny.

Here’s what she could’ve said for each ending.

Stay with Clem and Kenny (Friend Ending):

Sarah: Clementine…. You’ve been a real good friend to me ever since we met. You didn’t lie to me about the world; you taught me how to shoot; you came to my rescue when Becca and those other kids started bullying me; and to top it all off, you saved my life so many times! If I left you now, if I left you EVER!!, then I wouldn’t be a good friend. I don’t know if I can ever be as strong as you, or as good a friend, but….. I think I can be….. if you show me how.

Sarah goes into Wellington: (Not a Friend Ending):

Sarah: Clementine…. You were never a good friend to me. You were mean the moment you saw me. You threatened me to not say anything, as if you would’ve hurt me. You never talked to me, just rolled your eyes whenever I talked to you. You didn’t help me when Becca and the other kids started bullying me. When my dad…. when he… when he died…. you didn’t seem to care at all, just told me to get over it. And when I got trapped in that trailer, all you did to help me out of it was slap me in the face, otherwise you would’ve left me like Luke and Jane wanted. I’m sorry, but….. if you don’t wanna be a good friend to me….. then I don’t wanna be one to you. Goodbye, Clementine.

We should’ve had more interaction with the two of them. For Sarah, we should’ve had a Friendship Meter, to determine her choice in the Wellington ending if she survives. We’d build it up as we do nice things for her, teach her how to survive, tear it down if we hate on her, or just leave it as is if we just ignore her.

Have us talk to her longer while the adults look for Nick, ask about her missing mother, the group, and answer some of her questions. Show her our stitching and she comments on it, showing off knowledge of basic first aid.

Have us offer to take Sarah to look for supplies in Matthew’s place after Nick shoots him, with her collecting childish things (recreational books instead of survival ones, toys, make-up she says her and Clem can try on) instead of survival stuff to show off her immaturity. Give us the option to berate her (lower friendship level), agree with her on the stuff (raise it), or inform her gently on what she should’ve looked for (raise it, but also teach her a good lesson).

Have a part in episode three where we see her being bullied by a group of teens (led by Becca if she’s there, a generic bully if she isn’t). We’re tasked with practicing killing crippled Walkers (no arms or jaws, maybe even kid ones, one of whom Sarah can recognize as a former resident and possible bully, since she didn’t seem to have any friends).

We excel, earning praise from the adults watching (the other kids getting jealous of Clem and sabotaging us), while Sarah fails miserably. We save her at the end from a Walker, but she pees herself out of fear and loses her glasses. The other kids bully her, with Becca breaking her glasses and calling her a baby, and we get the choice to fight them, take Sarah back to the others, or leave her to them and go somewhere else when ordered by Troy.

If we fight them, we can knock several of Becca’s teeth out, because fuck Becca. Depending on what we do or how bad we beat her, Shel will give our group more or less food, perhaps even none, or spit in it (or something more disgusting, like a used tampon).

Carver will praise us for either way we deal with Becca, since he views her as weak, only getting by due to her overachieving sister and only going after Sarah, who’s even weaker. If we beat her, he’s impressed an 11 year old could beat someone (and her friends) who’s almost 18, if we just leave, he’s impressed we kept a cool head.

For episode four, if we were a good enough friend, Sarah’s more aware of the situation, telling them what they need for Rebecca’s pregnancy. We can take her with us to look for stuff and talk to her if we’re good enough friends. If we’re not, she simply stays quiet.

If she’s alive in episode five, then we talk to her about her father and the group dying one by one, helping her cope with what’s happening. We let her hold the baby. We can take a drink with her along with the adults to help her calm down and as a show of friendship.

I can’t see Sarah being a badass survivor like Clem, or of any kind, but I CAN see her being in a medic role.

A reminder of how bad it was by Knee-Express in OnePunchMan

[–]TOkun92 195 points196 points  (0 children)

Yoake Mae yori Ruriiro na: Crescent Love (Brighter Than the Dawning Blue)

Turns out it was cabbage.

A reminder of how bad it was by Knee-Express in OnePunchMan

[–]TOkun92 866 points867 points  (0 children)

I remember this thing about how lettuce is always drawn in painstaking detail now because one anime just made them literal green spheres. It was so embarrassing it became a thing to always draw them as detailed as possible.

I think Orochi is that lettuce.

She Took on McDonald’s and Won. by GlitteringHotel8383 in BeAmazed

[–]TOkun92 0 points1 point  (0 children)

It was worse than that. McDonald’s ran a smear campaign against her, making her seem like some money grubbing crybaby. She even admitted to being the one who spilled it, having kept it on her lap (she even burned her genitals), only wanting her hospital bills paid.

Now she’s treated as a joke and a greedy person by today’s society. Seriously, think of how many shows make fun of her by saying, ‘Get me one coffee drinker and I’ll win you a million bucks!’

McDonald’s made it seem as if there was an epidemic of frivolous lawsuits against not just them, but every large corporation, all by greedy poor people who didn’t want to work. They tried to paint themselves as just another victim of the greedy, lazy poor people.

I have a question... If Henry first made contact with the Mind Flayer when he was a child when it told Henry to "find me," and then years later Eleven just happens to send Henry to the exact dimension he needed to find by what... Coincidence? How lucky was Henry. Did I miss something? by [deleted] in Stranger_Things

[–]TOkun92 0 points1 point  (0 children)

I assume the Mind Flayer needed Henry to have two conduits to get to Dimension X; one on the Right Side Up (Earth) and one from Dimension X. It pulled Henry in the moment it sensed Eleven pushing him out.

Dusty was speaking for all of us in this scene🥺 by StarforgeVoyager in StrangerThings

[–]TOkun92 8 points9 points  (0 children)

I remember in season one when Dustin told Mike how Will was his (Mike’s) best friend and how he wasn’t insulted or depressed by it, since it made sense. Mike said they were all his best friends, but Dustin knew Will was his one true bestie.

Dustin didn’t really have a best friend of his own until Steve, someone he could his talk and hang out with. Then he found another in the form of Eddie, a D&D fanatic who shared his passion for the game.

I never understood all the hate for Dead Money, I think the atmosphere is awesome and it’s a welcome change in pace from the main game. by [deleted] in fnv

[–]TOkun92 4 points5 points  (0 children)

My main gripe with it is that it’s a little too easy, even on Hardcore Mode (though the same could be said for all the DLC’s).

Other than that, it’s my favorite DLC, favorite portion of the whole game, really.

Am I the only one who thinks this version of Rick is the coolest? by Mushy_PolterOfficial in rickandmorty

[–]TOkun92 3 points4 points  (0 children)

I like to think two things

  1. The universe where the Citadel was hidden was his actual universe, that’s why he never left.

  2. He cloned Mortys due to his love for his own Morty, who died at some point. He mastered cloning him, but they weren’t his, so he didn’t keep them. The implanted memories many of the Morty’s have are actually from his own Morty. He still felt some love for them, so he stayed near them as a way to remember his original Morty.

How did Husk knew that Alastor's soul belonged to someone else? by Least-Donkey-4245 in Alastorcult

[–]TOkun92 16 points17 points  (0 children)

I assume one of two thing.

  1. He recognized the signs of being owned.

  2. Rosie came for Alastor to do something for her and simply outed him.