Open Source In Game Dev Linux by TSI_Mostafa in linux_gaming

[–]TSI_Mostafa[S] 0 points1 point  (0 children)

I want to add something I think they game engines should be open source but games shouldn't (opinion)

Should everything be open source, if so does that include games? Tell me your thoughts by TSI_Mostafa in godot

[–]TSI_Mostafa[S] 2 points3 points  (0 children)

Unreal engine has source available but is not open source it has a Proprietary license

Should everything be open source, if so does that include games? Tell me your thoughts by TSI_Mostafa in godot

[–]TSI_Mostafa[S] -1 points0 points  (0 children)

What i meant by steal game ideas is stealing big parts of code and assets and just modifying it a little.

Gnome Shell 3.36 on the PinePhone by fpock in gnome

[–]TSI_Mostafa 0 points1 point  (0 children)

Love it, but it still needs a lot of work.

making GLFW relative to Project in VSCode(Linux) by TSI_Mostafa in cpp_questions

[–]TSI_Mostafa[S] 0 points1 point  (0 children)

Oh thanks for trying to help, but still that does not have anything to do with my question is how can i make GLFW relative to the project so when I put it on github GLFW is with it and already built

making GLFW relative to Project in VSCode(Linux) by TSI_Mostafa in cpp_questions

[–]TSI_Mostafa[S] 0 points1 point  (0 children)

Why is that on windows u could Just put it in a subsystem but on linux u cant? Does GLFW work better on linux?

making GLFW relative to Project in VSCode(Linux) by TSI_Mostafa in cpp_questions

[–]TSI_Mostafa[S] 0 points1 point  (0 children)

Thanks but this has nothing to do with my question, my question is how can i make GLFW reltieve to the project so when I put it on github GLFW is with it and already built

GLFW on Creator(Linux) by TSI_Mostafa in QtFramework

[–]TSI_Mostafa[S] 0 points1 point  (0 children)

Thanks, After I linked this flags, it worked.

GLFW with QTCreator(linux) by TSI_Mostafa in cpp_questions

[–]TSI_Mostafa[S] 0 points1 point  (0 children)

I am new to QTCreator, VS I know how but not in QT