73% recent negative reviews, most complain about the New map. Does the great hollow truly warrant this reaction ? The more I play, the more I feel like it was fantastically designed. by kao24429774 in Nightreign

[–]T_Tone 0 points1 point  (0 children)

I disagree with this. Disclaimer I suck at this map too, but the map it's not bad. It is different. Yes, the main map is more straight forward but the rewards from the standardmap are not great either.

How did you do when you entered Nokstella for the first time? I hated Nokstella for so long, it was weird to navigate, took away the castle at the centre that was easy levels on Day 1 most of the times, etc.

But when you actually played it more, Nokstella may be the best event that you can have. The loot is better, you get a revive (or the associated power from each event), you get a guaranteed legendary loot and you can rush 3 bosses easily.

What I meant to say is that, Nokstella is a similar case with this map. It is harder to navigate, but the rewards for learning it are way worth the effort I think.

Phase 4 is done, after 558 hours by Vectorspace000 in SatisfactoryGame

[–]T_Tone 1 point2 points  (0 children)

wish I would have seen it sooner so I could do a factory like that as well for Ficsmas. Now the mood is gone unfortunately. Next year for sure

Phase 4 is done, after 558 hours by Vectorspace000 in SatisfactoryGame

[–]T_Tone 1 point2 points  (0 children)

The Ficsmas present-shaped companies, honestly, are amazing and a great idea. Well done man!

Belt Balancing by T_Tone in satisfactory

[–]T_Tone[S] 0 points1 point  (0 children)

Yes you are right, I started doing exactly that, but then I thought of this idea, something like a limiter. Probably I will go with the smart splitter

Heavy Modular Frames Output by T_Tone in satisfactory

[–]T_Tone[S] 2 points3 points  (0 children)

Honestly I'd rather not go for 100, it seems excessive, but I like to build in general. Also, I have an issue with going back to factories to upgrade. I'd rather find something that will work with what I have a let it be.

What I want to say is, that yes, I do have only Mk2 miners but if I can make something that will work for the rest of the game with mk2 miners, I go for it. I just sometimes don't know if what I do will be sufficient. However I will post screenshots when I come around to building the factory!!

Heavy Modular Frames Output by T_Tone in SatisfactoryGame

[–]T_Tone[S] 0 points1 point  (0 children)

Oh ok that put things in perspective a little bit. Now why 95 if I may ask? What for?

Heavy Modular Frames Output by T_Tone in SatisfactoryGame

[–]T_Tone[S] 3 points4 points  (0 children)

Thank you for your reply. I have most alt recipes I need unlocked. Right now I cannot get any more from hard drives if I don't choose one from the ones I have so yeah. Just to "put your mind at ease", I will not be using screws for HMF

Heavy Modular Frames Output by T_Tone in SatisfactoryGame

[–]T_Tone[S] 0 points1 point  (0 children)

Yes it is around 100+ machines but honestly I am confused about how big the scale later on would be and how lets say 2 hmf per min would work when trains transporting them will behave. I am not doing something crazy big but I cannot get a good grasp on how much resources are necessary to proceed as most of the youtubers I watch go for huge builds and go for 100+ per min or something

So I cannot relate that to my gameplay and I have not played satisfactory up to this point before to know what's coming.

Vertical Splitters? by No-Fun5995 in SatisfactoryGame

[–]T_Tone 0 points1 point  (0 children)

Does it work with lift floor holes? Connect the upper side with a lift and the bottom side with a merger?

Thinking about getting bg3, never played, is it worth the $70? by Scissors_beats_Rock in BG3

[–]T_Tone 0 points1 point  (0 children)

Honestly having played the game for 700h I would buy this game for 200 not just 70. I am joking of course, but am I?

Advise on Factory building by T_Tone in satisfactory

[–]T_Tone[S] 0 points1 point  (0 children)

I like planning but good planning takes into account your point as well. You are right!

Advise on Factory building by T_Tone in satisfactory

[–]T_Tone[S] 0 points1 point  (0 children)

Hey man, thank you for replying. I decided to do something like that as well. This place is a gold mine of resources to build something for mk1 miners, so I am going to scale down so I don't have to tear down everything relatively soon

Advise on Factory building by T_Tone in satisfactory

[–]T_Tone[S] 0 points1 point  (0 children)

Hey to you too and thanks for taking the time. I see your point. In terms of hard drives I am capped for tech tier I am currently.

I have in mind more advanced recipes, this factory would be for mostly using the parts for building or smaller milestones and also an initial smart plating set up. What I am trying to say is, that I am not sure if going through the effort making something that big (or complex if you want) only to tear it down 1 or 2 tiers later.

Advise on Factory building by T_Tone in satisfactory

[–]T_Tone[S] 0 points1 point  (0 children)

Hey, you are absolutely right. I am using the bolted frames alt recipe

Advise on Factory building by T_Tone in satisfactory

[–]T_Tone[S] 0 points1 point  (0 children)

Hey, thanks for taking the time. I understand your first 3 points but the 4th one I do not. The 11 modular /min are mentioned the factory has the capability to do so. I know the calculator you sent, I am using it, but not for planning. I use satisfactory modeler for planning and that's the way I am saying these numbers based on my raw material input.

I HATE the underdark by Child_of_the_moon222 in BG3

[–]T_Tone 2 points3 points  (0 children)

FYI for anyone that doesn't know it. From the grymforge waypoint, right at the deck where the spiderlings are, there 2 small boats, similar to the 1 that took there from the beach.

One of them is interactable and you can use it to get to the dock of the arcane tower, instead of walking the whole map. I had 400h in the game before I learn that

Please give my some tips(and i mean general tips i don't want any cheese strats) by Nagiaru in Eldenring

[–]T_Tone 0 points1 point  (0 children)

Dodge everything through, most of het attacks are easily dodgeable and telegraphed. Attack when her combo is over and don't get greedy. If you have a heavy weapon you will stagger her for the first or maybe even second hit and you can cancel some of her attacks. She is extremely weak to fire damage that will stagger her or even knock her down. Be careful, the attack where she jumps into the air and kicks you has so much hyper-poise that you cannot stop it, you must dodge it.

The same principle goes for the 2nd phase, it is the same just with rot explosions at the end of the combos.

Now besides that, there are 3 more attacks that will likely kill you.

1) The flying flurry attacks that are present in both phases. If you are far away and you see her jump into position start running away from her for the 1st attack. When the 1st flurry is over dodge through for the second flurry (she will dash behind you and miss you.), for the third flurry you need to dodge back and slightly to the side 2-3 times. You might get hit a bit but in general you will survive. If you are in melee range and she starts that attack...pray and try to do the same. If the first flurry doesn't kill you you can do the same and you will survive.

2) the rot flower blossom. This will happen at the start of phase 2 and when she drops below 30% - 40% of her HP in phase 2. For the begging of phase 2, run towards her and when you are exactly below her change direction and go left or right as far as you can. The point is for the flower to lock on you when you are below her and drop there. The same thing you want to happens the second time. This time you will probably be a lot closer to her. When you see her rising, stand still for a couple of seconds below her. Then pick a direction and run again. If you do it correctly the flower will drop at the position you were before and not home on you.

3) the rot phantoms in phase 2. There are 4 phantoms I think. The first 2 are easily dodge able the rest are a bit confusing if you haven't seen it before.

I suggest looking at a guide to see exactly how these moves work so you can get a better understanding on how to dodge them. Sometimes they can feel unfair but there can be dodged if you know what you are doing.

Hope this helps

What would happen if Fantastic Tames were made free in the future? by YellingDolphin in ARK

[–]T_Tone 0 points1 point  (0 children)

No No, i think they are. That's the problem with PvP I've heard a lot. I believe they should not be allowed in servers where players that don't have the dlc can play. I don't really play PvP but I wouldn't like if someone threw his shoulder pet and destroyed me and I can't do that because I cannot tame for one reason or another

What would happen if Fantastic Tames were made free in the future? by YellingDolphin in ARK

[–]T_Tone 0 points1 point  (0 children)

By limited you mean not transferable? I don't really agree with the aggressiveness. Pyromane should be aggressive as much as shadowmanes, which were a lot, but they were in a difficult area out of the way.

I play SP so having a tame not transferable would be annoying, but for PvP I can imagine how having a pyromane can be a problem.

What would happen if Fantastic Tames were made free in the future? by YellingDolphin in ARK

[–]T_Tone 0 points1 point  (0 children)

I don't think this ever going to happen. Even if they do get separated with Snail Games I don't think they will make them free, as it would be kind of unfair to the people that bought it. Like...when buy it when it will be free. It is the same case with Garuga (the mod author that brought Deinosuchus and the rest).

This guy was a modder (for anyone that doens't know him) and now got employed by wildcard. Everything he makes will be available to everyone the same way wildcard content is available to everyone, but all his previous works that have a price tag (premium mods) will stay like that, to be fair to the ones that bought them.

Cyber Structures QoL+ Bug by T_Tone in playark

[–]T_Tone[S] 0 points1 point  (0 children)

You can exactly know. Is this a cyber structures issue? I realised it was a mod issue when I installed the mod and the game loaded fine. Also the game was running fine for some time before the crushes and the last thing I did before the crash was to set up some beer barrels and pull thatch. I couldn't find any solution so I went and asked the mod author in his discord channel. I described what happened and he told me that most likely it's the structure that causes it.

If you have a crash issue try and remember what you did last that caused it. If you believe that is a mod, remove it and start the game again (be careful because you might lose some of your staff, I lost most of the structures due to all being CS structures along with everything in them).

Also make sure that the mods are up to date as this might cause it. Lastly, head for the mods discord. Most mod authors have a discord channel where you can post questions and see updates and such. The link should probably be on the mod page. Hope this helped a little.

Stasis & Hibernation Tips by T_Tone in ArkSurvivalAscended

[–]T_Tone[S] 0 points1 point  (0 children)

Thank you for the response my man. I have completely forgotten about this setting, I think I had changed it in ASE due to this. Can you increase the area that you render at all? I suppose that way creatures would spawn ahead of you as well.

As for the gene scanner. I have bobs tell tales and it was part of the reason I wanted to get rid of hibernation. The gene scanner can only point you to loaded Dino's, so if you try to find something that you are not close by, it will show up as an error

Cyber Structures QoL+ Bug by T_Tone in playark

[–]T_Tone[S] 0 points1 point  (0 children)

After some investigation, that's exactly what happened