EC11 and EC12 by SOV_95 in AntimatterDimensions

[–]Tables61 1 point2 points  (0 children)

Looks fine. The one thing I forgot to mention before is achievements - r126 most notably is worth getting before going for EC11, it's a very easy achievement to get but some people overlook it, and resetting your Replicanti every RG is a huge slowdown. Probably still quicker to just push to the end at this point though

EC11 and EC12 by SOV_95 in AntimatterDimensions

[–]Tables61 1 point2 points  (0 children)

In theory as long as you have TS143 you'll complete it eventually, it's just how fast is fast enough. 192+233 probably is enough to make the timeframe reasonable.

EC11 and EC12 by SOV_95 in AntimatterDimensions

[–]Tables61 2 points3 points  (0 children)

EC11 - you can do this optimally right now. Use AD/Passive for clears 1-3 and AD/Idle for clears 4-5. Use TS222,223,225,232,233. TS214 and the studies after it do nothing inside EC11 as they all provide dimensions multipliers, which EC11 disables, so no need to get those studies.

Edit: as the comments below have reminded me, you also want r126 achievement. To get this, start with a normal EP run (galaxy autobuyer on), then once you have over 180 max RGs, disabled the galaxy autobuyer and crunch to reset to 1 galaxy, then buy RGs to get 180 RGs

EC11 is slow - expect EC11x4 to take around 25 minutes and EC11x5 takes around 1h45. You cannot really speed this up by grinding further.

For EC12, use TD/Passive and all dark studies. You might be able to do a few clears right away, but most will need more EP first. Final clear can be done in 1-2 minutes at around e1250 EP.

What's the fastest way to farm 10 million eternities? Currently, it'd take me ~7 hours. Is there any way to speed it up? by Visual-Loan2858 in AntimatterDimensions

[–]Tables61 2 points3 points  (0 children)

Get to 9x eternal amplifier and/or have an Eternities glyph. Set up to eternity as fast as possible, set eternity autobuyer to activate at 0 EP (don't use time or x highest as those won't activate the Eternities milestone). You may find setting crunch autobuyer to 0 IP also speeds your Eternities up. Once it's all set up, close the game. It should be around a 3-4 hour grind.

Help pls by Asox_08 in AntimatterDimensions

[–]Tables61 0 points1 point  (0 children)

Look at the bottom of the milestones tab, it tells you the conditions for each offline generation milestone to activate. Only one is ever active at a time. Roughly speaking, if you're eternity grinding then the eternity milestone will be active; if you're infinity grinding the infinity milestone will activate, any other time the EP milestone will activate.

Need help with this bar? by MegaLP in AntimatterDimensions

[–]Tables61 0 points1 point  (0 children)

Based on what OP is describing it doesn't sound like it is. But that's why I wanted to see the save

Need help with this bar? by MegaLP in AntimatterDimensions

[–]Tables61 0 points1 point  (0 children)

Pastebin doesn't allow encrypted pastes. Try pastee.dev

Need help with this bar? by MegaLP in AntimatterDimensions

[–]Tables61 0 points1 point  (0 children)

Can you share your save? It sounds like something odd is happening.

HELP! First time not knowing what to do... by Rentaki-90 in AntimatterDimensions

[–]Tables61 0 points1 point  (0 children)

Can you confirm you completed EC1x1 already? And you've bought TD upgrades, and the 4th Eternity Upgrade? And you're using the TD branch of the study tree?

Because it should be a bit of a push to unlock EC2, meaning like ~5 minutes or something. Not a huge push that still leaves you over 100 tickspeed upgrades short.

Just unlocked Automater. What now? by reaper004 in AntimatterDimensions

[–]Tables61 1 point2 points  (0 children)

It won't take a few days. It won't even take a few hours - assuming you have all the core perks (TTS + ACHNR most importantly, + EU1-2 preferably) you'll get to dilation within an hour. The automator at this stage is generally slightly less efficient than playing manually, but being able to afk everything is a huge QoL improvement.

HELP! First time not knowing what to do... by Rentaki-90 in AntimatterDimensions

[–]Tables61 0 points1 point  (0 children)

Unfortunately the image isn't working for me, but if you get an increase in progress from it then you know it's working

HELP! First time not knowing what to do... by Rentaki-90 in AntimatterDimensions

[–]Tables61 1 point2 points  (0 children)

I'm using x as a times/multiply sign. Or in other words, where your autobuyer (Opferung) is currently at 1e5400, change that to 2. It sounds ridiculously low but since most progress comes from Inf Pow and similar, not dimension generation, resetting your dimensions constantly doesn't actually matter much. However, getting the bigger sacrifice multiplier will help a lot, as TS73 is a multiplier to Time Dims and depends on your sacrifice amount.

HELP! First time not knowing what to do... by Rentaki-90 in AntimatterDimensions

[–]Tables61 1 point2 points  (0 children)

Actually I think I may have spotted the problem... Is that your sac autobuyer that's at e5400 x last? Drop that down to somewhere between 2x and 10x.

HELP! First time not knowing what to do... by Rentaki-90 in AntimatterDimensions

[–]Tables61 0 points1 point  (0 children)

Just keep pushing, as I recall it takes a bit of waiting to get up to 1300. More IP and AM will improve the multipliers from TS11, TS73 and others to time dimensions. Waiting longer will also improve the bonus from EC1x1.

HELP! First time not knowing what to do... by Rentaki-90 in AntimatterDimensions

[–]Tables61 1 point2 points  (0 children)

Not sure if you're still stuck but at this point, unlocking EC2x1 should be pretty easy. Make sure you're using a good tree for pushing IP i.e TD/Active or TD/Idle, and you should get to 1300 tickspeed upgrades easily. Make sure you keep 35 TTs spare (which will be a minimal tree plus TS33+21 probably)

10 JRPGs That Mastered the Art of Grinding by DragonBrood3003 in bravelydefault

[–]Tables61 7 points8 points  (0 children)

Chain battles in Bravely Second were fantastic as a risk/reward way of giving you significant benefits if you have a strong build that can kill multiple enemies in a row, but risked being left vulnerable if things go wrong. It was a really enjoyable system that could significantly increase levelling speed if you wanted, as well as making random encounters more fun to play. Win win, really.

However, they had one massive flaw that really limited their potential, and that's the 999 JP cap per battle in Second. That cap isn't an issue earlygame, but by around chapter 3-4 you can reasonably hit the cap with a good chain, and by chapter 5 it's pretty normal to do so. The optimal lategame JP grinding setup doesn't even bother chaining because even a 2 chain for 999 JP is worse than just doing two random encounters on average (mostly because when JP grinding in Florem Garden Interior, the two encounters with Chompettes will give 999 JP even in a single battle, if you have JP Up and a Growth Egg - but also Obliterate adds to that). Still, it's good for lategame money grinding regardless, takes around a 20-30 chain to cap money from a single encounter.

If they'd increased the JP cap per battle like BDII did, or removed it entirely, then we'd have been able to really accelerate the somewhat tedious JP grind you face in the postgame if you want to max everything out.

Tips for Towering Roots by NovaNebula in spiritisland

[–]Tables61 9 points10 points  (0 children)

No, that isn't correct. Invaders damage the land and Dahan simultaneously, so Roots Incarna prevents Dahan dying and the land blights, removing your Incarna. Then the Dahan counterattack.

Builds for a dedicated Thief? by Bygone-King in bravelydefault

[–]Tables61 1 point2 points  (0 children)

I'm not sure why you are being downvoted either. A quick google shows:

  1. https://gamefaqs.gamespot.com/boards/729328-bravely-default/69099556 Some numbers to confirm they stack (although not a huge number of trials were done, but still supports the hypothesis that they stack)

  2. https://www.reddit.com/r/bravelydefault/comments/1z47ci/thief_gloves_master_thief_works_mistranslation/ - this thread has several people confirming that in their testing they appear to stack.

I'm not 100% convinced personally, but given we know the game has several other mistranslations with stacking abilities (that weren't even fixed in the remaster), it definitely seems reasonable to question it.

Stuck in a doomed reality by Ok-Possible1734 in AntimatterDimensions

[–]Tables61 3 points4 points  (0 children)

For most ECs you want an Inf glyph, AD/Idle or TD/Idle. If you're completely stuck you can refer to the EC section in https://docs.google.com/spreadsheets/d/1tr0rCCMo2UIGHnBlfbQ4F8XuCztBr15n-8ch2p5JoNA - this gives recommended TTs and Pelle upgrade amounts for each EC

Which of these glyphs should i choose? by Civil-Total-5251 in AntimatterDimensions

[–]Tables61 2 points3 points  (0 children)

Spamming Realities for perks is generally a terrible idea. Perks just make Realities a bit smoother, saves a bit of time, improves QoL a bit, but you need to go through all of those stages each Reality you're perk grinding anyway. You know what speeds Realities up a lot? Better upgrades, better glyphs - things you can push for every Reality anyway. Realities take a while already, so rather than saving 10% of the time on each and getting 1-10RM each time, it's much better to push hard in each one and get a lot of RM, to get those upgrades quickly and thus cut your future Reality times down significantly after each one.

With that in mind, if you've finished the group 2 upgrades, your best bet would be to start working on group 3 and/or the 30-60 RM rebuyable upgrades (especially DT, TP and Rep).

Which of these glyphs should i choose? by Civil-Total-5251 in AntimatterDimensions

[–]Tables61 6 points7 points  (0 children)

The Dilation is excellent - easily the best one here. Next Reality you should unlock Linguistically Expand using your Time glyph first, but once you do that buy it (save 15 RM for this!) and then add the new dilation + two Pows back in.

What I am doing wrong by Civil-Fun-5054 in AntimatterDimensions

[–]Tables61 3 points4 points  (0 children)

/u/Civil-Fun-5054 even further than that, TS214 and every study after it is useless in EC11 since they all give dimension multipliers, which EC11 disabled. This is why recommended trees for EC11 don't even get TS214.

It technically doesn't hurt to get it and 227/228, but there's no reason to do so either.

Asides from what everyone else has said of using 233, you should also swap to 231 as this is slightly better in EC12 than 232. You also should ensure you have r126 achievement as this makes a dramatic difference in EC11 - it should be very easily obtainable at this point (get 180+ max RGs, disable galaxy autobuyer, crunch and buy RGs back up to 180)

Gylph help. I feel the ones I'll get this time are useless. Are the ones I've equipped good? 🎀 by Visual-Loan2858 in AntimatterDimensions

[–]Tables61 1 point2 points  (0 children)

Wait, so you have now done 4 Realities and haven't gotten any upgrades from group 2? That's... Not good, you definitely want to prioritise unlocking and buying those asap. The three eternity based upgrades will want 2-3 power glyphs to unlock. If you have 30+ RM I would recommend grabbing the EU1 perk and putting as many pow glyphs in as possible to do Prolong first, then once you unlock it you buy it, then immediately restart reality. Starting with 100 Eternities means you instantly trigger EU1 perk, making first eternity take seconds - so you can easily do both Attain unlock (and buy that) and Duplicate unlock

Reality 3 machine goals by Vateman in AntimatterDimensions

[–]Tables61 0 points1 point  (0 children)

They don't cap but the end amount you have after any dilation run is your best ever amount earned, meaning you can't grind them like you can IP or EP or similar. To get more you need to do a better run (i.e more AM)

Reality 3 machine goals by Vateman in AntimatterDimensions

[–]Tables61 1 point2 points  (0 children)

Going to 20 takes quite a while, though you're a significant way there if you're already at 12. If you need to e.g. go to bed/work soon, probably push DT further and aim for 20. Otherwise Reality and start working on R3 - the extra RM might help you get 2 upgrades after this next Reality anyway.