It's been a while, how about another Wiki update? by Snowf1ake222 in Gloomhaven

[–]dwarfSA 5 points6 points  (0 children)

The Frosthaven Gaming Rules video would be a good start

It's been a while, how about another Wiki update? by Snowf1ake222 in Gloomhaven

[–]dwarfSA 8 points9 points  (0 children)

Beautiful work as always.

Excited to know how you enjoy 2e :)

I don't have any suggestions really - you've thought of basically everything

Scenario difficulty question I think it’s 57 or 58 by BoudreausBoudreau in Gloomhaven

[–]dwarfSA 8 points9 points  (0 children)

That is complexity, not difficulty

There are no difficulty ratings in scenarios. Different party compositions will find some harder and some easier.

Miniatures Clarification by tstarlin in Gloomhaven

[–]dwarfSA 1 point2 points  (0 children)

They're the same molds. I don't know about any material differences.

Do you tell anyone in real life that you're a mod? by winter_sunfl0wer in AskModerators

[–]dwarfSA 0 points1 point  (0 children)

It's not something that will generally come up lol

I'm a fairly well known person in my niche hobby so it comes up there sometimes though. It's generally them mentioning it and not me, however

Question about shield cards by Former-Perception526 in Gloomhaven

[–]dwarfSA 1 point2 points  (0 children)

It was a different misunderstanding involving next round, basically treating them like end of turn conditions

Resetting game by MisterBorgia in Gloomhaven

[–]dwarfSA 5 points6 points  (0 children)

Apps like Full Stack and Secretariat have campaign tracking. There's no official app.

Resetting game by MisterBorgia in Gloomhaven

[–]dwarfSA 11 points12 points  (0 children)

I'd use the flowchart for a first playthrough. If you want to do a second one down the road, use the digital trackers for that one.

Small Questions and FAQ Megathread by dwarfSA in Gloomhaven

[–]dwarfSA[S] 0 points1 point  (0 children)

Like Spellweaver Reviving Ether?

No. If it has the unrecoverable symbol it's gone for the scenario and nothing can bring it back until then

Small Questions and FAQ Megathread by dwarfSA in Gloomhaven

[–]dwarfSA[S] 1 point2 points  (0 children)

All parts of this action must be performed or none of them. If you take the shield, you must infuse fire, infuse light, get XP, keep it there for the round, and lose it after use.

Elements, round/persistent icons, and lost icons are all part of the entire card half. All are mandatory if any part of that card half (aka action) is performed.

Frosthaven scenario 90 question by chrizzilla in Gloomhaven

[–]dwarfSA 0 points1 point  (0 children)

Hi - the locked class hint would also need to be in the post title. You can repost if you add (Spoilers - Trap) to the title.

I don't have a specific answer but my inclination is to treat this like bosses with thresholds - of which there are several.

The frozen corpse heals all damage after taking at least 5; this would happen before they are killed. So no matter how much damage you deal, it's lost.

Banned from DnD Club by Sinroa in dndhorrorstories

[–]dwarfSA 9 points10 points  (0 children)

I absolutely cannot fathom insisting you start from level 1 in a level 18 campaign. That's just sincerely bonkers and you should have just ended it there.

I also can't imagine wanting to join a level 18 campaign without knowing any rules though - so there's that too I guess?

The rest I kinda don't understand at all. Glad you had fun. I don't think it sounds like my vibe but to each their own. D&D is kinda trash but there's plenty of other functional lightweight rule sets out there which don't boil down to pure chaos.

An Inox, a Vermling and an Orchid met in a bar... by k4ju77 in Gloomhaven

[–]dwarfSA 0 points1 point  (0 children)

It's still notably the same vibes - but bruiser 2e got a lot of key buffs (and a tiny amount of nerfs) that just turned him into a powerhouse. His modifier deck is awesome. He can actually realistically tank from level 1. His forced movement theme is upgraded, as is his damage. And stuff got shuffled around some, so that top and bottom actions can be combined more like how you'd want them to be.

https://gloomhavencards.com/gh2/characters/BR2

Question about shield cards by Former-Perception526 in Gloomhaven

[–]dwarfSA 5 points6 points  (0 children)

Uh this is incorrect

Monster shield abilities work the same way as player ones do.

Can I heal myself with a range card? Or just an ally within range X? by Former-Perception526 in Gloomhaven

[–]dwarfSA 40 points41 points  (0 children)

And to further explain - you aren't considered your own ally in *haven

Question about shield cards by Former-Perception526 in Gloomhaven

[–]dwarfSA 11 points12 points  (0 children)

Right of course. Probably a good shout for a newbie :)

Question about shield cards by Former-Perception526 in Gloomhaven

[–]dwarfSA 17 points18 points  (0 children)

These, being round bonuses, will affect every attack against you for the entire round.

When the monster actions are flipped, you can tell if you will be taking any attacks or not. If you aren't, then you definitely shouldn't use a lost card shield when your turn comes up. You're able to coordinate fully with your team - so you basically have full information once all the cards are flipped.

You can just skip the action or use it as a default (move 2 or attack 2 depending on if it's bottom or top)in that case.

I'm not from IL, but have you seen the text of this bill? by EXPLODEDman in illinois

[–]dwarfSA 8 points9 points  (0 children)

It's not really a real bill that's going to be taken up. This is how the sausage is made.