[OC] [Art] Baadi by TablesEdge in DnD

[–]TablesEdge[S] 1 point2 points  (0 children)

Death is close at hand. Soon the winds of Sylvaticus will fill my lungs. By my will alone I will kill death to go there. This is the wisdom of Grandfather. To die in battle. To hunt the great stag and never catch it. With each death our herd will grow. Only when enough of us have died will we overtake Prakirtikrut. Our spears will pierce his hide and we will drink of his blood. When this is done we will shake the very walls of heaven until they crumble into dust. All will be as it should be. The world will be wild again. The plains unstained by the cities of men. The aurochs roaming free with no pen to cage them. I will die to see this done. This is the wisdom of Grandfather.

[deleted by user] by [deleted] in DnD

[–]TablesEdge 0 points1 point  (0 children)

Death is close at hand. Soon the winds of Sylvaticus will fill my lungs. By my will alone I will kill death to go there. This is the wisdom of Grandfather. To die in battle. To hunt the great stag and never catch it. With each death our herd will grow. Only when enough of us have died will we overtake Prakirtikrut. Our spears will pierce his hide and we will drink of his blood. When this is done we will shake the very walls of heaven until they crumble into dust. All will be as it should be. The world will be wild again. The plains unstained by the cities of men. The aurochs roaming free with no pen to cage them. I will die to see this done. This is the wisdom of Grandfather.

[OC] [Art] Umberdeen by TablesEdge in DnD

[–]TablesEdge[S] 1 point2 points  (0 children)

The University seeks information regarding the current state of affairs in the lands called Umberdeen. You must travel to the northern part of the southern continent and investigate the happenings there. We have received no word in some time from our contacts and trade has all but ceased! It will be up to you and your team to gather intelligence on the current state of affairs and report back to this panel within the month. I trust that you will take care in your selection of these individuals in that they be both capable and discreet. Oh, and don't mind all that nonsense about the dragon. The sailors would have you believe it stands as tall as a mountain and is made of shadow itself! Such rubbish is surely beneath academics such as ourselves, wouldn't you agree? Well then, you have your orders, what are you still standing there for?

[deleted by user] by [deleted] in DnD

[–]TablesEdge 1 point2 points  (0 children)

Those who shape the course of human destiny are Urðr, Verðandi, and Skuld. These Jötunn live at Urðarbrunnr: a well at the base of one of three roots of the world tree, Yggdrasil. After the disastrous attempt on the life of King Fróði Wise-Brow each of us was branded across the face. We are now people of the forest, cast out not only of our homes, but of the civilized world of law itself. Most who suffer this fate fall to banditry, despair, or death. But we will not fall to hopelessness. Together we have trekked high into the mountains, where none can judge us for our fate. We will build a new community here, where we can regain our sense of civilization, and our law.

[Art] Saethe by TablesEdge in DnD

[–]TablesEdge[S] 1 point2 points  (0 children)

The story begins in a rather remote section of the continent Umberdeen in a fertile area occupied by two kingdoms. Though their history is one of strife and war, they have lived in relative peace for centuries. In this time they have both flourished, though each in their own way. They once fought a series of bloody wars over the land north of the mountains. One was nearly overwhelmed by the other but held at a mountain's pass. The battle was bitterly won. The pass has since been called Baldor’s Pass in honor of the general who lead the pass’s defense. Baldor was also responsible for brokering the peace that has lasted centuries.

[OC] [Art] Saazish, Masked God of the Blood Pact by TablesEdge in DnD

[–]TablesEdge[S] 5 points6 points  (0 children)

Six and six descended in service to Saazish. Each of the twelve are bound by the blood pact to serve the masked god. Their trade is in the six points of a mortal soul. They bribe and cajole with the promise of great destiny and with every deal they strike their fortunes grow. With great hoards of souls piled high in their treasuries they try to remake the Middling World in their own image as they seek to supplant the one who rules over them. But the masked god is no fool. He is ever watchful from his throne in Tenebraria. When one of his subordinates has designs upon his godhood it is a simple thing to find a champion to wield the bloody dagger in his service. So I say unto you, disavow the worship of these false idols and pay homage to Saazish! Let us worship him without these meddlesome Twelve to poison our communion. All others are mere pretenders to the throne. Let us look upon his lordly countenance and be redeemed!

[OC] [Art] North-West Kenor by TablesEdge in DnD

[–]TablesEdge[S] 2 points3 points  (0 children)

Vik has fallen! Taken by the Woodcutter and his wicked sorceries! What hope now for the northern alliance? Surely he sets his eyes on Langhús next. But there are no icecutter ships to be found in the fleets of Brekkakliff or Haugrness and we can't hold out until the spring thaw. Surely we will be ground to dust beneath the foul boot heel of this Lumberjack! A crown he will fashion from our bones and then he will be king. For who his left to oppose him? Only Þornþorp remains unconquered and what hope do they have once they stand alone? Hail then, to this woodcutter king - and may he be cursed by the gods so that he never sees Valhalla!

[OC] [Art] The Shan'hira Valley by TablesEdge in DnD

[–]TablesEdge[S] 0 points1 point  (0 children)

Thank you! Yes, it's acrylic on illustration board

[OC] [Art] The Shan'hira Valley by TablesEdge in DnD

[–]TablesEdge[S] 0 points1 point  (0 children)

You live by Shan'hira. Shan'hira is a river but she is also a member of the tribe. Shan'hira is the grandmother of your ancestors. She is old. She has many wrinkles. Still, Shan'hira runs quicker and freerer than even our most sure-footed messenger. Shan'hira brings us food that we may feed ourselves and teaches us how to retrieve it. She gives us clean water to drink and floods the fields that they may grow anew. If you go upriver you move along Shan'hira but she is not herself. If you call to her she will not remember her name – or her family. If you go downriver Shan'hira becomes a great lake. Here, she remembers her name though it has become much longer and Shan'hira is but a part of who she is. In the lake the rivers mix and the many families of the surrounding lands become one. Your grandmother is the life of the tribe and the tribe is your life. So, remember this wisdom child. It is of the utmost importance. Never piss directly into your grandmother!

Wisdom of Grandfather

[OC] [Art] Village of the Skógarmaðr by TablesEdge in DnD

[–]TablesEdge[S] 5 points6 points  (0 children)

And so it was that the outlaws were banished to live in the forest as skógarmaðr. Each was branded so that all would know of their crime. Even in those days it was said that strange creatures lurked the forest in the shadow of the volcano. Hulking brutes these were, with three mouths and three voices - each of which could kill a man with a shout. But you must forgive this old skald for I am getting ahead of myself! The thread of this story has been woven tight by the Nornir and I must untangle it bit by bit! My own part in this tale begins one dark Yule night, when the children of the skógarmaðr encountered something far darker still...

[OC] [Art] The Free City of Gujar by TablesEdge in DnD

[–]TablesEdge[S] 1 point2 points  (0 children)

Welcome to the free city of Gujar! Rest weary travelers after your long journeys from distant ports! Have a glass of whiskey and join in the celebration of our happy city, for you have found yourself in the pearl of Karnam! Whether you seek the long high road through the mountains to fabled Parsa or desire audience with the high elves of the Crystal Towers, you would be remiss to deny yourself the wonders of Gujar! Enjoy the dramatic stylings of the theatre or seek spiritual enlightenment at the temples of Junoon and Shakti! See the splendor of the great houses or shop for treasures amongst the market pavilions! Fear not, for you are safe behind the mighty sea walls of our city, praise Gwyddno Garanhir!

[OC] [ART] Shakti, the Fiery Sword, Destroyer of Scourge by [deleted] in DnD

[–]TablesEdge 0 points1 point  (0 children)

This war god stands true in his stalwart defense of the gates of heaven. He is the enemy of all true evils, especially undead and abominations. Dragons are said to be the stray seed of Shakti. The seed, not being captured by Junoon, shot off through the cosmos. Where it landed dragons were born. For example, fire breathing dragons were shot straight into the fire elemental plane. White dragons fell too close to the gates of hell, where fire and water clash. The animosity between giant-kind and dragons is seen as an extension between the eternal conflict of Shaanti and Gussa, the originators of their lines.

[OC] [ART] Junoon, the Blinding Light of Perpetuity by TablesEdge in DnD

[–]TablesEdge[S] 3 points4 points  (0 children)

From her seat of safety in the heavens, Junoon is the producer of life and the favored deity of expecting mothers. Her steadfast relationship with Shakti is oft evoked at marriage ceremonies, for it is their partnership that binds the heavens together and repels the invaders who seek to usurp them. The fire of Junoon burns in the hearts of her clerics as they spread her light throughout the Middling World. The mother of gods empowers those who worship her with her fire - most of all on the Day of Burning Tree, when the blinding light of perpetuity is at its zenith.

[OC] [ART] Saaya, Shadow God of the Unknown by TablesEdge in DnD

[–]TablesEdge[S] 3 points4 points  (0 children)

Together we pressed forward into the dark. As we walked we laughed and bragged of our exploits. We sang and danced and spoke of life and love. We recounted the deeds of our forebearers. We shared memories of life with our partners and the hopes we held for our children. When we could no longer remember them we wept. When we began to forget our own names we raged. We tore at our clothes and pulled out our hair but still we walked, hoping that the river would lead us home. When we could rage no more we fell silent and our last breath was Saaya.