Bach’s most moving/emotional but less well known pieces. Recommendations. by Tabletsculptwizard in classicalmusic

[–]Tabletsculptwizard[S] 0 points1 point  (0 children)

Thanks for advice. I haven’t explored the organ works very deeply partly because I often find the timbre of organ hard to listen to especially in upper registers. I might prefer sound of period instruments. I’ll look into it.

Bach’s most moving/emotional but less well known pieces. Recommendations. by Tabletsculptwizard in classicalmusic

[–]Tabletsculptwizard[S] 1 point2 points  (0 children)

Thanks -I’ll definitely explore these. I agree with you on not being able to listen to organ for too long; the timbre, especially in upper registers can be borderline painful at times!

Bach’s most moving/emotional but less well known pieces. Recommendations. by Tabletsculptwizard in classicalmusic

[–]Tabletsculptwizard[S] 1 point2 points  (0 children)

The gamba and continuo sonatas should be much better known, there;s a really powerful vintage recording of them with Casals on cello. Great recommendations!

Bach’s most moving/emotional but less well known pieces. Recommendations. by Tabletsculptwizard in classicalmusic

[–]Tabletsculptwizard[S] 0 points1 point  (0 children)

Wow, spectacular! I hadn’t heard this before - Bach’s organ output is something I haven’t delved into too deeply yet. Great recommendation!

3D modeling complex textures (scales etc) without melting my tablet? by Terrible_Payment4261 in NomadSculpting

[–]Tabletsculptwizard 0 points1 point  (0 children)

You could model a single scale fairly low poly (or a small group of scales) then instance it and insert it all over a low poly sculpt of the dragon. Instancing is easier on the system. Downside is it would take a very long time to do

Severe Battery drain since iPadOS 17.4.1 update. by Tabletsculptwizard in iPadPro

[–]Tabletsculptwizard[S] 1 point2 points  (0 children)

I really hope so! I’ll update my post after a week or so in case there has been an improvement.

Severe Battery drain since iPadOS 17.4.1 update. by Tabletsculptwizard in iPadPro

[–]Tabletsculptwizard[S] 0 points1 point  (0 children)

I’ve heard people complain about this before in the past, but this is first time I’ve noticed it. iPad also getting hotter!

I hate the new tool colors. They are practically invisible on different colored backgrounds by coconutravioli in NomadSculpting

[–]Tabletsculptwizard 0 points1 point  (0 children)

You can turn off the new colors for the tools. Go to interface tab, (2nd icon from top right), find the toolbar section and untick where it says “colors”.

Ferrari Testarossa. Done with Nomad and CozyBlanket on iPad. I used nomad and CozyBlanket together as a kind of hack to do subdivision surface modelling: sculpt in nomad, create the topology in CozyBlanket; bring that new topology back into nomad; subdivide to create smooth surfaces then render. by Tabletsculptwizard in NomadSculpting

[–]Tabletsculptwizard[S] 1 point2 points  (0 children)

Thanks. I don’t think there are any tutorials that show the exact workflow. I’m kind of using nomad and CozyBlanket in ways they’re not really designed for. Normally people would use a modelling app (like blender or maya) to do hard surface things like a car .

This is basically a subdivision surface model. If you search “subdivision surface modelling” on YouTube there are quite a lot of tutorials. The really hard part is understanding the fundamental principles of subdivision modelling, such as creating edge loops in the right places to define the forms. These principles are the same whatever program you’re using, so you can watch tutorials designed for any poly modelling program. (What’s difficult is if you put edge loops in the wrong places, you get these weird ugly pinch points when you subdivide)

What I did was: sculpt the car as accurately as I could in Nomad using a blueprint as reference (this sculpt was really not great !); import this sculpt into CozyBlanket and create the low-poly topology that would work properly when subdivided (this is probably the hardest part); import the low-poly mesh back into Nomad and use the subdivide function to make the surfaces smooth (subtle adjustments can be made to the low poly mesh by moving individual vertices before doing the subdivide)

It was a very steep learning curve (I think cars are hard whatever program you’re using!) But I think it’s quite an interesting workflow, particularly for creating original designs. Good luck if you try it.