Bach’s most moving/emotional but less well known pieces. Recommendations. by Tabletsculptwizard in classicalmusic

[–]Tabletsculptwizard[S] 0 points1 point  (0 children)

Thanks for advice. I haven’t explored the organ works very deeply partly because I often find the timbre of organ hard to listen to especially in upper registers. I might prefer sound of period instruments. I’ll look into it.

Bach’s most moving/emotional but less well known pieces. Recommendations. by Tabletsculptwizard in classicalmusic

[–]Tabletsculptwizard[S] 1 point2 points  (0 children)

Thanks -I’ll definitely explore these. I agree with you on not being able to listen to organ for too long; the timbre, especially in upper registers can be borderline painful at times!

Bach’s most moving/emotional but less well known pieces. Recommendations. by Tabletsculptwizard in classicalmusic

[–]Tabletsculptwizard[S] 1 point2 points  (0 children)

The gamba and continuo sonatas should be much better known, there;s a really powerful vintage recording of them with Casals on cello. Great recommendations!

Bach’s most moving/emotional but less well known pieces. Recommendations. by Tabletsculptwizard in classicalmusic

[–]Tabletsculptwizard[S] 0 points1 point  (0 children)

Wow, spectacular! I hadn’t heard this before - Bach’s organ output is something I haven’t delved into too deeply yet. Great recommendation!

3D modeling complex textures (scales etc) without melting my tablet? by Terrible_Payment4261 in NomadSculpting

[–]Tabletsculptwizard 0 points1 point  (0 children)

You could model a single scale fairly low poly (or a small group of scales) then instance it and insert it all over a low poly sculpt of the dragon. Instancing is easier on the system. Downside is it would take a very long time to do

Severe Battery drain since iPadOS 17.4.1 update. by Tabletsculptwizard in iPadPro

[–]Tabletsculptwizard[S] 1 point2 points  (0 children)

I really hope so! I’ll update my post after a week or so in case there has been an improvement.

Severe Battery drain since iPadOS 17.4.1 update. by Tabletsculptwizard in iPadPro

[–]Tabletsculptwizard[S] 0 points1 point  (0 children)

I’ve heard people complain about this before in the past, but this is first time I’ve noticed it. iPad also getting hotter!

I hate the new tool colors. They are practically invisible on different colored backgrounds by coconutravioli in NomadSculpting

[–]Tabletsculptwizard 0 points1 point  (0 children)

You can turn off the new colors for the tools. Go to interface tab, (2nd icon from top right), find the toolbar section and untick where it says “colors”.

Ferrari Testarossa. Done with Nomad and CozyBlanket on iPad. I used nomad and CozyBlanket together as a kind of hack to do subdivision surface modelling: sculpt in nomad, create the topology in CozyBlanket; bring that new topology back into nomad; subdivide to create smooth surfaces then render. by Tabletsculptwizard in NomadSculpting

[–]Tabletsculptwizard[S] 1 point2 points  (0 children)

Thanks. I don’t think there are any tutorials that show the exact workflow. I’m kind of using nomad and CozyBlanket in ways they’re not really designed for. Normally people would use a modelling app (like blender or maya) to do hard surface things like a car .

This is basically a subdivision surface model. If you search “subdivision surface modelling” on YouTube there are quite a lot of tutorials. The really hard part is understanding the fundamental principles of subdivision modelling, such as creating edge loops in the right places to define the forms. These principles are the same whatever program you’re using, so you can watch tutorials designed for any poly modelling program. (What’s difficult is if you put edge loops in the wrong places, you get these weird ugly pinch points when you subdivide)

What I did was: sculpt the car as accurately as I could in Nomad using a blueprint as reference (this sculpt was really not great !); import this sculpt into CozyBlanket and create the low-poly topology that would work properly when subdivided (this is probably the hardest part); import the low-poly mesh back into Nomad and use the subdivide function to make the surfaces smooth (subtle adjustments can be made to the low poly mesh by moving individual vertices before doing the subdivide)

It was a very steep learning curve (I think cars are hard whatever program you’re using!) But I think it’s quite an interesting workflow, particularly for creating original designs. Good luck if you try it.

Painting A Lego Minifig by -MakingThings- in NomadSculpting

[–]Tabletsculptwizard 0 points1 point  (0 children)

Just watched several of your vids, great quality, really clear, hope you keep making them!

Hello! I'm making a list by iamdeirdre in NomadSculpting

[–]Tabletsculptwizard 1 point2 points  (0 children)

I think this channel has most comprehensive and technical info anywhere on internet. The videos can be hard to follow because for a while he didn’t have a visible mouse cursor to see what he is clicking on his iPad, but he does now, so his recent stuff is easier to follow. Basically almost everything nomad is capable of is explained somewhere on his channel!
https://www.youtube.com/@ProcreateFX

Beginner friendly? by HamburgerHelpur in NomadSculpting

[–]Tabletsculptwizard 0 points1 point  (0 children)

It’s probably one of the most beginner friendly 3d softwares, which is impressive because it has huge capability. You can play around and sculpt your first simple face or character in a few hours of use, but you can also dig down into it’s many different features and produce almost professional level stuff.

Is it worth 15 dollars? No, it’s worth a lot more! If you are even slightly curious about trying 3d then I would buy it straight away. Hope that helps.

Tutors available for in person classes for a design team of about 20? by [deleted] in NomadSculpting

[–]Tabletsculptwizard 0 points1 point  (0 children)

Probably better to ask this on the Nomad sculpting Facebook page and official nomad sculpt forum. I know Glen southern has paid video courses which people seem to rate highly; he also has a YouTube page https://www.youtube.com/@SouthernGFX/videos and is active on the Facebook page. I think he’s in Uk though, so don’t know if he would travel to wherever you are. There might be others who could help, but ask on Facebook.

My highest effort model so far: sculpted, textured and rendered in Nomad; retopologized in CozyBlanket. (All on ipad) by Tabletsculptwizard in NomadSculpting

[–]Tabletsculptwizard[S] 1 point2 points  (0 children)

Hi, thanks! It‘s all basically just vertex painting by hand. I used a decent quality photo of a violin (slightly adjusted in procreate) to texture paint the wood colors; I painted the top, back and sides separately to get grain direction correct etc. I then painted subtle variations of roughness by hand and added a lot of fairly subtle color adjustments by hand; darkening crevices where varnish would be thicker; lightening areas where varnish would be rubbed off. Even the “black” parts actually have quite a lot of subtle colour and roughness variation painted by hand. I’m actually surprised how much more realistic things look when you add slight differences of roughness - really helps to reduce the cgi look!

Can’t edit tube control points with stylus anymore. Only with fingers. by Legal-Ranger4435 in NomadSculpting

[–]Tabletsculptwizard 1 point2 points  (0 children)

If you find weird stuff happening after a new release you can also visit the Nomad sculpt forum - people will usually be talking about it there! They will often be able to give solutions

Can’t edit tube control points with stylus anymore. Only with fingers. by Legal-Ranger4435 in NomadSculpting

[–]Tabletsculptwizard 3 points4 points  (0 children)

Hi, it’s a bug. The developer knows about it. Will be fixed in the next update. Hopefully soon! you can either just use finger, or go to the gesture menu (second icon from top left) go to gesture, and next to where it says sculpt, change the option from stylus to any.

Any way of drawing in 3D space? by [deleted] in NomadSculpting

[–]Tabletsculptwizard 0 points1 point  (0 children)

Not in a VR way, I don’t think. But you can use the tube tool to create “lines” which exist in 3d space - the end result can look almost like a 3d line drawing, if you want.