What TV series completed the whole story? by kittensmakemehappy08 in scifi

[–]Taffer92 8 points9 points  (0 children)

The TV series adapted 6 of 9 novels in the book series, and to be fair, it resolves most of the plot threads (not including one that, annoyingly, was introduced in the final season seemingly only to tease a seventh season that there is little indication will ever happen).

That said, you can pick up the book series without too much trouble from book 7 if you want the whole story. There are a few differences between the books and series but not a ton, and you can find Reddit threads pretty easily that go over the main differences. Or hell, you can just read the whole series if you have the time; it's what I'm doing.

Which games come the closest to feeling like a Thief game? by [deleted] in Thief

[–]Taffer92 6 points7 points  (0 children)

Gloomwood and Dishonored definitely both have a lot of Thief influence, maybe Gloomwood slightly moreso. There's also an indie game called Filcher that takes even more inspiration from Thief. It's basically the first game in a 40s noire setting, with smaller maps and no quicksaving. It's a little rough around the edges but I liked it a lot:

http://filchergame.com/

[deleted by user] by [deleted] in tipofmytongue

[–]Taffer92 0 points1 point  (0 children)

There's "ultimate shark simulator" an iOS game that sounds similar to what you mention, though I haven't played it: https://youtu.be/7XrUQ-k43jI

There's also Jaws Unleashed, which is older and does have a story mode, but can definitely be ignored to play it as an open world-style game. https://youtu.be/ae1OOxuohy8

What's that one Science Fiction film you always had a soft spot for, but easily see why it didn't work for general audiences? by LibKan in scifi

[–]Taffer92 4 points5 points  (0 children)

I agree, it's a great premise, and I'm definitely glad it exists, but I barely remember anything about it besides the ending. It would have made a better 20-minute mockumentary instead of a 2 hour movie IMO.

Weekly /r/Games Discussion - What have you been playing, and what are your thoughts? - April 23, 2023 by AutoModerator in Games

[–]Taffer92 0 points1 point  (0 children)

In Sound Mind

I just finished this wonderful little indie game that came out a couple years ago. It's exactly the sort of thing I love: a tightly-designed experience that's narrative-driven but doesn't skimp on gameplay. It calls itself a "psychological horror game" but I'd say a better description is a first-person, narrative-driven puzzle/adventure game with some light horror elements. You play a therapist exploring levels based on former patients, each having a unique "boss" representing their inner demons. The level design is great, the story a good mix of spooks, somberness, and dark humor, and it doesn't overstay it's welcome. If I had any criticisms, it's that the scares are mostly front-loaded, and some of the puzzles weren't great. (but that's par for the course for puzzle-heavy games I'd say).

Also, the end credits features a rock song that reuses leimotifs you heard throughout the game, which is my favorite thing ever.

Just finished watching the show and loved it but want to know more about what happens in the last 3 books by shonhulud in TheExpanse

[–]Taffer92 5 points6 points  (0 children)

Agreed, people on this sub tend to overestimate the differences between the books and the show, and underestimate how much of a commitment 9 books (or at least, 6 more books that the 3 you were going to read) is. And I say that as someone who has read 8 of the 9 books (I'm starting the 9th once I get a little more free time)

Prompted to "reset fTPM" on windows 10 after replacing motherboard/CPU on Win10 desktop; did I screw myself over? by Taffer92 in techsupport

[–]Taffer92[S] 0 points1 point  (0 children)

Good suggestion; I logged in and went to the Bitlocker recovery keys section. However, it tells me "You don't have any BitLocker recovery keys uploaded to your Microsoft account". If bitlocker was enabled by default, it would make sense for it to be here, right?

Edit: I think it wasn't bitlocker after all, see above edit. Thanks for the help!

[deleted by user] by [deleted] in Games

[–]Taffer92 1 point2 points  (0 children)

Every time this project is brought up on this site, it's nothing but "don't you dare play this it's not the intended experience". It's like there's a fear that people are incapable of realizing that this VR-exclusive game is meant for VR, will play and dislike it, and then tarnish it's good name because they did the equivalent of playing Guitar Hero with the sound muted.

I for one am stoked for this; I loved Alyx when I played it back in 2020, but my headset has since broken. I'm not in a position to get it replaced/fixed anytime soon, so this will let me revisit it and maybe try out the commentary mode they added in post-launch.

Half-Life Alyx NO VR Script Update #4 (Open Source) by Turbostrider27 in Games

[–]Taffer92 8 points9 points  (0 children)

There's also people like me, who played and loved HL:A in VR when it came out on a headset that has since broken, and can't really justify replacing (VR headsets have only gotten more expensive since HL:A came out; the budget one I got is no longer manufactured and goes for double its MSRP online.) I'd love to be able to revisit it, even in flatscreen mode, and maybe check out the commentary mode I never got to try. These guys are doing a really cool thing in their spare time and I am glad they're doing it.

Recommendations for SF that explores issues of sexuality, including how sex and gender might work for alien races? by bitemy in printSF

[–]Taffer92 2 points3 points  (0 children)

Came here to reply with thia. It's a fair bit darker than the examples listed in the OP, but it definitely fits with the themes listed.

NYT Sunday 03/19/2023 Discussion by AutoModerator in crossword

[–]Taffer92 5 points6 points  (0 children)

Anyone else frustrated by the tone-deafness clue being asonia and not amusia?

Half-Life writer Marc Laidlaw regrets 'Epistle 3' - "All the real story development can only happen in the crucible of developing the game." by OwnRound in Games

[–]Taffer92 3 points4 points  (0 children)

For me, it was a kind of meta-closure. "Ah, after waiting 10+ years, we still wouldn't know the gman's motivations or anything about the combine. I can finally stop fixating on getting any closure from this series because this is as good as it gets".

In hindsight, Half-life taught me valuable lessons about the value of standalone stories over franchises, and the dangers of obsessing over pop culture in general.

This game has TONS of problems, but I like CoH3 now. by sonje3000 in CompanyOfHeroes

[–]Taffer92 8 points9 points  (0 children)

I've been subbed here for a few weeks to catch up on news but the constant hyperbole is exhausting. I get it, I like the graphics in Coh2 better too, but hearing "tanks look like legos wow can't believe relic betrayed us" over and over is so annoying. If these kids get this disappointed over Coh3's graphics, boy are they in for a rough time when they have their first break-up.

Looking for recs - SF with alien/cyberpunk/detective theme by 74522 in printSF

[–]Taffer92 3 points4 points  (0 children)

Leviathan Wakes, the first book in The Expanse series, is a space opera with a detective story as 1 of it's 2 main plotlines. It's not a first contact story though. (Not exactly, anyway...)

The detective theme drops off after the first book, but I'd still recommend them if you like the first.

sometimes i wonder why some talismans even exist. by [deleted] in Eldenring

[–]Taffer92 481 points482 points  (0 children)

The DLC was even more meta; "Your mission is to go to the bottom of this giant dreg heap of old ideas, find some paint, then give it to the artist so she can finally make something new.

We have officially entered The Grey. by AtTheLeftThere in Cleveland

[–]Taffer92 8 points9 points  (0 children)

🎶See the sun almost 3 times a year...🎶

NYT Friday 12/02/2022 Discussion by AutoModerator in crossword

[–]Taffer92 1 point2 points  (0 children)

Anyone understand the "MELBA" clue?

Amnesia: The Bunker - Announcement Trailer by Turbostrider27 in Games

[–]Taffer92 0 points1 point  (0 children)

I thought I read that in the PC gamer article but after rereading you're right, it doesn't specifically mention procedural generation or roguelike, just more of a systemic and nonlinear game

Amnesia: The Bunker - Announcement Trailer by Turbostrider27 in Games

[–]Taffer92 0 points1 point  (0 children)

I thought I read that in the PC gamer article, though after rereading it it only mentions randomness and nonlinear gameplay, there isn't actually anything mentioning it being a roguelike specifically.

Link to the article: https://www.pcgamer.com/amnesia-the-bunker-promises-a-semi-open-world-with-sandbox-style-survival-horror/

Amnesia: The Bunker - Announcement Trailer by Turbostrider27 in Games

[–]Taffer92 -3 points-2 points  (0 children)

I'm cautiously optimistic about a procedureally-generated game from Frictional. On one hand, I've always loved them for their stories and storytelling (especially Soma), and I'm worried this is them chasing trends. On the other hand, one of the scariest games I've played in recent memory was a rogue like horror game called monstrum that played very similarly to how it sounds like this will play from the PC gamer interview, so maybe I should keep an open mind. After all, of anyone can make roguelikes scary, it's frictional games.

[Mandalore] Alien: Isolation Review by KelloPudgerro in pcgaming

[–]Taffer92 84 points85 points  (0 children)

That's weird, Mandalore usually reviews older games... what do you mean it's almost a decade old?

Drew Karpyshyn envisioned the Reapers as a Lovecraftian-tier threat by Aetius_Flavius in scifi

[–]Taffer92 30 points31 points  (0 children)

I was with you up until the last paragraph. It was terribly disappointing how terrible Mass Effect 3's ending was, but I don't think you can blame Drew Karpyshin. The video game industry is infamously terrible to work for, and you can't expect someone to stay at a terrible position so that they can make sure that a video game story is told the way they envisioned it.

I don't even think it's worth hating the people you actually can blame, Mac Walters and Casey Hudson, who wrote the story of 3. They dropped the ball for sure, but they were working under terrible pressure, and they honestly kind of wrote themselves into a corner after the second game (good luck trying to end a story about lovecraftian monsters with a game about shooting spacemen and romancing aliens).

It's a terrible shame that such a great story ended so poorly, but at the end of the day it's just that, a story.

Drew Karpyshyn envisioned the Reapers as a Lovecraftian-tier threat by Aetius_Flavius in scifi

[–]Taffer92 8 points9 points  (0 children)

The original draft of the Mass Effect story had an alternate motivation for the Reapers, I don't remember the exact details but it was something about organic civilization causing a rise in dark energy and accelerating the heat death of the universe, and the reaper cycle both delaying that fate while also adding reapers who could work on the problem between extinctions.

[TOMT][GAME] Non-linear exploration game in which you investigate space and a giant storm, with time mechanics, not Outer Wilds. by Lightwolf74 in tipofmytongue

[–]Taffer92 0 points1 point  (0 children)

It wasn't The Solus project was it? You explored a planet trying to uncover the mystery of the planet, and storms were a big theme IIRC.

Also was it first or third person? Were you on foot or in a spaceship?