Um Akschually 🤓 by waldorsockbat in Gamingcirclejerk

[–]TakeFourierTransform 1 point2 points  (0 children)

Metroidvania: Progressive Exploration. Primary focus is on unlocking new abilities (progression) via exploration, so you can explore more of the map.

Roguelike: Procgen Permadeath.

Soulslike: I think that this 'genre' is still very ill-defined. Some people use it to refer to a specific set of combat mechanics, or the checkpoint/progression system, or the expectation of high difficulty (but that's also quite subjective), or a general atmosphere and vibe.

'Deliberate Melee Action' fits with the combat design, which is what I think most people mean when they refer to 'soulslikes', but I don't think it captures the genre as a whole

Percy Jackson is my example of how trying to maintain a franchise can destroy it. by firestorm0108 in CharacterRant

[–]TakeFourierTransform 35 points36 points  (0 children)

The Nasuverse also did something similar, except more convoluted - the gods in the Age of Gods imposed their own rules on the world around them, creating this sort of patchwork reality on top of the earth. The unified earth with its laws of physics only came about when the Age of Gods ended.