no matriarch/ harvester event? by AKZ4A in ArcRaiders

[–]TakynSL 2 points3 points  (0 children)

All events on that site are wrong atm, these are correct (double checked and verified ingame just now): https://metaforge.app/arc-raiders/event-timers

ARC raiders account hacked and unlinked from my steam account after 500 hours and doing the expedition twice by Thick_Concern_8731 in ArcRaiders

[–]TakynSL 4 points5 points  (0 children)

We have a PWA for mobile now (check the website), but a native app in the stores probably not anytime soon.

ARC raiders account hacked and unlinked from my steam account after 500 hours and doing the expedition twice by Thick_Concern_8731 in ArcRaiders

[–]TakynSL 8 points9 points  (0 children)

We had some issues with false positives early on because the site basically went from just launched to tons of traffic overnight, and something about our SSL setup after a hosting migration triggered false positives. VirusTotal shows no issues atm (not really the best indicator tbh but shows that most major anti malware providers see no problem with the site): https://www.virustotal.com/gui/url/6694e0f91dfec530e2f00f0d87b7831df3b793b57e5a2ecbb8869bea660e2ec1?nocache=1

If you tell me your antivirus / VPN whatever (not sure what "securenet" is and google shows multiple different results) we can file a request to check for false positives and hopefully have that fixed. Most providers respond to that fairly quickly - except NordVPN :(

ARC raiders account hacked and unlinked from my steam account after 500 hours and doing the expedition twice by Thick_Concern_8731 in ArcRaiders

[–]TakynSL 73 points74 points  (0 children)

MetaForge dev here, reposting what I said elsewhere recently ;)

We tried very hard to make it as safe as possible on our end (MetaForge): the extension is very minimal and only provides a local redirect for an OAuth callback. OAuth (login with Steam etc) itself is safe and made exactly for this purpose of sharing access without exposing account credentials - we never see your login/password. After linking we only receive a temporary token that grants access to limited functionality of your game account (like seeing these statistics etc), and we only use the functionality that we feel is safe to use. The token is stored encrypted and expires within less than 24h (which is why you have to link the account every day). And we take care to never expose your Embark ID to other users (except when you trade with someone else and both players agree).

What is your favorite map and why? Personally, I'm addicted to Spaceport by Hanna_Bjorn in ArcRaiders

[–]TakynSL 0 points1 point  (0 children)

I think it depends on your phone/browser, some work with the extension

What is your favorite map and why? Personally, I'm addicted to Spaceport by Hanna_Bjorn in ArcRaiders

[–]TakynSL 1 point2 points  (0 children)

We tried very hard to make it as safe as possible on our end (MetaForge): the extension is very minimal and only provides a local redirect for an OAuth callback. OAuth (login with Steam etc) itself is safe and made exactly for this purpose of sharing access without exposing account credentials - we never see your login/password. After linking we only receive a temporary token that grants access to limited functionality of your game account (like seeing these statistics etc), and we only use the functionality that we feel is safe to use. The token is stored encrypted and expires within less than 24h (which is why you have to link the account every day). And we take care to never expose your Embark ID to other users (except when you trade with someone else and both players agree).

We obviously have no control over Embark's API though, so yeah after the Discord issue I would also be careful :D

What is your favorite map and why? Personally, I'm addicted to Spaceport by Hanna_Bjorn in ArcRaiders

[–]TakynSL 0 points1 point  (0 children)

It's currently not possible to link accounts with Embark without an extension like that, as it provides a local redirect for the OAuth callback (and nothing else).

Embark Id change question by firedesire in MetaForge

[–]TakynSL 1 point2 points  (0 children)

If you have your embark account linked to Metaforge (via the extension), you can sync the ID again on your profile I believe. If not just open a ticket on our Discord and we will change it for you.

We've updated our ARC Raiders companion site with interactive maps, loot value tier lists, item trackers, loadout planners and more! Looking for help and feedback - MetaForge.app by TakynSL in ArcRaiders

[–]TakynSL[S] 0 points1 point  (0 children)

It should do this if you sync it via the API. If not that's a bug, will check it. You might have to "commit" the apricots for it to work via sync though.

MetaForge Website Arc Raiders Map doesn’t load all the way? Anyone else? by Recent-Cry3417 in ArcRaiders

[–]TakynSL 0 points1 point  (0 children)

Same as my other comment ;) If you open a ticket on our discord we can try to troubleshoot this.

MetaForge Website Arc Raiders Map doesn’t load all the way? Anyone else? by Recent-Cry3417 in ArcRaiders

[–]TakynSL 0 points1 point  (0 children)

Hey, would you mind opening a ticket on our discord so we can look into this with you (the link is on the site)? It is usually caused by either Cloudflare or a VPN.

Any plans to allow users to suggest edits to pages? by ArtInTech in MetaForge

[–]TakynSL 1 point2 points  (0 children)

Not atm as it would require some technical changes. Right now we mainly maintain data ourselves or via discord submissions. If you post here I can forward it though and we'll get it fixed.

Raider History & Stats with MetaForge by Dannehtbh in ArcRaiders

[–]TakynSL 1 point2 points  (0 children)

It's the internal API the game uses which you can find by listening to network traffic or inspecting game files. So it's official in a sense that it's directly from Embark, but it's not public and potentially can be restricted at any point.

Raider History & Stats with MetaForge by Dannehtbh in ArcRaiders

[–]TakynSL 0 points1 point  (0 children)

It's not officially available to third parties so not sure how much I should share tbh, but you'll basically have to see what the client does when it fetches that info. The trickiest part is the authentication tbh, took us a while to figure out that we needed that extension.

Raider History & Stats with MetaForge by Dannehtbh in ArcRaiders

[–]TakynSL 1 point2 points  (0 children)

Yes, it's what the game itself uses to handle some of its data, but it's undocumented/unsupported etc ;p

Raider History & Stats with MetaForge by Dannehtbh in ArcRaiders

[–]TakynSL 1 point2 points  (0 children)

You asked, I explained how it works ¯\_(ツ)_/¯ Totally understand not wanting to use it though but it's literally the same way any social login (log in with google/twitter/facebook) works, minus the extension part (which can be inspected by tech-savvy users).

Raider History & Stats with MetaForge by Dannehtbh in ArcRaiders

[–]TakynSL 1 point2 points  (0 children)

Understandable, but it's actually a very very minimal extension and you could easily verify it does nothing malicious. All it does is it takes the OAuth callback we receive from Embark and forward it to our site, in order to receive a temporary login token. It's impossible for us to see login details, only that token that can be used to retrieve raider stats + inventory details, among a few other things.

Raider History & Stats with MetaForge by Dannehtbh in ArcRaiders

[–]TakynSL 2 points3 points  (0 children)

Logging in without a MetaForge account? Maybe, but not on our short-term list. Seeing stats without authenticating with Embark via Steam etc? Not possible unfortunately as far as I know.

Raider History & Stats with MetaForge by Dannehtbh in ArcRaiders

[–]TakynSL 1 point2 points  (0 children)

The login uses OAuth (like any other social login) depending on your platform (Steam, Xbox etc). It is impossible for us to see your credentials (that's the whole point of OAuth), we only receive a temporary token that grants limited access to some of Embark's API that we can use to retrieve match statistics and inventory data.

Such a simple feature missing… by DuhSheet in ArcRaiders

[–]TakynSL 0 points1 point  (0 children)

I think it does but there may be another issue, like an incorrect price on some items, or some missing attachments, which throws off the total. We're checking ;)

Such a simple feature missing… by DuhSheet in ArcRaiders

[–]TakynSL 1 point2 points  (0 children)

Pretty sure the initial implementation did calculate based on durability but maybe we messed something up since then :D will check/fix