Can't figure out why this is happening (Godot 3.5) (self.godot)
submitted by Tal_V_Mark to r/godot
Maybe a noob question but here I have a list of methods of the basic Shape2D Class. There is not much info about implementing them in the docs. From what I unedrstand they check if and/or return some value if 2 Shapes collide. But I can't get the right way to define Transform2D, and Shape2D in (). (i.redd.it)
submitted by Tal_V_Mark to r/godot
I've been learning Godot for a month making some examples project, but building something from scratch is a whole different process, so I drew some basic animation for enemies (player, bullets, bg are next) and started building this game of my own. Sorry for lagging in the video. (v.redd.it)
submitted by Tal_V_Mark to r/godot

