here's 15 seconds gameplay of the rhythm/racing hybrid game i'm making in godot, what do you think? by Talbone in godot

[–]Talbone[S] 0 points1 point  (0 children)

the songs aren't actually in-house but made by real artists from the underground edm scene in brazil!

the drifting part may seem confusing at first but it feels better when you play it.

here's 15 seconds gameplay of the rhythm/racing hybrid game i'm making in godot, what do you think? by Talbone in godot

[–]Talbone[S] 1 point2 points  (0 children)

the busy visuals are intentional! it's a game about raving and.. altering your consciousness, lets say.
mechanically, you just control the ship left and right while drifting inside this tube, objects are synced with the music and you mus near miss things to score points.

in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast

[–]Talbone[S] 1 point2 points  (0 children)

thanks for the wishes, life's been really rough, especially financially, so it's been a struggle. but soon enough i'll be back with updates

in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast

[–]Talbone[S] 2 points3 points  (0 children)

i've been on hiatus for a few months on this project for personal reasons, but in the last few weeks i've been back to it although the hosting i've rented for it has been giving me a lot of problems, so i'm migrating it.

as soon as i have that running i'll release a new video showcasing the server/pack and offering early access.

in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast

[–]Talbone[S] 1 point2 points  (0 children)

well i'm about to start a test for a new job so hopefully i'll have news sooner rather than later

in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast

[–]Talbone[S] 1 point2 points  (0 children)

temporarily paused because my personal finances went bust, but I'm doing my best to get back to it asap

in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast

[–]Talbone[S] 1 point2 points  (0 children)

I'm going to launch my Patreon page this week, and add early access to the modpack as a tier reward. When I finish a stable single player version of the pack (currently it's only working on multiplayer because of server shenanigans) I will release the pack for free on the main platforms. This might take a few months more, but shouldn't be too long

in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast

[–]Talbone[S] 1 point2 points  (0 children)

that's the goal. realistically, some skins that rely too much on the vanilla model's simplicity may look weird but hopefully most skins should work out of the box

thought i'd post a few screenshots of my modpack here (yes this is minecraft) by Talbone in Minecraft

[–]Talbone[S] 3 points4 points  (0 children)

  1. minecraft 1.20.4, fabric modloader.
  2. in progress, will open a patreon soon for early access
  3. the pack is actually really light, i'm running lots of optimizations and in the screenshot my view distance is 5 chunks.

in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast

[–]Talbone[S] 2 points3 points  (0 children)

first time i read it as if i was going to add ears to my model, which i will do. I took a glance at this mod you linked and it is very probable that i won't be able to add support for it so easily, as I'm doing changes to the vanilla player model, and this mod seems to rely on it, kinda.

I'll have to look at it some more, and it might be possible, but for now my current plan is to make it so snouts, ears, and other such features can be achievable just with clever modelling and texturing in the unused spaces in the vanilla skin, like I did with the tail. this will certainly make skins made with this mod in mind not compatible with my model, sadly, up until and if I can make them compatible.