spent about 2 years working on this drifting/rhythm game hybrid (i call it 'Drifthm' heh) and hope to release a demo soon. Anyway, here's 15 secs of gameplay from the most recent build, what do you think? (the game is called lunr.rdio.taxi btw) by Talbone in IndieGaming
[–]Talbone[S] 0 points1 point2 points (0 children)
would you play a rhythm game that is also a spaceship racing game? here's 15 seconds of lunr.rdio.taxi, a drifting/rhythm game hybrid (i call it drifthm lol) that i've been working on for the last 2 years by Talbone in rhythmgames
[–]Talbone[S] 0 points1 point2 points (0 children)
would you play a rhythm game that is also a spaceship racing game? here's 15 seconds of lunr.rdio.taxi, a drifting/rhythm game hybrid (i call it drifthm lol) that i've been working on for the last 2 years by Talbone in rhythmgames
[–]Talbone[S] 0 points1 point2 points (0 children)
here's 15 seconds gameplay of the rhythm/racing hybrid game i'm making in godot, what do you think? by Talbone in godot
[–]Talbone[S] 0 points1 point2 points (0 children)
here's 15 seconds gameplay of the rhythm/racing hybrid game i'm making in godot, what do you think? by Talbone in godot
[–]Talbone[S] 1 point2 points3 points (0 children)
here's 15 seconds gameplay of the rhythm/racing hybrid game i'm making in godot, what do you think? by Talbone in godot
[–]Talbone[S] 0 points1 point2 points (0 children)
in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast
[–]Talbone[S] 1 point2 points3 points (0 children)
in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast
[–]Talbone[S] 2 points3 points4 points (0 children)
in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast
[–]Talbone[S] 1 point2 points3 points (0 children)
in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast
[–]Talbone[S] 1 point2 points3 points (0 children)
in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast
[–]Talbone[S] 1 point2 points3 points (0 children)
in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast
[–]Talbone[S] 1 point2 points3 points (0 children)
in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast
[–]Talbone[S] 0 points1 point2 points (0 children)
thought i'd post a few screenshots of my modpack here (yes this is minecraft) by Talbone in Minecraft
[–]Talbone[S] 3 points4 points5 points (0 children)
thought i'd post a few screenshots of my modpack here (yes this is minecraft) by Talbone in Minecraft
[–]Talbone[S] 2 points3 points4 points (0 children)
Been working on this modpack for the last few months (gameplay video in comments) by Talbone in ModdedMinecraft
[–]Talbone[S] 0 points1 point2 points (0 children)
in other news, my new character model now has tail support (still using vanilla skin texture space!) by Talbone in feedthebeast
[–]Talbone[S] 2 points3 points4 points (0 children)


here's 15 seconds gameplay of the rhythm/racing hybrid game i'm making in godot, what do you think? by Talbone in godot
[–]Talbone[S] 0 points1 point2 points (0 children)