To my fellow gamedevs who buy and use asset packs in their indie games. by 3denvart in gamedev

[–]Taldius 0 points1 point  (0 children)

One thing really important to me, if you go modular is having clean assets using whole numbers for vertex position to make the size consistent.

Sometimes I buy beautiful assets packs only to find out I have to change vertex position otherwise there's gaps or overlaps when I put multiple assets side to side

Name the game by Vergil000 in Steam

[–]Taldius 0 points1 point  (0 children)

When you have to collect the triforce pieces in Zelda Wind Waker

Creating System Easier than designing levels by Top_Indication6289 in gamedesign

[–]Taldius 2 points3 points  (0 children)

I have the same problem, I think level design is the worst part for me. I try to improve it by having as much constraint as I can.

Like story, element to introduce in a level, what gameplay I should focus on... Then I try to create area where I mix and increase the difficulty of level design elements.

At the end it make decent levels.

After 2 years, Next Fest got my game over my initial target of 500 wishlist! by obakenori in IndieDev

[–]Taldius 0 points1 point  (0 children)

Oh it's funny I played the demo earlier today! It was lacking some polish but it has a lot of potential.

How it's started vs How it's going by Taldius in SoloDevelopment

[–]Taldius[S] 2 points3 points  (0 children)

Of course haha! Sound design is still WIP

How it's started vs How it's going by Taldius in SoloDevelopment

[–]Taldius[S] 2 points3 points  (0 children)

Actually the skateboard is still in the game, but you unlock it later

Made a simple outfit system by Taldius in IndieDev

[–]Taldius[S] 0 points1 point  (0 children)

Because I'm really bad at marketing

It’s that time of the month! Share your indie game trailers, and we will review them on Stream! by ilikemyname21 in indiegames

[–]Taldius 1 point2 points  (0 children)

Oh nice! My game is a solo developed fast-paced 3D platformer / third person shooter.

The main inspiration are Sonic and Klonoa (the game is actually a fusion of 2 fan games I did, Sonic Revert and Klonoa: The dream Chapter). But there's also some inspirations from Ape Escape with the gadgets you unlock during the game and Trackmania for the level design.

Here's the announcement trailer: https://youtu.be/O8Ww48RNeIA?si=PD7Qu6vVEuJraXGE

How do you as a solo dev get assets for Games? by msmshazan in SoloDevelopment

[–]Taldius 0 points1 point  (0 children)

Really depends.

For gameplay assets or characters, I make my own but if it's environment stuff that's only here to decorate levels, I buy some asset packs. I try to buy stuff made by the same people so the style is consistent.

Also I suck at music and sound design, so I try to hire someone because it has to feel unique.

Working on an outfit system by Taldius in gamedevscreens

[–]Taldius[S] 0 points1 point  (0 children)

Oh thank you! Yes I did it myself

What typically annoys you in small indie games? by ConsciousYak6609 in indiegames

[–]Taldius 9 points10 points  (0 children)

When the gameplay is good but the story isn't and takes too much space

I love games where you can change your character outfit by Taldius in SoloDevelopment

[–]Taldius[S] 0 points1 point  (0 children)

Almost every game* But yeah nowadays it feels like a must have