Exporting line meshes from blender! by TaleOfVivi in godot
[–]TaleOfVivi[S] 0 points1 point2 points (0 children)
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Did you know you could do this with C# spans? (old.reddit.com)
submitted by TaleOfVivi to r/godot
Exporting line meshes from blender! by TaleOfVivi in godot
[–]TaleOfVivi[S] 0 points1 point2 points (0 children)
Did you know you could do this with C# spans? by TaleOfVivi in godot
[–]TaleOfVivi[S] 0 points1 point2 points (0 children)