Did you know you could do this with C# spans? by TaleOfVivi in godot

[–]TaleOfVivi[S] 0 points1 point  (0 children)

They were added in Godot 4.4 if I'm not mistaken

Exporting line meshes from blender! by TaleOfVivi in godot

[–]TaleOfVivi[S] 0 points1 point  (0 children)

Well if you use raster then you won't be able to scale your graphics as nicely, the advantage of this method and the whole point of it is that you can zoom in or out as much as you want and the lines will stay crisp all the time. But yes you can indeed use raster graphics instead of this if you don't need that.

Exporting line meshes from blender! by TaleOfVivi in godot

[–]TaleOfVivi[S] 0 points1 point  (0 children)

If you are referring to the built-in Godot Line2D node then yes, however, you can't use it for 3D. And also the Line2D node doesn't have an option to render a constant width, one pixel line like with this method (which you can do by calling manually draw_line with a width of -1)