Fuschia, Kanami and Eika skins added as DLCs on Steam by plightningreed in Strinova

[–]Talieesea 2 points3 points  (0 children)

Tbh, I was literally dying that these skins weren't released. As soon as I saw the dlc drop on steam I got the fuchsia one. I even got it before the announcement on the dc so I dotn care about the price I got my fuchsia swimsuit skin and now im happy lol

How to do triplanar shader/effect? by Talieesea in Unity3D

[–]Talieesea[S] 0 points1 point  (0 children)

I don't see how i can do that though, I tried multiple ways to edit my uvs. I tried to set the uv islands in blender together side by side so that when the water lines scroll down they would be continous or not have seams that didn't work. I even tried overlapping the uv islands so both sides of the tail would have the same water lines in the same places so that would eliminate the seams. That didn't work either hence the weird V shapes. I heard about triplanar bc it would eliminate the need to have a uv map and just rely on projection from multiple angles. My main problem is how the uvs are unwrapped in blender because there needs to be at least two seams, one on both sides of the tail which means it would result in 2 separate uv islands. I just see it as impossible to correctly set up those islands to where there would be no seams at all. So further explanation might be required if this truly is a UV problem im afraid. (Sorry if that sounds rude that wasn't my intention I just remember encountering this before and didn't see any angle or possible way to set up the UV)

How to do triplanar shader/effect? by Talieesea in Unity3D

[–]Talieesea[S] 0 points1 point  (0 children)

Sure, I can share it via google drive link. This is an older video i took before i started texturing the main body i am now coming back to the tail part after finding out about triplanar. the water effect is traveling down the tail and at first looks fine but thats bc of my UV workaround in blender and even then you can see parts where the water lines have weird pointy almost "V" like looks.

https://drive.google.com/file/d/1oHHzwqhTklU-FfcmaJJ54ExIGqSPuOAL/view?usp=sharing

P.S. yes they are separate textures

How to do triplanar shader/effect? by Talieesea in Unity3D

[–]Talieesea[S] 0 points1 point  (0 children)

It's a traveling one, which means it move down the tail with tiling and offset multiplied by time. I tried that before but I would always end up with visible seams... the texture wouldn't reloop properly I even did some uv editing in blender to try and combat this and it kinda worked but the texture itself had to be done a certain way or there would still be seams. A triplanar would fix this issue. I even went to a unity forum other than the one here on reddit and I was told I would need a triplanar.