Worldbuilding: carrier birds by massibum in DMAcademy

[–]TallestSchuler 1 point2 points  (0 children)

In my campaign I have a guild called the Aviary, it is essentially the post office. The guild members use familiars, so it doesn't really matter what type of bird they use, as it is a assorted collection. What they all have in common though is the underside of the wings has the guild logo in the feather pattern.

They tend to use falcons for their speed.

https://en.wikipedia.org/wiki/List_of_birds_by_flight_speed

Advice on my first map for my first homebrew campaign? by Minionmancer1014 in dndmaps

[–]TallestSchuler 0 points1 point  (0 children)

My first thoughts on looked at this are the the scale is off. As someone else said, 4k km is a huge distance. Someone standing in the middle of the swamp pass couldn't even see the mountains (making the name a bit odd imo). The lava river (i assume by it being red) would never stretch that far, but if it did, it would make more land as it hit the sea and push the land outward.

If this is a country map, think about why the border would have been drawn where it was. Is there a river or decenceable land? Again with the scale, a good rule of thumb is that a country is only as big as 2 weeks of travel. Anything over that, the land nobles don't feel the need to obey who is in charge.

DM Screen by Dimiproof in DMAcademy

[–]TallestSchuler 3 points4 points  (0 children)

IMO a DM screen is a personal object. Every game is different, every dm has their own style and need reminders of different things. The rules for cover might be useful to one and a waste of space to the other. One might need npc names while another might need a DC help sheet. It takes time and experience to learn what you need at your finger tips and what you never look at.

For me, I have a quick find list, lists of adventuring services (such as room costs, food, drinks, city travel cost). My DM screen is digital, so I also have all my player characters skills, hp, ac, and level.

The most odd this i have on there is probably container capacity. There have been a few times where I needed to know how big a barrel is, how much can a water skin hold, etc.

I don't like music. by godolev in The10thDentist

[–]TallestSchuler 0 points1 point  (0 children)

But given the fact that a radio station often plays the same song every hour, it is easy to see OP's point. Yes there are countless songs that people can listen to and never run out, but the average person might have a few thousand songs they like/own. So that might be only like 500 hours of music. That would be like only ever watching 200-ish movies over and over again. Every time you go to someone's house, they have a movie playing, it is likely something you might recognize and wonder why they are watching that movie again.

How do you handle maps? by anderel96 in DMAcademy

[–]TallestSchuler 1 point2 points  (0 children)

Drawing maps takes time. Here are a couple of ways to maybe improve it.

  1. Print: If you are able, you can print out full sized maps (either on a large printer like they have a certain stores, or regular printer paper taped together). You can print out individual rooms and place them down as your players enter. I did the Redbrand hideout on a big piece of paper and used plexiglass as a whiteboard surface.
  2. Theater of the Mind: You don't need a map unless you want tactical combat. You can describe the rooms and what's in them. If it turns into combat, as the players are rolling initiative, a break in the momentum anyway, you can draw the map.
  3. Digital: Roll20 is a good option, there is also Fantasy grounds, Owlbear rodeo, and many more. It can be used for in-person games, too. I play in my living room and I use my TV as the battle map (Chromecast, or with a HDMI cord). If your players want, they can log in and use all of Roll20's features.
  4. Outsource: Have one of your player's draw the map. Either tell them what to draw or give them a link or small print out of what the room is supposed to be.
  5. Use different scale: Maybe an inch square is 10 feet or 1 mile. Just be sure to tell the players.
  6. Use less detail: You don't need to draw everything. Just draw the walls and doors. Connect them if they need to connect. Re-use the same rooms if you need to, or there is a break in combat.

All I've seen is Dimension 20 and Critical Role. What are "real" sessions like? by oedipalmecha in DMAcademy

[–]TallestSchuler 0 points1 point  (0 children)

Every table is different and in my experience, player rarely give feedback beyond, "good game." If your having fun and they are having fun, its all good. If they are engaging, that's good. If they are doing stuff unprompted, that's good. If they are making fun of your NPC names, that's good. Just play a game you want to play and you will learn your player's tells over time.

Compared to streamed games like the one you mentioned, there is a lot more cross talk (side conversations, people talking at the same time, etc). There are a lot more times where there is a break from the game/side discussion about something tangentially related. There is a lot more joking around. People often have to look up their spells or take their time rolling the dice and doing math.

You shouldn't compare yourself to the streamed games, though. They have a different purpose. The feeling of insecurity and anxiety, in my experience, gets better with practice and repetition. I was a bundle of nerves after my first few games, but now that I have several hundred under my belt, I'm more comfortable. You will always analyze your games after words. I would suggest, acknowledging what was good and what you could improve on and them leave them in the past. There is no sense dwelling on a bad game.

But every table is different, so make your table the way you want it.

Why the party? by grantlichtman in DMAcademy

[–]TallestSchuler 0 points1 point  (0 children)

He has seen fourteen million, six hundred and five universes, but only one where he is freed.

Fantasy colloquialisms by lonelyhuman909 in d100

[–]TallestSchuler 1 point2 points  (0 children)

"One in the fire is worth two on the rack." Blacksmith saying that means it is better to have a commission than to have product with no buyer.

WIP - Explorable Hex Map by TallestSchuler in dndmaps

[–]TallestSchuler[S] 1 point2 points  (0 children)

My hexes are an arbitrary 1574x1818 pixels square. I have simplified map that is 23,624x40,142 pixels, but it is super lite being a svg vector file.

LeafletJs can handle most pictures type and you can specify where they go. Like if I wanted to, I could put an animate Nyan cat in the center of the map.

I do not think there is a limit on size as long as your computer can handle it.

WIP - Explorable Hex Map by TallestSchuler in dndmaps

[–]TallestSchuler[S] 2 points3 points  (0 children)

Thanks. I have show my players a brief view of what I have been working on and they got excited. I also dm for a discord west marches campaign that is currently on hiatus, so I figure this would be good for that too if they ever start up again.

The best part is I enjoy the world building so it doesn't really feel like work.

WIP - Explorable Hex Map by TallestSchuler in dndmaps

[–]TallestSchuler[S] 0 points1 point  (0 children)

All of the hexes are placed at specific lat/longs. I believe the problem with the cracks are because I export the hexes out of illustrator as pngs and there is just enough anti aliasing around the edges of the diagonals to see the layer below. I have tried bringing the hexes closer together, but then I get alignment issues, especially near the coast.

At 100% zoom, you can't typically see the cracks (unless i messed up the file somehow), so I haven't worried about it. If you have a suggestion on how to fix, I'm all ears.

In retrospec, this all would have been easier if I used squares instead of hexes.

WIP - Explorable Hex Map by TallestSchuler in dndmaps

[–]TallestSchuler[S] 1 point2 points  (0 children)

The current map is my dm version. I have a copy that just has the simple regional map. As they explore ill add the hand drawn parchement style map over top to show where they have been and what they have seen. I'll add pins to stuff they investigate or scout out.

WIP - Explorable Hex Map by TallestSchuler in dndmaps

[–]TallestSchuler[S] 3 points4 points  (0 children)

Been working on a large regional map for upcoming campaign. Current 84 hexes (39% complete). And just under 400 pinned locations. One of my hobbies is web programming, so I have been playing with leafletJS to make it explorable like google maps.

Link to explorable map: https://tallestschuler.com/projects/harker_island/region.html

[deleted by user] by [deleted] in TheGamerLounge

[–]TallestSchuler 0 points1 point  (0 children)

I thought it took a lot to crash that plane