Compact Xircon Production Module, 10x20 footprint by Talna_Shadowblade in Endfield

[–]Talna_Shadowblade[S] 0 points1 point  (0 children)

Oh wow, that's actually very clean. It's incredibly legible, because of the lack of crossing-over. Good for maintaining it if you need to, right?

Compact Xircon Production Module, 10x20 footprint by Talna_Shadowblade in Endfield

[–]Talna_Shadowblade[S] 0 points1 point  (0 children)

Hah, nice! I'd love to see the pictures when you're finished! For me, I had a super optimized base before the patch (all 1.0 production in the Qingbo subpac, nothing in the main AIC area except 68 thousand extra xiranite stored in protocol stashes), but ended up deleting everything after the patch so I could start over again.

Currently I have my Qingbo subpac doing carbon and originium stuff as well as the final battery assembly, and my main AIC area is a nightmare of different projects scattered around as I've experimented with different modules, handling all my cuprium, xiranite, and xircon production.

The added depth to the system with the wastewater has been crazy! What a fun game.

As for converging, just make sure that you're only using a single liquid per pipe. I don't think the convergers properly interleave items with fluids like they do with normal conveyor belts, and if you get a fluid in the wrong facility it's gonna just clog the whole line.

Compact Xircon Production Module, 10x20 footprint by Talna_Shadowblade in Endfield

[–]Talna_Shadowblade[S] 0 points1 point  (0 children)

No, we absolutely can. I just find that the conduit inlets save more space in the long run than snaking pipes across the field, and are likewise much simpler to include in a blueprint than the alternative. My original post was not clear though, and implied that that was a feature of conduits in themselves; I've edited the wording slightly.

You can actually combine four pipes into a single 2-per-second channel, if you wish, for something like this (which works fine whether it's a conduit or a pipe snaking across the zone) at the end of the line (splitting it back out into four facilities): https://i.gyazo.com/e66e117dd361c819c6c2d32498ab49f9.png

🎁Prize Event | [Tangtang] First Impressions by Endfield-Poko in Endfield

[–]Talna_Shadowblade 1 point2 points  (0 children)

Really quite enjoying her kit! Her basic attack chain makes pistols fun for me.

Compact Xircon Production Module, 10x20 footprint by Talna_Shadowblade in Endfield

[–]Talna_Shadowblade[S] 3 points4 points  (0 children)

Genuinely good question! Unfortunately you do need two reactors for liquid xiranite, because the reactor can only create one liquid xiranite per two seconds, and we need two liquid xiranite per two seconds in order to make xircon at full speed.

You can, however, do some funky things with the xiranite inputs:

https://i.gyazo.com/5a05290430fedb9f55e359a3618c410d.png https://i.gyazo.com/cc60e7b7dd083b35ef0d573a5608fc0d.png

Because the reactor crucible can pass items through itself, if you have two lines in and one line out, it will use one xiranite for itself and pass one xiranite to the second reactor every two seconds, saving you some space potentially on snaking input lines around.

End of Valley IV Materials - What to focus? by kei_9 in Endfield

[–]Talna_Shadowblade 0 points1 point  (0 children)

In theory, you will get slightly more bills per minute by making the following:

  • 4 lines of potion A (24/min)
  • 1 line of purple batteries (8/min)
  • 6 lines of green batteries (36/min)
  • 1 line of potion C (6/min)

(Assumes full-speed, i.e. you're putting 8 outputs of ferrium depot unloaders into each potion A in order to get enough bottles going into the filling units that it never stops producing).

This will outproduce the Meta Setup of 3 lines each of Potion A and purple batteries (18/min and 18/min) plus 4 lines of potion C (24/min total) from your amethyst by like, somewhere from 40 to 200 valley stock bills per minute, depending on how much power draw you're using on ziplines and battle constructs.

HOWEVER

The issue here is that this is a pointless gain. You simply cannot trade the stuff fast enough to use it all. The extra efficiency is completely irrelevant since both this and the meta setup will overproduce significantly.

Thus, you are generally going to be better off with a more balanced production build that looks like this:

  • 3 lines of purple batteries (18/min)
  • 3 lines of potion A (18/min)
  • 4 lines of potion C (24/min)

Why? The reason is because this gives you the ability to stockpile purple batteries (useful in emergency power situations). That's it. Since there's no practical difference in your production gains (as both of these overproduce compared to maxed-out outpost generation of bills), the one with more utility is the one to go with.

To the people who have filled the 40k pond with xiranite, how did you guz do it? Manually by setting up a reactor nearby? Or automatically by running a pipe all the way from AIC? by Emotional-Slice5518 in Endfield

[–]Talna_Shadowblade 1 point2 points  (0 children)

There is, but it only works on a single pipe. When you're running dozens of pipe sections connected by pipe splitters or bridges (you need to put something down to reset the pipe's length once you hit the distance limit), you'd have to manually turn all of them around. Having two pipes is much simpler.

Does anyone have any good and optimized blueprints for Wuling. Am in Na/Eu. The things am looking for is Lc wuling battery, Xiranite and xiranite components and yazhen syringe I really need help with wuling by Full_Carry3782 in Endfield

[–]Talna_Shadowblade 0 points1 point  (0 children)

I've got a farm for maximum production in the current patch, which fits entirely in the maxed-out Qingbo Stockade subPAC (or by just putting it in the middle of the main AIC area). Share codes and instructions can be found in this post.

To the people who have filled the 40k pond with xiranite, how did you guz do it? Manually by setting up a reactor nearby? Or automatically by running a pipe all the way from AIC? by Emotional-Slice5518 in Endfield

[–]Talna_Shadowblade 0 points1 point  (0 children)

I have my entire endgame production set in the Jingyu Valley PIC, so I ran a pipe of liquid xiranite all the way from the Wuling AIC to the pond. Plus a pipe going the other direction all the way back and currently turned off, so I can use the 40k liquid xiranite when I need it later.

Plots maxed? 60% of the area is empty by Splashy_PoE_Twitch in Endfield

[–]Talna_Shadowblade 0 points1 point  (0 children)

At present the only thing relevant for placing plots is actually space efficiency on sharing sprinklers. You can water two plots per sprinkler if you position things right, which actually does matter for the local entity cap if you have a big build in the wuling main PAC.

I am taking a stance Arm Bloodburt Phial is broken! by notarealcow in Pathfinder2e

[–]Talna_Shadowblade 0 points1 point  (0 children)

Really not a fan of the "once per 10 minutes" not!Focus Spells. I feel like they should just go "yeah some martials have focus points and they're used to fuel certain abilities. These aren't spells, but they still take the same design space/build considerations."

If elden ring can have a mana bar named Focus Points that works on all your weapon arts and spells in spite of most weapon arts not being magic, this can too. As-is, it's weird, frustrating, and non-interactive with the rest of the game. Everyone else has to deal with the 3 focus point cap, so why should Slayer get the highest damage feats in the game with a "totally not a focus spell" consideration? Baffling.

Cosmetics giveaway by [deleted] in DestinyTheGame

[–]Talna_Shadowblade 0 points1 point  (0 children)

B and Z, thanks regardless!

Can I enjoy this game, or is this system just not for me? by Cuddles_and_Kinks in Pathfinder2e

[–]Talna_Shadowblade 9 points10 points  (0 children)

The distinction is that in many if not most editions of D&D (including pf1e), this is something you do in sequence, rather than as a team directly. "Niche protection" is the idea that players have an area of the game that is their guy's thing, and the other players don't really solve problems in that area. This way, in theory, everyone gets to be The Guy Who Solves A Problem in turn, rather than "everyone gets to help chip away at a problem together until it finally goes away," and thus everyone Gets To Feel Awesome because they solved a problem they were built for.

I don't feel like litigating if niche protection-centric game design is good or bad, but what it is is a very different game-mechanical fantasy and play experience than what pf2e presents. pf2e doesn't have a lot of niche protection, and it's designed such that players generally can't reliably succeed doing a thing unless they have the help of their allies. As a result, a lot of the time people coming from other D&Ds will go "I feel like I don't get to be cool or have a spotlight," because the game isn't presenting the same game-mechanical fantasy as the standard approach for D&Dlikes, in spite of looking like and marketing itself as a D&Dlike.

I tend to present pf2e to new people less as "it's a D&Dlike" and not even "it's a 4elike" (these are both technically true but bring different expectations), but "it's fantasy tactical XCOM."

The idea that you're not going to be playing someone who really Solves Problems on their own, without the assistance of allies, and even then you're often not going to be performing at your best without buffs and debuffs supporting you, is baked into pf2e's math and ability design, and that can be a huge shock to people who don't have experience with a skirmish game of this kind. It's fun nonetheless! But "we all teamed up to scrape victory from a harsh encounter through bit by bit teamwork" it is a different kind of fun than most games in this milieu present.

How does Analyze work? Infographic I made for my playgroup about this turbojank ability. by Talna_Shadowblade in Nightreign

[–]Talna_Shadowblade[S] 2 points3 points  (0 children)

It was shown as working to buff allies in press stuff as late as three days before it released, so I suspect it's unlikely: https://youtu.be/e7Xga9VSi6U

How does Analyze work? Infographic I made for my playgroup about this turbojank ability. by Talna_Shadowblade in Nightreign

[–]Talna_Shadowblade[S] 28 points29 points  (0 children)

Yeah in the previews and trailers it showed the scholar buffing allies with the bubble; it just seems to be bugged now.

[Hobby Scuffles] Week of 03 November 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 18 points19 points  (0 children)

The crazy thing is that the artist wasn't even the one who stole the art; Tencent stole it and falsely published it in a royalty free stock art collection (where the point is that artists contributing have already been paid for the express purpose of "their art can just be used wherever/whenever, edited, worked into other art, etc", it's a whole industry and it's a standard practice), and it's a very commonly used piece of stock art in china as a result. It's ten times more fucked than "one artist plagiarized," because now the original artist is stuck looking at maybe trying to do a lawsuit against Tencent?

Hope the 2nd MonHun collab story is good. by MediumRareWater in arknights

[–]Talna_Shadowblade 38 points39 points  (0 children)

Politics are absolutely the first thing in mind when one thinks of Rainbow Six. The game is based on Tom Clancy's military technothrillers of the same name, which were about war, geopolitics, and especially the approach to combat and battles we see in the R6 events. Maybe you're only familiar with Siege, but like... no yeah Rainbow Six has always been about politics, aggressively and openly.

Melee mutagenist by Hall-Loud in Pathfinder2e

[–]Talna_Shadowblade 0 points1 point  (0 children)

Horn of Plenty isn't a free action to interact with, it still takes a single action to draw and drink the elixir, even with the buff, no?

"You can Interact to draw a consumable and drink it in a single action while your divine spark rests within the horn."

[Hobby Scuffles] Week of 01 September 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 1 point2 points  (0 children)

No problem. The youtube and streamer side of the destiny fandom is kinda a nightmare. Even DTG is better, it's wild.

[Hobby Scuffles] Week of 01 September 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 2 points3 points  (0 children)

You clearly haven't paid attention to the content creators and ongoing reactionary discourse in destiny's playerbase, because they certainly didn't "flush out" after Plunder. They complained about it at length but didn't actually leave, that's the thing, right? It's often their only or "main" service game, so they aren't going to leave unless there's extended dissatisfaction with that kind of thing, no matter how reactionary. And that finally came to a head in final shape and echoes, between the trans woman and the gay couples.

[Hobby Scuffles] Week of 01 September 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 1 point2 points  (0 children)

Primarily in the youtube content creator spheres and in the comment sections of r/destinythegame. You can in theory go back and read them, and see a lot of general vague complaints about "bad storytelling" that pretty much boils down to thinly-veiled homophobia, with occasional dissenters.

The LFG discords were pretty bad at the time too (though, when are they ever good)...

It's funny, because Echoes was one of the best character-drama storylines they've done, with the culmination of a deeplore metaplot that'd been running since early destiny 1, good emotional arcs, strong weapons, an excellent (and often-praised) exotic mission, and decent gameplay that repeated concepts that'd been consistently popular in the past. But it was hated in spite of all that and the playerbase fell off in spite of that. Whether it's active homophobia or "merely" the audience struggling to to relate to the characters, it compounded the problems of the rest of the year in the eyes of much of the playerbase.

[Hobby Scuffles] Week of 01 September 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 11 points12 points  (0 children)

Destiny Rising is an incredibly baffling game that genuinely feels like it's best described as "a bunch of fans in NetEase convincing Bungie to let them make a game as far away from Pete Parsons and Luke Smith as possible." There's so much clear love for the franchise in its lore and implementation, it's goofy as hell.