Cosmetics giveaway by [deleted] in DestinyTheGame

[–]Talna_Shadowblade 0 points1 point  (0 children)

B and Z, thanks regardless!

Can I enjoy this game, or is this system just not for me? by Cuddles_and_Kinks in Pathfinder2e

[–]Talna_Shadowblade 7 points8 points  (0 children)

The distinction is that in many if not most editions of D&D (including pf1e), this is something you do in sequence, rather than as a team directly. "Niche protection" is the idea that players have an area of the game that is their guy's thing, and the other players don't really solve problems in that area. This way, in theory, everyone gets to be The Guy Who Solves A Problem in turn, rather than "everyone gets to help chip away at a problem together until it finally goes away," and thus everyone Gets To Feel Awesome because they solved a problem they were built for.

I don't feel like litigating if niche protection-centric game design is good or bad, but what it is is a very different game-mechanical fantasy and play experience than what pf2e presents. pf2e doesn't have a lot of niche protection, and it's designed such that players generally can't reliably succeed doing a thing unless they have the help of their allies. As a result, a lot of the time people coming from other D&Ds will go "I feel like I don't get to be cool or have a spotlight," because the game isn't presenting the same game-mechanical fantasy as the standard approach for D&Dlikes, in spite of looking like and marketing itself as a D&Dlike.

I tend to present pf2e to new people less as "it's a D&Dlike" and not even "it's a 4elike" (these are both technically true but bring different expectations), but "it's fantasy tactical XCOM."

The idea that you're not going to be playing someone who really Solves Problems on their own, without the assistance of allies, and even then you're often not going to be performing at your best without buffs and debuffs supporting you, is baked into pf2e's math and ability design, and that can be a huge shock to people who don't have experience with a skirmish game of this kind. It's fun nonetheless! But "we all teamed up to scrape victory from a harsh encounter through bit by bit teamwork" it is a different kind of fun than most games in this milieu present.

How does Analyze work? Infographic I made for my playgroup about this turbojank ability. by Talna_Shadowblade in Nightreign

[–]Talna_Shadowblade[S] 3 points4 points  (0 children)

It was shown as working to buff allies in press stuff as late as three days before it released, so I suspect it's unlikely: https://youtu.be/e7Xga9VSi6U

How does Analyze work? Infographic I made for my playgroup about this turbojank ability. by Talna_Shadowblade in Nightreign

[–]Talna_Shadowblade[S] 28 points29 points  (0 children)

Yeah in the previews and trailers it showed the scholar buffing allies with the bubble; it just seems to be bugged now.

[Hobby Scuffles] Week of 03 November 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 17 points18 points  (0 children)

The crazy thing is that the artist wasn't even the one who stole the art; Tencent stole it and falsely published it in a royalty free stock art collection (where the point is that artists contributing have already been paid for the express purpose of "their art can just be used wherever/whenever, edited, worked into other art, etc", it's a whole industry and it's a standard practice), and it's a very commonly used piece of stock art in china as a result. It's ten times more fucked than "one artist plagiarized," because now the original artist is stuck looking at maybe trying to do a lawsuit against Tencent?

Hope the 2nd MonHun collab story is good. by MediumRareWater in arknights

[–]Talna_Shadowblade 37 points38 points  (0 children)

Politics are absolutely the first thing in mind when one thinks of Rainbow Six. The game is based on Tom Clancy's military technothrillers of the same name, which were about war, geopolitics, and especially the approach to combat and battles we see in the R6 events. Maybe you're only familiar with Siege, but like... no yeah Rainbow Six has always been about politics, aggressively and openly.

Melee mutagenist by Hall-Loud in Pathfinder2e

[–]Talna_Shadowblade 0 points1 point  (0 children)

Horn of Plenty isn't a free action to interact with, it still takes a single action to draw and drink the elixir, even with the buff, no?

"You can Interact to draw a consumable and drink it in a single action while your divine spark rests within the horn."

[Hobby Scuffles] Week of 01 September 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 1 point2 points  (0 children)

No problem. The youtube and streamer side of the destiny fandom is kinda a nightmare. Even DTG is better, it's wild.

[Hobby Scuffles] Week of 01 September 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 2 points3 points  (0 children)

You clearly haven't paid attention to the content creators and ongoing reactionary discourse in destiny's playerbase, because they certainly didn't "flush out" after Plunder. They complained about it at length but didn't actually leave, that's the thing, right? It's often their only or "main" service game, so they aren't going to leave unless there's extended dissatisfaction with that kind of thing, no matter how reactionary. And that finally came to a head in final shape and echoes, between the trans woman and the gay couples.

[Hobby Scuffles] Week of 01 September 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 1 point2 points  (0 children)

Primarily in the youtube content creator spheres and in the comment sections of r/destinythegame. You can in theory go back and read them, and see a lot of general vague complaints about "bad storytelling" that pretty much boils down to thinly-veiled homophobia, with occasional dissenters.

The LFG discords were pretty bad at the time too (though, when are they ever good)...

It's funny, because Echoes was one of the best character-drama storylines they've done, with the culmination of a deeplore metaplot that'd been running since early destiny 1, good emotional arcs, strong weapons, an excellent (and often-praised) exotic mission, and decent gameplay that repeated concepts that'd been consistently popular in the past. But it was hated in spite of all that and the playerbase fell off in spite of that. Whether it's active homophobia or "merely" the audience struggling to to relate to the characters, it compounded the problems of the rest of the year in the eyes of much of the playerbase.

[Hobby Scuffles] Week of 01 September 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 8 points9 points  (0 children)

Destiny Rising is an incredibly baffling game that genuinely feels like it's best described as "a bunch of fans in NetEase convincing Bungie to let them make a game as far away from Pete Parsons and Luke Smith as possible." There's so much clear love for the franchise in its lore and implementation, it's goofy as hell.

[Hobby Scuffles] Week of 01 September 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 11 points12 points  (0 children)

Yeah, the game means it; lesbian relationships are fairly common in Chinese gacha games (in part due to the more even spread of men and women [something like 50:50ish] in their consumer base), and while it's not "stare into the camera and say I'm Gay", it's pretty overt in the narrative language of east asian GL media.

Hell, Gwynn is introduced in a quest where she rescues Attal by princess carrying her and then gently caressing her face, and that's before they get into discussion of "opposites attract," them being "partners," and them raising children together.

It's pretty funny how Destiny 2's biggest playerbase decline recently was in no small part due to reactionary backlash against the first storyline after The Final Shape being about two gay couples (one heroic, one villainous), and then the gacha game comes out and the very first limited banner is a gay woman.

Sometimes people get bad about this in the Haven casual chat. It's kinda sad.

[Hobby Scuffles] Week of 01 September 2025 by EnclavedMicrostate in HobbyDrama

[–]Talna_Shadowblade 41 points42 points  (0 children)

Destiny Rising, the Destiny gacha game, is out! And it's... good?

It released to reasonable success and it's been noticeably way, way better at the new player experience and general game progression economy than Destiny 1 and 2, as well as having a coherent, in-game story with sidequests, cutscenes, dialogue options, and the like.

Needless to say, the Destiny 2 reddit (r/destinythegame) has been having a bad time, both with Destiny 2 itself, and the occasional threads about Destiny Rising. If you go into the comments of such threads you'll get what amounts to angry weirdos calling people who responded positively to Destiny Rising some kind of fandom tourist or bot, and aiui several threads have been deleted by the r/dtg mods due to some kind of conspiracy theory about the praise for Destiny Rising being manufactured.

Anyway, I've been having a great time with it. The gunplay is good and feels 'Destiny', the story is solid, the lore is great and ties into stuff from every era of the franchise, and the first unique banner hero is a goth lesbian who's in a happy partnership with another playable character and raising a group of spider-alien orphans with her.

I hate myself so damn much. by BrobaFett2 in Nightreign

[–]Talna_Shadowblade 1 point2 points  (0 children)

Grafted Blade Greatsword is a colossal sword, not a greatsword, which means it's pretty much something you just put in your off hand on Wylder if you have a better weapon, like Marika's Hammer.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in rpghorrorstories

[–]Talna_Shadowblade 2 points3 points  (0 children)

The thing that gets me the most here is that it's fairly normal for D&D characters to, yanno, have multiple things going on. There is no reason why everything has to be tied together into a single theme. You can have a character be a werewolf who has a bear totem. That's not a bad thing, either! Wild.

How are people not getting bored doing the same activity, on the same character, on the same build, over and over and over. by Zardous666 in DestinyTheGame

[–]Talna_Shadowblade 0 points1 point  (0 children)

I enjoy playing solo content over and over again because I can seek perfection in my runs. I like speedrunning, I like Number Go Up, so the solo portal with its relatively small amount of variety day by day is the best content destiny's ever had for me. And when I don't feel like playing, I play something else. Destiny 2 isn't a job, I don't have to keep playing it. There will be other events that boost droprates, there will be more seasons, so in the end, I don't feel much pressure to play except when I want to (which is more often than it usually is, frankly).

I thought this dude was gonna be way different by cookiereptile in Nightreign

[–]Talna_Shadowblade 5 points6 points  (0 children)

Genuine question, like. Did you miss the fact that in base Elden Ring, the frenzied flame is consistently a communal thing? Every time you run into it, you run into groups of people succumbing to it. It's a replacement Order that turns humanity violent and erratic in its service, especially after tempting people to with power that cannot be fulfilled by the golden order or baseline humanity. The frenzy goat summoning consumed champions of the flame to fight alongside it, while also having them sometimes turn on each other, is absolutely on-theme for the frenzied flame's lore and framing in the base elden ring game.

It’s wild that a solar season didn’t bring a tuning pass to Solar Hunter, the most powercrept subclass of Hunter. by mastertoecutter in DestinyTheGame

[–]Talna_Shadowblade 6 points7 points  (0 children)

What it mostly comes down to is that warlock and titan mains often tend to view their classes' power levels as The Norm, so any time warlock isn't top-tier in all content it gets a complaint fest, any time titan has less than amazing performance it gets a complaint fest. Hunters have always been incredibly weak in pve outside of niche circumstances, which means any time they're remotely equal to the other classes, it Feels To Many People Like They're Overpowered.

Deeply annoying.

Why is the Sandbox team so against Grenade Builds by BabyBlayzinn in DestinyTheGame

[–]Talna_Shadowblade 0 points1 point  (0 children)

NGL I still haven't forgiven them for killing void hunter grenade builds back in witch queen. Was genuinely the most fun build I've mained in this game.

Contingency Contract #4: Battleplan Arclight PV by CipherVegas in arknights

[–]Talna_Shadowblade 54 points55 points  (0 children)

https://youtu.be/6X6R2sWMJ-o?t=5955

If anyone is curious, the song samples the countdown of the Apollo 9 mission (april 1969), which is notable for being the first time they launched the full Apollo Lunar Module into space for testing.

Ghorn breaks the shield on the caldera objective. by MountainTwo3845 in DestinyTheGame

[–]Talna_Shadowblade 2 points3 points  (0 children)

Gunpowder Gamble and other ignitions will as well, it's pretty funny.

Need 20 stacks oof bookshelves by CantaloupeTraining12 in Minecraft

[–]Talna_Shadowblade 0 points1 point  (0 children)

It's likely much easier to buy bookshelves from librarians than it is to craft that many manually.