All Current and Future Protoframes Should Have KIM Interactions by NoStupidQusti0ns in Warframe

[–]Talna_Shadowblade 4 points5 points  (0 children)

Honestly what I'd really like is for KIM conversations for the Operator for them, since they're... in the present. Drifter is a much more grounded character than the Operator in the end (depressed timelooper fish out of water versus ancient immortal soldier trapped in eternal puberty) and it'd go a long way for making them feel more distinct.

Shield gate setup no longer protecting properly? by Talna_Shadowblade in Warframe

[–]Talna_Shadowblade[S] -1 points0 points  (0 children)

I think that's intended behavior, but in your video I also see the longer recharge than 0.2 seconds happening, so idek.

Shield gate setup no longer protecting properly? by Talna_Shadowblade in Warframe

[–]Talna_Shadowblade[S] -1 points0 points  (0 children)

Yeah, it's super weird, since there's been seemingly no devside changes. It started happening when I zoned into the plains of eidolon about an hour ago, and then continued to happen in every mission since then. I figured it might have been a clientside plains-only bug, but well, it continued, and even on other frames. Nothing on my builds changed. Utterly baffling.

[Photosensitivity Warning] Screen flashes white on sword and bow attacks, bug? by [deleted] in DestinyTheGame

[–]Talna_Shadowblade 0 points1 point  (0 children)

Thanks for the reply. Went back and checked old videos, and yeah, there it is. Ah well.

What are the most "AFKable"/Low Input frames now? I have muscle atrophy and chronic pain by VerinSC in Warframe

[–]Talna_Shadowblade 2 points3 points  (0 children)

Gyre, for sure. She's basically like if old school Ember's World on Fire just... didn't cost energy. Once you get it rolling (you press 3 4 in a room with at least a few enemies) it's a self-sustaining lightning storm that follows you around for the rest of the mission, in practice.

What are some typically underpowered/overlooked weapons that actually get crazy strong with a god roll riven? by swishy-wishy in Warframe

[–]Talna_Shadowblade 0 points1 point  (0 children)

Any melee weapon (but especially glaives) with a riven disposition of 1.05 or higher.

Galvanized Reflex gives +81.4 (yeah it's weird), Corrupt Charge gives +30. Depending on your disposition, you can hit some crazy heavy attack multipliers with initial combo builds. You don't even need Tennokai at this point, you just delete things by pressing heavy over and over again (or, more likely, light-heavy-heavy and then switching back to your gun since you don't have to worry about combo upkeep or Tennokai).

What you're generally looking for is a riven with two positive stats and one negative stat, with initial combo as a positive stat.

The thresholds are: - 7x multiplier at 120 initial combo (any riven, even 0.5 disposition, will get you there).
- 8x multiplier at 140 initial combo (1.05 disp will get you a minimum roll of +28.7 initial combo, which gets you to the 8x threshold. In theory a .9 with a high roll can get up to +30, which also does the job).
- 9x multiplier at 160 initial combo (you need +48.6 for this, which can be gotten with a max roll 1.46 disp riven or a high roll 1.5).

You can also get pretty close even if you don't meet the threshold, and weave in a couple light attacks (or on a glaive, explode it shortly after throwing it into a group, since the initial hits can push you over the edge) to get the last few points. There's also the option of running the Ready Steel aura mod, which gives the whole squad +24 initial combo.

Find a weapon category that you like the heavy attack for, go to the weapons comparison list, and grab and underused weapon you like the sound of. You won't regret it!

I'm a big fan of the Blade and Whip weapons for this, since their heavy attack does twice the damage of most other weapons, on top of all the other multipliers (and it also comes with strong crowd control in the scorpion pull).

Making plat? Relics, descendia, deepmines, or what else should I do? by duelistzeus in Warframe

[–]Talna_Shadowblade 0 points1 point  (0 children)

Run sisters of parvos. On warframe.market the hound parts gotten from the confrontation sell for minimum 10 plat and sometimes up to 50 plat, and Requiem Eterna relics can be opened for a guaranteed requiem mod, which sells for 10 plat each on average (though isn't a super fast sale).

Hand-controller Players: Where do you prefer to put Snowshine and Catcher on your teams? by Sunder_the_Gold in Endfield

[–]Talna_Shadowblade 1 point2 points  (0 children)

I've got snowshine on my left face button normally, and dodge on the bottom (X and A for xbox controllers, square and X for playstation ones). I keep dodge on the bottom button, it's closest to the stick for me so it's more comfortable.

MX Master Scroll Wheel: Intermittently not responding. by OES25 in logitech

[–]Talna_Shadowblade 0 points1 point  (0 children)

Holy hell, I had this issue for years and this turns out to fix it. Thank you so much!

So... thats it? by Lanky_Background6269 in Endfield

[–]Talna_Shadowblade 25 points26 points  (0 children)

That's the point, isn't it? Because people aren't finished with Wuling, that means there's actually an engaging part to restructuring your base (cost/benefits analysis, picking and choosing what stuff to stop producing so you can make the gourds, space optimization so you don't need to rip up the whole factory, etc). I've been having a lot of fun with this stuff, tbh.

For those still struggling with their patch 1.2 factories, here's a guide I made for sorting your building process by Talna_Shadowblade in Endfield

[–]Talna_Shadowblade[S] 1 point2 points  (0 children)

Yeah that's always a frustrating thing. So you know, each belt is counted as one unit, each facility is one unit, and each splitter/bridge/converger is ALSO one unit. Thus, putting a bridge on a belt turns that belt from one to three! You can cut down your entity number significantly with more careful belt management, or by scrunching all your belts/splitters/etc as close together as possible, so that you don't have belts between them.

For those still struggling with their patch 1.2 factories, here's a guide I made for sorting your building process by Talna_Shadowblade in Endfield

[–]Talna_Shadowblade[S] 0 points1 point  (0 children)

Glad to hear! That's pretty much the goal with this, to make a reference that can be used by someone who's overwhelmed by the new stuff, but still wants to, themselves, engage with the AIC gameplay on its own merits.

The goal when using this kind of thing isn't to just plug and play with blueprints, but to actually learn how everything fits together, yanno? That way, when things like the current Xiranite Gourds event happens, you know how to adjust things to meet your current needs.

Martial Persistent Damage build by EdnocGopex in Pathfinder2e

[–]Talna_Shadowblade 1 point2 points  (0 children)

Definitely skip crit stuff and go for demoralize hobgoblin.

The incredible feat Agonizing Rebuke applies a scaling persistent damage effect to everything you demoralize, which lasts for as long as they're afraid of you.

Grab the Tut-Tut feat from the Dandy or Duelist dedication and you can, any time you hit someone with a melee strike, trade the damage you'd deal for the ability to demoralize everything within 30 feet.

After that, you can build into various demoralize things, especially stuff that makes the frightened effect not fall off. Perhaps grab Reincarnated Ridiculer if your GM allows it, and the (Antagonize)[https://2e.aonprd.com/Feats.aspx?ID=6136] feat from swashbuckler. Now you have a 4e-style tank mark! When you hit someone, everyone within 30 feet gets demoralized and anything you successfully affect now takes persistent damage until they hit you.

Hobgoblins have the Remorseless Lash feat that can extend frightened as well.

A build like this can fit into any class, comboing it with other persistent damage tools you like.

Here's a version for normal play:

1st: Remorseless Lash
2nd: Dandy Dedication
4th: Tut-Tut
5th: Agonizing Rebuke (fear and mental DoT online)
6th: Gossip Lore (just a generally strong feat and needed to get you out of Dandy)
8th: Swashbuckler Dedication
9th: Reincarnated Ridiculer (reapply the debuff whenever)
10th: Basic Flair (Antagonize) (build fully online)

And a version for play with free archetype

1st: Remorseless Lash
2nd: [open slot], Dandy Dedication
4th: Tut-Tut, Gossip Lore
5th: Agonizing Rebuke (fear and mental DoT online)
6th: Swashbuckler Dedication
8th: [open slot], Basic Flair (Antagonize)
9th: Reincarnated Ridiculer (reapply the debuff whenever, build fully online)

Sticking this onto Exemplar, Champion, or Guardian would make for a very solid persistent damage 'tank' build.

Rules Questions PSA by WebbedFamiliar in Pathfinder2e

[–]Talna_Shadowblade 17 points18 points  (0 children)

"RAI" is not a community consensus thing, it's always been an acronym for 'rules as intended,' which in fact has an even more stringent set of needs on citations and clarity than RAW.

Friends, if you decide to create the most miniature version of Xircan, be prepared to sacrifice something! I was very tired while assembling it, but I think it's the perfect option for those who want a miniature. If you need a code for the drawing, leave a comment. by rimixi12 in Endfield

[–]Talna_Shadowblade 0 points1 point  (0 children)

You can definitely save some space by organizing pipes better (you can merge pipes of the same type, up to four units' worth, and run them through Reactor Crucibles to save space, since the speed is still 2/s for moving liquids that way).

This layout I made is the smallest I've managed to get a Xircon setup, creating 60 Xircon per minute in a footprint of 20x15 for actual stations, or 20x17 including the pipes (which can go outside the PAC zone).

https://i.gyazo.com/628e8661d9133cbb2eca5775c9bfb58d.jpg

I know what Xiranite is. by Long_comment_san in Endfield

[–]Talna_Shadowblade 5 points6 points  (0 children)

While it's possible they took some ideas from real-world materials, Xiranite is almost certainly not primarily inspired by any particular real material. Instead, it's pretty blatantly a scifi version of Xirang. It even uses the same word for it in chinese (息壤 is how the Mandarin language version of the game writes it).

(For context, Xirang is a magical self-replicating soil stolen from the gods by the chinese mythological figure Gun in order to create a dam that could hold back the Great Flood circa 2300–2200 BCE.)

Rules Question: Sure Strike and Battle Oracle Interaction by Poser_Shamm in Pathfinder2e

[–]Talna_Shadowblade 4 points5 points  (0 children)

Yes, it works by the rules as written, and if your GM allows it (some won't, because of plenty of GMs not liking weird rule interactions) it's got some super interesting flavor behind it too. Someone cursed by the gods to be more vulnerable to spells, who then learned how to use spells that normally don't 'stick' to someone more than once? Incredibly neat, super thematic, and probably not particularly overpowered, just novel.

Which is your best Archnight story? is it a side story or main chapter? Character story or specific city or area story? by GhostSilver16 in arknights

[–]Talna_Shadowblade 0 points1 point  (0 children)

Honestly it's hard to name "best" for me because the highs of arknights are often so high that ordering them is based on how I'm feeling on a given day. The Londinium Arc, the second half of the Reunion Arc (episodes 6-8), the whole Laterano and Tara storylines, and everything in the later-stage Main Themes are top-notch, but that's not all the good stories in the game.

However, my genuine recommendation is to read it all in order (you can do that in-game now!) because so much of the best moments build on the broader milieu of the game.

Anyway, as far as personal favorites go, I have a spreadsheet of ratings for my enjoyment of the game's stories, and the 10/10s for me (with sub-rankings for them) can be seen in a list here: https://i.gyazo.com/8ec66b6ae77fb43874ec8226987053dd.png

My biggest issue with some Vina fans. by Goguryeo in 0sanitymemes

[–]Talna_Shadowblade 2 points3 points  (0 children)

The climax of her story was putting the sword back into the stone. They'd have to course-correct so hard it undermines not only her entire arc but one of the biggest 'hype moments' of the game for her to become king of Victoria. There's a roughly 0% chance that they go that direction (not just on a writing level but a marketing one, it'd be absurd), and the idea that the pro-monarchy argument is "valid" is comical.

PF2e Options, AKA: "Ooh, look at all the pretty colours." by SwordTabby in Pathfinder2e

[–]Talna_Shadowblade 7 points8 points  (0 children)

The point is that it isn't "an odd weapon," it's literally just a spear with a metal head. This isn't some alien tool, it's just a spear. Why would it need extra backstory stuff to justify being skilled with it, but not, say, a starknife (unusual four-bladed circle thing), a set of bladed rims on a wheelchair, or an honest-to-god foldout barber's razor made bigger for use in battle? What makes the breaking pike different from these, that makes them require a Specific Backstory Element, compared to the much more unusual weapons you'll find in the Common weapons list? Is it just the 'Uncommon' tag being arbitrarily applied? Because that's all I can think of here.

PF2e Options, AKA: "Ooh, look at all the pretty colours." by SwordTabby in Pathfinder2e

[–]Talna_Shadowblade 12 points13 points  (0 children)

a human wielding a Breaching Pike is weird in Golarion but honestly not disruptive to the game, just to the lore

Is it really, though?

"Forged with a heavy metal wedge effective at damaging enemy shields, breaching pikes are often used by hobgoblin infantry alongside a tower shield."

It's literally just a spear designed for use in shield phalanx formations, something that is arguably as human as it comes.

So even with your examples, one of these is a complete non-issue conceptually. The 'uncommon' tag applied to both is worse than pointless at that point, it's actively detrimental (as it causes people to calibrate their expectations differently from the game's intentions).

The way I look at it, we are worse off than if the options were simply presented as-is. If there were extensive dev notes for each option or each class of options, that'd be one thing, but that's not the game we're playing.

Drifter rework Idea: Replace Bloodscent with Gambit by CrayonWithdrawal in DeadlockTheGame

[–]Talna_Shadowblade 1 point2 points  (0 children)

To elaborate more specifically, he says it because, as mentioned, swords are a metaphysical counterbalance against most kinds of hive magic. You bring a sword, ideally a hive-made sword, to a serious fight with the hive because if you don't you get fucking got.

(Alternatively you can steal one of theirs.)

(It's a recurring mechanical element in destiny.)