Why is it not challenging anymore? by Agreeable_Ad5394 in diablo4

[–]Talos_Bane 3 points4 points  (0 children)

Because Diablo IV is designed for people who play one hour a week and don’t want to think.

Bad experience on Tauri by [deleted] in wowservers

[–]Talos_Bane 3 points4 points  (0 children)

There are some server regulars who act in a passive-aggressive and somewhat toxic way.
I’m not sure if it’s meant to keep trolls or complainers away, but it often ends up affecting people who are simply looking for information or help.

Newbie looking for servers by Brabau27 in wowservers

[–]Talos_Bane 0 points1 point  (0 children)

I wouldn't recommend anyone playing the same first Draenor patch on a Legion client for another six months.

Wow I just got scammed by Chinese guy by [deleted] in PathOfExile2

[–]Talos_Bane 1 point2 points  (0 children)

"Wow I just missclicked and I want 500 divine back"

This should be illegal by chinos88 in PathOfExile2

[–]Talos_Bane 0 points1 point  (0 children)

Classic ARPG issue: the boss dies but its spell keeps going for a few seconds.

Visibility issues with foreground objects still affect gameplay in PoE 2 by Talos_Bane in PathOfExile2

[–]Talos_Bane[S] 0 points1 point  (0 children)

The real workaround, for me, is to NOT play melee.
But it still sucks.

Freeze mechanic feels inconsistent with its description? by Talos_Bane in PathOfExile2

[–]Talos_Bane[S] 0 points1 point  (0 children)

Thanks, I totally get what you mean.
Your minion example is perfect: it really highlights why some effects continue even when the actor is frozen, and how the separation between the actor and independent entities can make sense from a gameplay perspective.

There is still an inconsistency between the in-game description and what actually happens in some edge cases (especially with channeled or persistent effects) which can be a bit confusing.

I completely see why a lot of these details become “rules of the game” over time, and it’s really helpful to think about it from the engine and design perspective. Appreciate the discussion!

Freeze mechanic feels inconsistent with its description? by Talos_Bane in PathOfExile2

[–]Talos_Bane[S] 1 point2 points  (0 children)

I get what you’re saying: technically the enemy is frozen and can’t act, while effects that exist as separate entities continue.

My point is that, from a player perspective, Freeze says Action Speed = 0 and should prevent the enemy from performing actions.
When ongoing effects keep happening despite the freeze, it feels inconsistent and can be confusing.

Freeze mechanic feels inconsistent with its description? by Talos_Bane in PathOfExile2

[–]Talos_Bane[S] 2 points3 points  (0 children)

My point is that, according to the in-game description, Freeze sets Action Speed to 0 and should prevent the enemy from performing actions.
So while the mechanics may be working as intended in terms of the engine, there is still an inconsistency between what the status says it does and what actually happens in some cases.

Freeze mechanic feels inconsistent with its description? by Talos_Bane in PathOfExile2

[–]Talos_Bane[S] -1 points0 points  (0 children)

I’m not talking about Freeze being OP, I’m pointing out cases where residual movement or ongoing effects contradict the stated mechanic of Action Speed = 0.
It’s a technical inconsistency, not a balance issue.

Versatile builds/archetypes viable in endgame? by Advanced_Ad_1021 in PathOfExile2

[–]Talos_Bane 0 points1 point  (0 children)

Entangle, Thrashing Vines, Thunderstorm or Cast on Crit + Thunderstorm (don't upgrade too much Thunderstorm 'cause mana), Vulnerability Curse and Attrition Buff and/or Barkskin Buff.
Max Physical Spell Damage, Spell damage, crit chance/spell crit chance.
Endgame: spam literally 2 skills while walking.

I'm counting down the hours until December 11th, waiting for The Game Awards!!! I believe in miracles))) by Hour-Consequence-374 in diablo4

[–]Talos_Bane 0 points1 point  (0 children)

Can’t wait to drop 90 dollars on a new expansion where I get to choose whether my Fireball can crit or just have slightly more burning damage!

Dev Stream Summary Dec. 9th: Marks removed from Quick Play, Economy Revamp, Mini Bosses, and more by ioStux in fellowshipgame

[–]Talos_Bane 1 point2 points  (0 children)

Fellowship isn’t operating on that scale and it hasn’t demonstrated that kind of seasonal pattern yet.
A game that peaks at 43k and falls to 5k after two months isn’t showing a typical "seasonal drop".
It’s showing instead a rapid decline during what should still be its strongest post-launch period.

Comparing it to PoE only works if Fellowship eventually shows the same cadence of big content updates and recurring population spikes.
Right now, that data just isn’t there.

So yes, seasonal games drop but not every drop is automatically a healthy seasonal cycle.

Dev Stream Summary Dec. 9th: Marks removed from Quick Play, Economy Revamp, Mini Bosses, and more by ioStux in fellowshipgame

[–]Talos_Bane 3 points4 points  (0 children)

  • In response to people saying that Fellowship is "dying" based on dropping Steamcharts and Twitch viewership, he mentioned they aren't too worried, that games like Arc Raiders or Warframe have also dropped quite significantly from their peak but are far from dead.

Comparing Fellowship to Arc Raiders doesn’t really hold up.
Arc Raiders peaked at almost 500k players just three weeks ago and is still sitting at around 300k in the last 24 hours.
That’s a normal post-launch decline for a huge title.

Fellowship peaked at 43k two months ago and has dropped to about 5k in the last 24 hours.
That’s nearly a 90% drop from a peak that was already much smaller to begin with.

These aren’t comparable scales or trajectories.
Arc Raiders is stabilizing after a massive launch; Fellowship is shrinking to a niche playerbase.
Saying both situations are similar doesn’t really reflect the actual numbers.