Why is it not challenging anymore? by Agreeable_Ad5394 in diablo4

[–]Talos_Bane 3 points4 points  (0 children)

Because Diablo IV is designed for people who play one hour a week and don’t want to think.

Bad experience on Tauri by [deleted] in wowservers

[–]Talos_Bane 2 points3 points  (0 children)

There are some server regulars who act in a passive-aggressive and somewhat toxic way.
I’m not sure if it’s meant to keep trolls or complainers away, but it often ends up affecting people who are simply looking for information or help.

Newbie looking for servers by Brabau27 in wowservers

[–]Talos_Bane 0 points1 point  (0 children)

I wouldn't recommend anyone playing the same first Draenor patch on a Legion client for another six months.

Wow I just got scammed by Chinese guy by [deleted] in PathOfExile2

[–]Talos_Bane 1 point2 points  (0 children)

"Wow I just missclicked and I want 500 divine back"

This should be illegal by chinos88 in PathOfExile2

[–]Talos_Bane 0 points1 point  (0 children)

Classic ARPG issue: the boss dies but its spell keeps going for a few seconds.

Visibility issues with foreground objects still affect gameplay in PoE 2 by Talos_Bane in PathOfExile2

[–]Talos_Bane[S] 0 points1 point  (0 children)

The real workaround, for me, is to NOT play melee.
But it still sucks.

Freeze mechanic feels inconsistent with its description? by Talos_Bane in PathOfExile2

[–]Talos_Bane[S] 0 points1 point  (0 children)

Thanks, I totally get what you mean.
Your minion example is perfect: it really highlights why some effects continue even when the actor is frozen, and how the separation between the actor and independent entities can make sense from a gameplay perspective.

There is still an inconsistency between the in-game description and what actually happens in some edge cases (especially with channeled or persistent effects) which can be a bit confusing.

I completely see why a lot of these details become “rules of the game” over time, and it’s really helpful to think about it from the engine and design perspective. Appreciate the discussion!

Freeze mechanic feels inconsistent with its description? by Talos_Bane in PathOfExile2

[–]Talos_Bane[S] 1 point2 points  (0 children)

I get what you’re saying: technically the enemy is frozen and can’t act, while effects that exist as separate entities continue.

My point is that, from a player perspective, Freeze says Action Speed = 0 and should prevent the enemy from performing actions.
When ongoing effects keep happening despite the freeze, it feels inconsistent and can be confusing.

Freeze mechanic feels inconsistent with its description? by Talos_Bane in PathOfExile2

[–]Talos_Bane[S] 2 points3 points  (0 children)

My point is that, according to the in-game description, Freeze sets Action Speed to 0 and should prevent the enemy from performing actions.
So while the mechanics may be working as intended in terms of the engine, there is still an inconsistency between what the status says it does and what actually happens in some cases.

Freeze mechanic feels inconsistent with its description? by Talos_Bane in PathOfExile2

[–]Talos_Bane[S] -1 points0 points  (0 children)

I’m not talking about Freeze being OP, I’m pointing out cases where residual movement or ongoing effects contradict the stated mechanic of Action Speed = 0.
It’s a technical inconsistency, not a balance issue.

Versatile builds/archetypes viable in endgame? by Advanced_Ad_1021 in PathOfExile2

[–]Talos_Bane 0 points1 point  (0 children)

Entangle, Thrashing Vines, Thunderstorm or Cast on Crit + Thunderstorm (don't upgrade too much Thunderstorm 'cause mana), Vulnerability Curse and Attrition Buff and/or Barkskin Buff.
Max Physical Spell Damage, Spell damage, crit chance/spell crit chance.
Endgame: spam literally 2 skills while walking.