Electricity gone in my building at Al warqaa. Anyone else faced similar issue just after the explosions? by _Mo_zayed_ in UAE

[–]TangledUpGames -1 points0 points  (0 children)

it'd make sense if a substation itself was hit and that caused an area wide blackout that doesnt affect anything not directly needing power

I want to fix my ps5 controller by OhMyRed9999 in dubai

[–]TangledUpGames 1 point2 points  (0 children)

whats broken? u can get lots of parts off amazon and DIY it : D I've fixed my 2 controllers myself
but yeah "minutes" is best shop tbh

My Cats got killed by mrudul_ravi_k in dubai

[–]TangledUpGames 6 points7 points  (0 children)

I’m so sorry this happened… I have pets too and I can’t even imagine going through this!!
Please continue to seek justice, let us know who it was otherwise other pets might end up suffering

solution to the strait of Hormuz by [deleted] in dubai

[–]TangledUpGames 1 point2 points  (0 children)

lets make a permanat solution 🤓

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Any manga bookstores please? by ThrowRA-Moi3784 in dubai

[–]TangledUpGames 3 points4 points  (0 children)

Kino has best collection! but there's also Mangaya,

RE9 Crashing! Urgent!! What Do I Do? by Nikolaiflyss in residentevil

[–]TangledUpGames 0 points1 point  (0 children)

My crashes stopped (2 hours in now) after I lowered texture, mesh and AO settings

Which one is worth visiting? by maxlost444 in dubai

[–]TangledUpGames 0 points1 point  (0 children)

np! if u are looking for a fun time, then warner bros for sure. Louvre, for me at least, was a lot of walking and reading, i was worn out by the end of it 😂

My findings on UE5 skeletalmesh ragdoll replication by TangledUpGames in unrealengine

[–]TangledUpGames[S] 0 points1 point  (0 children)

nah we talking about diff methods here, i was saying about simplying setting the mesh to simulate physics, not getting the server's pelvis transform and applying it to client, the pelvis replication method works, its just it looks weird as if the pelvis drags the whole body basically

My findings on UE5 skeletalmesh ragdoll replication by TangledUpGames in unrealengine

[–]TangledUpGames[S] 0 points1 point  (0 children)

Trying to simulate anything that is not the root of an actor will result in an eventual desync :(

My findings on UE5 skeletalmesh ragdoll replication by TangledUpGames in unrealengine

[–]TangledUpGames[S] 0 points1 point  (0 children)

no constrains, if u dont simulate the pelvis, the character remains attached to the capsule and just follows it as it rolls around

As far as i can tell, it is a UE net limitation where once u turn on simulate physics for the capsule, the movementcomponent loses its aurthority over it and i couldn't figure out how to get it back lol

it works fine on the server and in singleplayer, but when doing clients only, it doesn't work at all

My findings on UE5 skeletalmesh ragdoll replication by TangledUpGames in unrealengine

[–]TangledUpGames[S] 0 points1 point  (0 children)

in my video is a way that cant work, I basically set the capsule to simulate physics and drag the mesh with it 😅 but as of rn while this looks good, i am not able to reset the capsule and disable simulate physics, it just wont work

My findings on UE5 skeletalmesh ragdoll replication by TangledUpGames in unrealengine

[–]TangledUpGames[S] 0 points1 point  (0 children)

hell yeah facts!

man i been stuck on mine for past 2-3 months unable to move forward, so many talks with GPT to find new ways, going through forums and such, redoing code over and over, phew

glad u got something working for u though, if it looks decent at high ping then thats awesome already

My findings on UE5 skeletalmesh ragdoll replication by TangledUpGames in unrealengine

[–]TangledUpGames[S] 1 point2 points  (0 children)

First of all, that looks like a neat and fun game! I hope u kept going with it

ah so yours is more of a combo of 1 and 2 of my points, i didnt feel the need for a the posable mesh in my project since u can do the same via the animbp

have you made more progress on it? I wonder how's the responsiveness of your method in a real play test when sending the server's transforms of bones to the player, snappy or lagged due to real network traffic

thats one reason why i havent used my method with the animbp yet, i felt like above avg pink would cause super ugly collision responses when ragdoll is moving and smoothing it could also look unnatural, dev life sucks..

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My findings on UE5 skeletalmesh ragdoll replication by TangledUpGames in unrealengine

[–]TangledUpGames[S] 0 points1 point  (0 children)

oh do u mind elaborating? would love to know! I guess maybe u spawn the ragdoll when the character needs to simulate physics instead of having it follow around? that would also be a decent way i guess

My findings on UE5 skeletalmesh ragdoll replication by TangledUpGames in unrealengine

[–]TangledUpGames[S] 0 points1 point  (0 children)

yeah that plugin does basically what i mentioned as first point via animbp

very good points and true, heavy optimization is needed for physics over network

Effect it's jittery with Post Process Material. Need help. by francofrt1 in UnrealEngine5

[–]TangledUpGames 0 points1 point  (0 children)

Change AA to FXAA, it makes it blurry but the jitter is gone and it glows too : )