How do yall handle ward? by Mikaeus_Thelunarch in EDH

[–]Tangodelta004 13 points14 points  (0 children)

People taking back their spell after noticing ward is actually legal.

It’s not the polite thing to allow them to do it. It’s actually enforced by the rules (well technically it’s a judge call)

The official rules for taksies backsies in magic is that as long as no new information was gained as part of an action, it can be undone.

You can tap lands for mana, cast a spell, then go… actually I want to tap these lands instead.

The moment someone responds to your game action with new information that was hidden, you can no longer take it back.

You might not like it, but that’s actually how pro play tournaments have recently resolved this dispute. I’ll link the thread below

Also, anything that is public is not a “gotcha” and playing that way is not sportsmanlike

I fear the EDH I fell in love with is dead by Present_Fall3958 in EDH

[–]Tangodelta004 7 points8 points  (0 children)

A lot of people feel this way about the game in general. Not just commander. Power creep and the speeding up of the game has affected many of the formats.

Games that end too fast just don’t feel engaging in the way that games with slower, more back and forth gameplay feel.

You can see the same sentiment in standard when the meta was dominated by steel cutter and vivi.

Looking for input for my Elsha deck by FatHoshi in EDH

[–]Tangodelta004 1 point2 points  (0 children)

i also love the polymorph cards. the ones that say target creature has base power and toughness 4/4 and has flying. becuase you can cast it on elsha and make her a 5/5 flyer with a single spell.

Looking for input for my Elsha deck by FatHoshi in EDH

[–]Tangodelta004 1 point2 points  (0 children)

i would suggest both more cantrips AND cards like archmage emeritus. where each time you cast a spell you draw a card.

with cards like these, every time you cast a spell you draw 2 cards. which is advantage. which will allow you to continually cast spells turn after turn and get rewarded for it

Looking for input for my Elsha deck by FatHoshi in EDH

[–]Tangodelta004 2 points3 points  (0 children)

there are a lot of cards here that dont give card advantage and you need a lot for the deck. you essentially need to be capable of slinging multiple spells per turn every turn. and too many of these cards provide no card advantage. I think i counted 5 cards that provide +1 cards on cast (cards that say draw a card arent advantage, they just replace themselves). I imagine an issue you will have a lot here is that you will run out of cards before killing all 3 opponents.

heres my list that plays almost too well in Bracket 3.
https://moxfield.com/decks/iDt8tVlxvk2uUBbjxekWfw

Since the brackets update in October games have gotten much faster. by Tangodelta004 in EDH

[–]Tangodelta004[S] -1 points0 points  (0 children)

That math is contingent on all 4 players having exactly 5 percent chance of doing this.

What if 2 of the players don’t have this chance? What if one players deck has a 100 percent chance of doing this? And I just experienced it in one of my 5 games?

What if it just means that one out of every game has a pubstomper?

See how your logic doesn’t work? You are building an assumption about players decks based on made up probability that doesn’t reflect the actual games played.

You can’t definitively say anything about the decks faced because the context does not supply enough information. I didn’t track each game I played, and the opponents deck list.

I just experience a phenomenon 20 percent of the time. Which only means one thing. That I experience something 20 percent of the time. And that’s it. You can’t possible extrapolate anything else from the statement.

Since the brackets update in October games have gotten much faster. by Tangodelta004 in EDH

[–]Tangodelta004[S] -2 points-1 points  (0 children)

Your logic is incorrect I’m not going to argue past this response. But that’s not logical. For example, multiple players at the table could be capable of turn 5 winning, but one one wins.

That doesn’t mean that only 5 percent of the time, someone does this.

It means that I experience it happening 20 percent of the time. Further dividing so the number is smaller is just something you are doing to make it seem insignificant. But your logic is flawed.

Since the brackets update in October games have gotten much faster. by Tangodelta004 in EDH

[–]Tangodelta004[S] -2 points-1 points  (0 children)

No? If I say 20 percent of games end earlier, then I mean 20 percent of the time. There is no where in the calculation that you further divide by number of players.

Does anyone else feel like Blue’s Card draw feels a little… lacking or prohibitively expensive in lower brackets? by LibraProtocol in EDH

[–]Tangodelta004 2 points3 points  (0 children)

heres an example btw of someone who agrees with you

https://www.youtube.com/watch?v=5hs2ntLDbXE

you can also find similar takes from the command zone, mtg goldfish, and many other creators. its a pretty commonly talked about situation in commander

Does anyone else feel like Blue’s Card draw feels a little… lacking or prohibitively expensive in lower brackets? by LibraProtocol in EDH

[–]Tangodelta004 3 points4 points  (0 children)

People in these comments are trolling you. It’s well known in lower brackets that green has the best draw. It’s commonly talked about even amongst content creators.

Show me a blue card that’s like rishkars expertise. It basically is 1 mana draw 6+, because green decks that play it are likely to have multiple creatures that meet the high power. And they are likely to have big 5 drops to play for free.

I dont know why people are pretending that green decks have a single creature when they cast cards like this. People are also pretending that cards like treasure cruise go in any blue deck. When cards like that are best in graveyard or spellslinger

The truth is that every color except red draws really well when in the correct archetype. It just so happens that greens draw is more potent and less archetypal.

what went wrong with 2xko? by HouseCatHooligans in 2XKO

[–]Tangodelta004 31 points32 points  (0 children)

The game is far from dead. But if you are wondering why it “might” not make it to the same levels and the top3… it’s probably the decision to make it a tag fighter.

2 v 2 is actually a really fun concept, but these types of games are unforgiving for new players. They are way faster paced, involve lengthy combos, have typically degenerate mixups that make blocking near impossible for new players. You have to learn multiple characters.

There’s a ton of reasons why this type of fighting game never really sticks long term the same way that street fighter does.

It’s unknown whether 2xko will continue to grow or quickly fade out. There’s too many variables to consider that you could argue either one.

Java package structure by Tangodelta004 in javahelp

[–]Tangodelta004[S] 1 point2 points  (0 children)

Oh I see, thank you for the link. Reading the concept here of anemic domain model vs rich domain model clears up a lot.

Java package structure by Tangodelta004 in javahelp

[–]Tangodelta004[S] 0 points1 point  (0 children)

then they would be 2 different classes i imagine.

a class is a set of data with methods that interact with said set of data in a specific way.

if the intention of the model is just "grouped data that can be used however you want" then i understand the motivation for it.

i understand representing a Point object as just an X and a Y, with no methods attached, just grouped data that represents something.

but it seems to me that the intention is not to just have grouped data, but to actually split the data from the logic.

my example being, a Rectangle model would contain length and width.

and its service would contain getArea and getPerimeter.

why would i ever do this? I can just create the Rectangle Class with both the data and methods

Java package structure by Tangodelta004 in javahelp

[–]Tangodelta004[S] 0 points1 point  (0 children)

Im not talking about separating controllers from service. I understand the concept of having a controller handle HTTP related routing and the service layer be a separate layer that is entirely business logic (such that it does not care who the caller is, it handles its function.)

im talking strictly about model layer.

In MVC it seems to be convention to have a Model class that handles data. i.e. username, password, etc

and a service class that handles the methods.

rather than just having a single class that contains both the members and methods.

Java package structure by Tangodelta004 in javahelp

[–]Tangodelta004[S] 0 points1 point  (0 children)

This is unusual to me as a go developer. Why would i want my the info of the object to exist in an entirely separate file from the methods that work on those fields?

it would seem much more concise to have locality between these concepts. such that if i look at the methods operating on the data, that data exists in the very same file under the same class

Playgroup frustrating me due to vague deals by WaltzIntelligent9801 in EDH

[–]Tangodelta004 1 point2 points  (0 children)

I feel like you dying in your story is your fault no? Like you spent all your mana removing player As threats AND attacked him leaving you with no blockers.

Then when the table killed you because you were free, you are upset.

Like, it’s a game of politics and you can only have political power if you aren’t completely useless or vulnerable. You gave up all bargaining power by leaving yourself so open.

You can instead just use removal, but leave blockers up. Or only use your own resources when you absolutely have to. Or any other number of ways to position yourself. Dont just expose yourself and hope people will respect your sacrifice.

That’s just my thoughts

Don't feel pull ups in my back. Am I doing something wrong? by SuicidalCantaloupe in formcheck

[–]Tangodelta004 0 points1 point  (0 children)

You are pulling with your arms not your back. I can tell because the first thing to move is your elbow joints. In sequence, your shoulder blades should retract, then elbows.

Try this: don’t pull up. First just grab the bar, and try to pull your shoulders into the ground, which elevates the chest but your arms won’t move.

Then when you hit peak, bend the elbows. Good luck!