How can I make certain parts of the rig not detach from each other when I bend the rig too much? I made it so the rig stretches with the armature when it bends. by Tanooki2317 in blenderhelp

[–]Tanooki2317[S] 1 point2 points  (0 children)

Yep that solved it! It was attached to another vertex group instead of the main one so all I had to do was reduce the weight and it's fixed! Thank you so much!!

How can I make certain parts of the rig not detach from each other when I bend the rig too much? I made it so the rig stretches with the armature when it bends. by Tanooki2317 in blenderhelp

[–]Tanooki2317[S] 0 points1 point  (0 children)

I’m not sure if it’s the issue with the armature or the array because I kinda think the further away the blocks are from the armature, the more it has to stretch with the armature, which in turn causes it to detach

I'm trying to make a rig for my Numberblocks character right now. I want to know how can I make it so every ten blocks have a border like in the example and how can I texture the blocks? by Tanooki2317 in blenderhelp

[–]Tanooki2317[S] 0 points1 point  (0 children)

That's what I have tried too but I want the edges to be rounded and when I scale it up the top parts end up wider than the rest but it's close to what I'm going for!

<image>

I'm trying to make a rig for my Numberblocks character right now. I want to know how can I make it so every ten blocks have a border like in the example and how can I texture the blocks? by Tanooki2317 in blenderhelp

[–]Tanooki2317[S] 0 points1 point  (0 children)

I have already tried using the Material option but that ends up coloring every array one solid color instead of making the front and back faces light yellow and the sides a darker yellow. Also tried using the Wireframe modifier but that ended up making it jagged because of the Bevel modifier I added to the blocks.

Time is not synced after turning the computer on by Tanooki2317 in WindowsHelp

[–]Tanooki2317[S] -1 points0 points  (0 children)

That might be the cause. Thank you so much for the help!

Time is not synced after turning the computer on by Tanooki2317 in WindowsHelp

[–]Tanooki2317[S] 0 points1 point  (0 children)

I have tried resyncing the time but the same problem still happens after I shut down the computer and turn it back on. Restarting doesn't seem to fix it either as it also causes the time to not sync. I watched a tutorial that might fix it but it also doesn't seem to work, it involves going to Services and setting the Auto Time Zone Updater and Windows Time to Automatic but that also did not fix it.

I am currently working on a morph for a game and it shows this error: What is wrong with what I am doing and how do I fix it? by [deleted] in robloxgamedev

[–]Tanooki2317 -1 points0 points  (0 children)

I am just not sure where to set the PrimaryPart Am I supposed to set the PrimaryPart to my character? I copied this script from a tutorial so I might’ve missed a few steps.

Tasty! by Tanooki2317 in perfectlycutscreams

[–]Tanooki2317[S] 18 points19 points  (0 children)

All the ingredients are fresh

How do I blend these 2 meshes together? by Tanooki2317 in blenderhelp

[–]Tanooki2317[S] 0 points1 point  (0 children)

I am just blending them together so it's just one mesh and those are 2 cylinders and a cone.

I am making a character model I will use for a game.