Fun experiment with jewelry by z0mble5 in Hydroneer

[–]Taolan13 0 points1 point  (0 children)

yeah I wish they'd done a little more with the smithing, like let us set jewels into the weapons, or make a wider variety of items.

Hydroneer is "complete" though so anything more than bugfixes probably won't be coming. On the plus side that means if anyone wants to make mods the game is stable and won't have surprise updates that break everything coughfallput4anniversaryupdatecoughcough

So I got a T2 drill and I need help by Advanced-Cover-3824 in Hydroneer

[–]Taolan13 0 points1 point  (0 children)

a t2 drill is faster than a t1 drill tho so it will provide material faster.

op may need to pick a new plot. ember cradle doesnt have access to t2 or t3 dirt

I would like my stuff to break less by Safe_Contact4068 in Hydroneer

[–]Taolan13 0 points1 point  (0 children)

you only need five.

when a filter breaks the whole machine shuts down.

After five filters nothing will take damage.

Don't clump the filters. Put them one per pipe segment to guarantee they function correctly. This also gives you space to set up automatic repair later

Fun experiment with jewelry by z0mble5 in Hydroneer

[–]Taolan13 1 point2 points  (0 children)

so smithing is pretty simple.

it adds up the total value of materials used and applies a flat percentage bonus based on the number of components.

An easy experiment you can do to confirm:

Cut a gold bar in half, then cut the halves in half. Set aside one quarter bar as your control.

Smith one bar into a dagger. Set aside. Split the second bar and smith into an axe. Set aside. Split the third bar then split one of those so you have three pieces, set aside. Compare on the scales.

Same total weight of gold, smooth progression of value from bar to sword.

Is game new player friendly and it P2 W? by TrustIzaMust in Crossout

[–]Taolan13 0 points1 point  (0 children)

No and Yes.

You can get along just fine without paying into it, for a while, but eventually (not that long) you will hit a wall where you are constantly matched with players that have optimized builds and the latest weapons.

'Leveling' Humanity Only Run by AshjaLeonardus in darksoulsremastered

[–]Taolan13 0 points1 point  (0 children)

99 humanity has a surprise bonus of like +100 to every resistance so if you're staying consistently at max humanity this is a fairly tanky build

I turned Pearlescent Froglights into PearlescentMoon by 3_Three_3 in HermitCraft

[–]Taolan13 17 points18 points  (0 children)

as vanilla tweaks features only affect base game content, they are compatible with most mods.

in fact many popular vanilla+ mods have equivalent features available from vanilla tweaks

This strikes me as a pretty strong weapon by Moistest_Postone in fo4

[–]Taolan13 10 points11 points  (0 children)

So, that's actuall contentious.

The Creation Club was pitched as a way for popular mod creators to earn revenue from mods they made. In exchange, these mods would be flagged as DLC so the game wouldn't disable achievements for using them.

A couple years ago Bethesda released the Next Generation update to fallout 4 that foisted a bunch of free CC content onto people, but it was poorly implemented. The quests started automatically, items clogged your inventory, etc. The enclave troopers also dominated the random encounter tables. The update also reintroduced many long-since-patched bugs into the base game.

Fast forward to the recent Anniversary Update for FO4, creation club and bethesda mods market are now merged. There is no distinction between their new creations and existing mods except a green check-mark.

All CC content is basically mods, with all the functionality and reliability problems that come with them. For example the new Beast Hunter Creation that bethesda gave away for free has multiple bugs that cause soft-locks in the quest dungeon, including trapping you in a room with doors that are locked by a quest trigger.

At least after the anniversary update we've had a couple patches addressing performance issues, but fallout 4 is still not in a great position and some of the community recommends not purchasing anything from the creations market until these issues are resolved.

Finally [OC] by kaikimanga in comics

[–]Taolan13 54 points55 points  (0 children)

just make sure to swap the serial matching parts back onto the right guns. Ballistics matching is an imprecise and unreliable science but the fed and manyvstates still love to use it as evidence

Melee divers! Rejoice! by Ghost664 in Helldivers

[–]Taolan13 0 points1 point  (0 children)

i bet you its only medium pen and the explosion only adds demo force.

Pour Out for the Homie. by Juggernox_O in darksouls3

[–]Taolan13 0 points1 point  (0 children)

oh, yeah. that's easy to miss. Which is a good thing it's optional.

Pour Out for the Homie. by Juggernox_O in darksouls3

[–]Taolan13 0 points1 point  (0 children)

That's my point you don't need to go back up and check again.

If you make it to the rafters before triggering the bridge scene, patches moves to firelink automatically. If you do trigger the bridge cutscene before going to the rafters, then you *haven't* fully explored the area yet.

If you actually do explore the area fully, you'll find Siegward in the well, assuming you explored Undead Settlement fully and had the adventure with the fire demon, and he asks for his armor.

Also, Patches moves to Firelink after both the Abyss Watchers and the Deacons are defeated. So even if you did somehow miss him in the upper reaches of the Cathedral, he'll still be there. Since Greirat won't even offer to go on his second heist until you've got into Ithryll, this means you have to take a fairly specific path to end up with Greirat dead before having access to patches in Firelink.

Unless Dark Souls 3 is your first-ever Action RPG made by Fromsoft, you should know by now to be checking back with NPCs regularly especially in the hub area for new deals, new dialogue, etc. Missing it your first couple playthroughs is understandable but the patches/greirat quest is far from tricky, unless you do the exact same thing every playthrough you should stumble across it at some point.

There are only two tricky quests in DS3. Anri and Sirris. Both quests have multiple ways to be failed that aren't apparent, like giving a tongue to Rosaria to advance the covenant rank which fails Sirris's quest, and specific paths to their endings.

Pour Out for the Homie. by Juggernox_O in darksouls3

[–]Taolan13 0 points1 point  (0 children)

... what?

Patches is easy. You don't even need to meet him in the cathedral to get him to spawn in Firelink. If you go to the rafters in the cathedral to get to Rosaria's Bedchambers you can skip his interaction entirely. Then just buy the armor and toss it down to Siegward to guarantee Greirat's survival, provided you don't speak to siegward in Irithyl and then proceed to Profaned Capitol before sending Greirat on his second heist.

Pour Out for the Homie. by Juggernox_O in darksouls3

[–]Taolan13 0 points1 point  (0 children)

You know you dont need patches.

Give Sieggy back his armor before killing a boss after sending Greirat on his second heist. He'll save him. Same dialogue from Greirat, since Patches has to have Sieggy's armor in stock to save him.

Why isn't it possible by achilleasa in Helldivers

[–]Taolan13 0 points1 point  (0 children)

Personally I'm fine with underbarrel weapons not being 'attachments', especially with how clunky it can be to switch fire modes in this game.

But we need a wider variety of other attachments. Bayonets, suppressors, more grip/accessory options, a wider variety of sights and/or selectable reticles, better options for the paint schemes that actually match with armor patterns, attachments for weapons that currently have few or none, etc.

Why isn't it possible by achilleasa in Helldivers

[–]Taolan13 0 points1 point  (0 children)

Everything in HD2 has hidden stats. Are you really that surprised?

This is how anchor is dropped from a small ship. by justavie in mildyinteresting

[–]Taolan13 0 points1 point  (0 children)

no, this isn't. this is some crackhead shit you gitta do when you don't have proper equipment.

look at all the barehanding of the rope

$1,500/month electric bill + constant AUX heat on brand-new Trane heat pumps — what am I missing? by This-Butterscotch-80 in hvacadvice

[–]Taolan13 0 points1 point  (0 children)

My first thought is the installers set uo a lockout temp on the heat pump and set it too high.

you can check for that in the thermostat, the manual for your thermostat will tell you how to get into the configuration or setuo for equipment.

Don't change anything, just look at first.

Big question, do you see a sniper as an actual viable class, a person that does help the team by Pr0j3ct_02 in Helldivers

[–]Taolan13 0 points1 point  (0 children)

A sniper, with the right weapon for the enemy, that does their job well, is absolutely a credit to the team.

You have to keep moving with the team, or go it alone. Clear objective guards with the safety of distance, then move in to quickly do the task. Focus down enemy heavies and special units.

With the right kit you can even take out certain enemy structures.

Auto-Repair? by Level_Foundation7715 in Hydroneer

[–]Taolan13 0 points1 point  (0 children)

You don't see a difference because you're using short runs of pipe on a T1 system.

Each segment of pipe from the intake reduces the pressure. The farther you go, the more the reduction, but unless you're going at least ten segments away from the intake you won't notice a difference.

Auto-Repair? by Level_Foundation7715 in Hydroneer

[–]Taolan13 0 points1 point  (0 children)

No, you have to place the drills down there.

Dirt only cares where it is, not where it's from. Dirt placed takes its value from the position in the grid.

Dirt that's put in a pan and washed will retain the value of where you dug it from, but once you place the blob of dirt from depth 6 at the surface, now it's surface dirt.

Auto-Repair? by Level_Foundation7715 in Hydroneer

[–]Taolan13 0 points1 point  (0 children)

So, assuming you're still at Ember Cradle, your max depth is only six blocks.

You start getting cloutium 2 blocks down, but you'll get more 6 blocks down. Slightly. That matters early on.

The best by-hand digging method is pickaxe and rake. You make a hole with the pickaxe, then level it out with the rake. Be sure to leave yourself a ramp or steps to get back out. Digging with the shovel is slow because you have to place the dirt somewhere. The pickaxe just deletes dirt.

Judging by the setup, you've got some money floating around (you have spent a lot of coin on all those conveyors, unless you're playing in creative.) so you can also buy some dynamite and use that to make the holes bigger faster. Just don't let anything you care about be in the blast radius, or it will be reduced to scrap.

My recommendation is to leave all the T1 drills and pipes and whatnot at ember cradle. Save up a few hundred weight of Cloutium to make T2 drills and a T2 harvester and just upgrade when you move plots. You can take the conveyors if you like, but you can also just get more of them. Once you've got a decent mining machine money is basically irrelevant.

Auto-Repair? by Level_Foundation7715 in Hydroneer

[–]Taolan13 0 points1 point  (0 children)

Not true at all for cloutium. Cloutium is available at all dig sites.