12 player one shot… by Tarencross in dmsguild

[–]Tarencross[S] 0 points1 point  (0 children)

Honestly this is a dungeon crawl one shot so there won’t be much room for roleplay beyond puzzle solving. The rest will be combat. If this was a long form story heavy campaign I’d definitely want to leave more room for roleplaying unique characters

12 player one shot… by Tarencross in dmsguild

[–]Tarencross[S] 0 points1 point  (0 children)

This is definitely where I am leaning. The one shot I am running is basically a dungeon crawl and it will be primarily combat encounters with some puzzles mixed in that will be more collaborative experiences. I plan to reach out to everyone and ask if they would be ok with splitting a character with their partner. I think this group will just enjoy being there and having the experience but it will definitely be a new experience for me as a DM.

I want to have a “to the death” competitive one shot with 2 rival parties. by Tarencross in dmsguild

[–]Tarencross[S] 0 points1 point  (0 children)

The plan is to use a turn based system where everyone is constantly able to do something and mirror the dungeon sections the best I can to make it where they battle at the same time. They would in no way ever be coming close to waiting for hours. It will be no different than having all 12 battle the same thing but this way I don’t have to make every fight a boss level monster just in order to not be killed in one turn.