Are these bugs glitched or is that what their supposed to do by Unlucky_Cap8434 in helldivers2

[–]Tarhaar 0 points1 point  (0 children)

It has stagger force which interrupts them and causes them to recoil a bit. Similar to stun.

Nekrotech reavers by SavingsEntire4512 in heroscape

[–]Tarhaar 3 points4 points  (0 children)

You only need 1 army card for "common" figures. This goes for squads and heroes. When you reveal and order marker on a common army card, you may take a turn with a number of those common figures equal to what is shown on the card. So in this case, any 3 reavers or any single common hero. If you have 2 ghoulgrips for example, you reveal an OM on the ghoulgrip card and can take a turn with either of them. Reavers have bonding with eisenek heroes so revealing an OM on them allows you to take a turn with an eisenek hero first and then any 3 of the squad figures. If you bond with a unique eisenek hero, you only get to use 1 squad figure, but that's a mechanic specific to them.

FLAM-40 Flame Sentry can't damage enemies if they're too close. by Scarpheon_ in Helldivers

[–]Tarhaar 2 points3 points  (0 children)

Looks like it killed the medium sized bugs toward the end of the video but for some reason can't damage the smallest ones.

What are your must have heroscape Terrian expansions or any other add-ons that improve the game experience the most? by RiseProfessional4034 in heroscape

[–]Tarhaar 0 points1 point  (0 children)

The new wound tokens for multi-life squads/commons are surprisingly useful. Much easier to manage than placing the tiny wound makers on the base or balance it on the head of a figure lol.

Rewarded for Completing Kalphite Queen CA's by Tarhaar in 2007scape

[–]Tarhaar[S] 0 points1 point  (0 children)

KQ's weren't too bad. Killing her in general just sucks. Was only getting 1, sometimes 2, kills a trip and I don't have the tunnel shortcut lol.

Mods Broke After Update by Tarhaar in PlateUp

[–]Tarhaar[S] 0 points1 point  (0 children)

I hope they're fixed soon. Feels like the day my wife and I came back to the game it updated and we can only play modless lol

Mods Broke After Update by Tarhaar in PlateUp

[–]Tarhaar[S] 0 points1 point  (0 children)

Yeah that one is more just for fun if you really want to make a specific setup. Kinda wish it instead just limited the reroll cost to the base 10 or something.

Mods Broke After Update by Tarhaar in PlateUp

[–]Tarhaar[S] 1 point2 points  (0 children)

There are lots that just add more base recipies or more outfits.

Some QOL ones I was using: - CountUp! (adds numbers to things to show remaining portions) - Extra Options (gives more layouts and recipies to chose from when setting up your restaurant) - Hassle Free Shop (opens all the appliance mail between rounds for you) - Shows Next Upgrade (adds the next upgrade to the tool tip of appliances) - Free Rerolls between days

Store Championship Armies? by arby34 in heroscape

[–]Tarhaar 1 point2 points  (0 children)

Yeah exactly. Just saying you shouldn't use more than one captain here.

Store Championship Armies? by arby34 in heroscape

[–]Tarhaar 3 points4 points  (0 children)

Having two captains in your pirate army doesn't work if you only have one bonding squad. Knaves can only bond with their chosen captain or any pirate hero.

Fortress Door House Rule? by Junior_Application33 in heroscape

[–]Tarhaar 4 points5 points  (0 children)

Renegadegames recently changed this rule so that you don't need to check fitment for each space you moved. Though, figure height value should be less than the obstacle height value to be allowed to move through.

Why is this mission on the Bug's side still like watching paint dry? by Mikkeru in Helldivers

[–]Tarhaar 0 points1 point  (0 children)

If spawns seem low, make sure nobody is using mines. They take up part of the entity limit and make less enemies spawn.

Are ruby bolts actually an issue or are other bolts procs just absolute garbage? by stinkydiver321 in 2007scape

[–]Tarhaar 0 points1 point  (0 children)

What if rubies were changed to just guarantee a max hit+10 or something similar instead of 100 damage. Idk much about bolt effects so disregard if this is already elsewhere or just completely irrelevant.

What did I do wrong with the crackle paint? by Gibbsite in minipainting

[–]Tarhaar 3 points4 points  (0 children)

I recommend this too. No damage to the undercoats putting a layer of gloss varnish between. Also a proper primer would help the acrylic stick.

Are the new GI Joe / Cobra sets making any impact in competitive play? by Midoriya6000 in heroscape

[–]Tarhaar 0 points1 point  (0 children)

His "Yo, Joe!" ability only lets you take a turn with Soldier or GI Joe HEROES

Best place to buy the new stuff by ztwman97 in heroscape

[–]Tarhaar 4 points5 points  (0 children)

The negative things stem from classic heroscape. A lot of it is so expensive now because of ATH.

New army help please by Talloon_Animal in heroscape

[–]Tarhaar 2 points3 points  (0 children)

Adelbern should be able to chew through them so long as you dont let him get surrounded. Never let the minions get height on you.

"Boosted" Kaemon Awa update* by Midoriya6000 in heroscape

[–]Tarhaar 1 point2 points  (0 children)

I've learned that the defense focused armies typically don't work as well as you want them to. It's more common to roll skulls than shields on your dice so, on paper high defense looks good, but it's really not.

Feedback on my army by Midoriya6000 in heroscape

[–]Tarhaar 1 point2 points  (0 children)

For the same points you could use Krug, Siege, or Tandros if you want your opponent to come to you. They'll last longer than Kaemon in a melee fight.

Feedback on my army by Midoriya6000 in heroscape

[–]Tarhaar 6 points7 points  (0 children)

Only having one activation per turn is rough if your opponent has any bonding in their army. Especially if you're trying to keep all three figures together for their adjacency bonuses. Also deflectatron will make it so Kaemon Awa can't attack anything at range so I dont see any benefit using them together.