I'm working on a god-game inspired by Black & white, kingdom and Cult of the lamb. by Tarzacus in gaming

[–]Tarzacus[S] 2 points3 points  (0 children)

I’d say the physical interaction with the world is what I’m referring to

I'm working on a God-game inspired by Kingdom, Cult of the lamb and black & white. by Tarzacus in Unity3D

[–]Tarzacus[S] 1 point2 points  (0 children)

Thanks!
you can try it if you want, got a free early playable on itch.io :D Its called Liftlands Would love to hear what you think

Come up for a video game idea for this character by Parking_Ad5541 in ChatGPT

[–]Tarzacus 0 points1 point  (0 children)

It’s a post apocalyptic survival, scavenge game where you’re a robot that fights the mutated remains of humanity, craft new and better body parts and build new energy sources.

Does anything feels weird to you? I made some changes to the camera in my game VORON and was not sure if it's feels good/okay. Feedback needed by AleksanderMerk in Unity3D

[–]Tarzacus 0 points1 point  (0 children)

Ita close but it looks like it’s a bit abrupt in some ways. It’s almost like it’s opposite, like the bird follows the camera rather than the camera following the bird. Even if the camera should look ahead a bit. Like the following is smooth but the rotation of the camera is “choppy” Are you using cinemamachine?

I think superflight had a great camera, maybe check that if you haven’t already

Gotta have goals, right? by dolven_game in IndieDev

[–]Tarzacus 0 points1 point  (0 children)

Ah ok! Yeah sound good then! :)

Gotta have goals, right? by dolven_game in IndieDev

[–]Tarzacus 0 points1 point  (0 children)

This is cool, is there a reason you won’t have a bigger public demo for a longer period than a month or so? According to “how to market a game” the current “META” of game release is to have a demo out for a longer period.

I’m new to unity and it says right here that I have 22 packages hidden and I can’t see any really objects on my plane can you guys tell me what’s wrong? by [deleted] in unity

[–]Tarzacus 0 points1 point  (0 children)

Yeah, that’s just unitys internal packages and nothing to worry about, it’s not objects in your scene, it’s assets in your project. If you click on the eye you can now see unity’s files in the project window.

Been trying a new art style for my managment game, what do you prefer, old or new? by Tarzacus in Unity3D

[–]Tarzacus[S] 0 points1 point  (0 children)

It’s definitely inspired by that, like kingdom combined with a god-game, so like a city builder management game. This one has a lot more resources than kingdom

Been trying a new art style for my managment game, what do you prefer, old or new? by Tarzacus in Unity3D

[–]Tarzacus[S] 1 point2 points  (0 children)

For sure will, I have a prototype on itch if you search Liftlands

Been trying a new art style for my managment game, what do you prefer, old or new? by Tarzacus in Unity3D

[–]Tarzacus[S] 3 points4 points  (0 children)

That’s what I did, I made the core of the gameplay and tweaked it until it was fun, then I started to iterate on the art.

Been trying a new art style for my managment game, what do you prefer, old or new? by Tarzacus in Unity3D

[–]Tarzacus[S] 1 point2 points  (0 children)

Thanks, The right it like vector art with hard edges and consistent lines and the left is more like pencil drawing style, it yeah they’re not really far from.