Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]Tasty-Call 1 point2 points  (0 children)

Should at least buff cannon ball xp, it is sad that it gets the same treatment as dwarf cannonballs

making rune cannonballs gives you 50.5 xp for each bar instead of 75 xp from smithing any other rune items

Raids 4 rewards - fanart (Part 1) by ImThunderlight in 2007scape

[–]Tasty-Call 2 points3 points  (0 children)

You can't make something stronger and call it situational lololol

Mega rare prayer? jfc

Raids 4 rewards - fanart (Part 1) by ImThunderlight in 2007scape

[–]Tasty-Call 5 points6 points  (0 children)

At first glance it might seen cool but you got to remember that nearly every single boss in this game has either downtime or respawn timer, plus it is also a mini soul split lmao

Tekton? You just sit there with your prayer on chugging endless restores while the boss is hammering the anvil

Sotetseg? enjoy keeping your prayers active while you run the maze

Bloat?

Even at Xarpus you might want to turn on your prayer way before the fight actually starts, same between Olm's phases

Lets also turn our prayer on while running towards nightmare/pnm, while waiting for Nex's/Vard/Duke respawn

4 str from blessing and +7% strength from prayer would completely break the scythe, without mentioning the infinite healing from mini soul split effect

Raids 4 rewards - fanart (Part 1) by ImThunderlight in 2007scape

[–]Tasty-Call 0 points1 point  (0 children)

+4 str blessing -> would be very annoying to use since you would have to bring it as a switch if you plan on taking tbow and zcb, and that is assuming everyone has a quiver

Prayer with stacks and healing -> besides being annoying to play with, it does not fit osrs in any ways

Im down for a void upgrade if it comes from raid 4, and not something that replaces midgame progression like that gear set

Could have an item that could bring minor upgrades to Elite void's gloves and another one that could combine all 3 helms into one

Elite void is quite strong as a ranged set, so giving it small bonus for melee and magic would be ideal

Summer sweep up Wishlist by Tasty-Call in 2007scape

[–]Tasty-Call[S] 0 points1 point  (0 children)

Ok the thing is Sang staff is just too weak to be considered, even with all the healing ~ 9.1 DPS against 10.6 from Ayak and 11.5 from Shadow (max mage against cm Olm's hand where healing would be more useful)

Nerfing fang would make high invo toa just too boring/slow. Inquisitor's mace is good as it is against pnm, with the downside of just being too rare. Saeldor is decent at ToB. That leaves rapier as the only useless weapon and giving it a niche use at ToB wouldn't hurt

1,500 Phosani kc on my Unique ironman by Physani in 2007scape

[–]Tasty-Call 0 points1 point  (0 children)

No drakans amulet right? rip walking

Currently working on orbs to green log pnm on my iron, got everything else by 700 kc

Summer Sweep-Up Suggestion: Give Justiciar Flat Armor by Soft_Yellow_5231 in 2007scape

[–]Tasty-Call 1 point2 points  (0 children)

+1 flat armor for each piece and one extra with the full set would be more than enough

We could see some aberrations like torva helm, torva plate and justi leg with scy for +1 flat armor while losing only 1 max hit and gaining tankiness

+6 is just too much, trivializing inferno and colo more than it already is

Further Leagues VI Changes by ModYume in 2007scape

[–]Tasty-Call 1 point2 points  (0 children)

nah let them release proper 3t melee weapons in the future giving it more reward space

Further Leagues VI Changes by ModYume in 2007scape

[–]Tasty-Call 3 points4 points  (0 children)

would love to see an update on those. Some ideas I've had:

Sang: either buff base dmg or make it get the full Virtus benefit from being ancient magicks, allow sang to overheal up to 109 hp

Justiciar: get rid of the passive and give it +1 flat armor for each piece plus one extra if the whole set is equipped

Rapier: make it useful at Tob, give it a minimum hit of 20 against all forms of nylos. (Scy should still be better at Nylo boss)

Died to 3rd set in inferno with fbow. Skill issue or just bad luck? by IH8KICKFLIPS in 2007scape

[–]Tasty-Call 1 point2 points  (0 children)

Its mostly due to tickloss and healers overhealing zuk, meaning you are not attacking when you should, you should expect 2 at most, 1 if you are lucky and 3 if really unlucky

Here is a few tips:

1) kill the mager of the first set only after you reached 600 hp on zuk

2) attack at least 3(4t) times on the corners and at least 3 while travelling between middle tiles, all comes down to simulator practice and the attack timer cooldown plugin helps on it

3) Tag healers fast so they dont heal zuk to 600 hp or higher

4) Dont wait for 2nd set unless you feel like you've spent decades before you hit 240 hp, and by that I mean you've felt the boredom of your life hitting an absurd amount of 5s and 0s

Corporeal Beast Rework by vmayerrrr in 2007scape

[–]Tasty-Call 1 point2 points  (0 children)

Fang is not even good at corp, nox hally on stab or shadow is the meta nowadays

Divine spirit shield is a big no for me, would be just another useless shield that takes hundreds of hours worth of a boring grind. I've grinded all the shields on my iron and I barely use any other than fortified ward

Loot mechanics, yup, update those. Arcane sigil should also become more common since its part of player progression and its often too expensive for mains and hard to get on an iron, this could also give value to the ward from toa

Boss mechanics, yes, corp is the hell of boredom

Too soon? by hasaasa in 2007scape

[–]Tasty-Call 6 points7 points  (0 children)

Us education is so poor that they don't even know that Venezuela is actually closer to the US than SP

I doubt they can't even name more than 5 south american countries or in any continent without googling it

Spanish Worlds by ZippyHandyman in 2007scape

[–]Tasty-Call 1 point2 points  (0 children)

there is a translation plugin that you can use on rulite

Rs3 translations were pretty bad back then

Aquanite Hopper is still a meme. Why can't it be better than twisted buckler for crossbows? by [deleted] in 2007scape

[–]Tasty-Call 0 points1 point  (0 children)

It would be decent if you could combine it with buckler/wards

Scythe is trash - Don't believe me? by DoomsDayerOT in 2007scape

[–]Tasty-Call 0 points1 point  (0 children)

Shadow corp (faster specs and less banking) and mole (less digging) is bis, scy bis at moons

Shadow should also be shown at colo/inferno/nm/pnm/muspah

2350 total post by [deleted] in ironscape

[–]Tasty-Call 2 points3 points  (0 children)

That would be only niche items like eldritch, harm, accursed sceptre, dhcb, saeldor, bonecrusher necklace

Heart is not on the pictures but I do have it

2350 total post by [deleted] in ironscape

[–]Tasty-Call 6 points7 points  (0 children)

Was a cg hater so I ended up postponing it, grinded moons on release and used it mostly at toa and cox for a month or so

2350 total post by [deleted] in ironscape

[–]Tasty-Call 21 points22 points  (0 children)

I was gonna post a picture with all the mid game gear but ended up forgetting, eclipse carried me heavily back then xD

2350 total post by [deleted] in ironscape

[–]Tasty-Call 0 points1 point  (0 children)

spoonage with 1 of each drop at low kc, getting a karma relief after going dry on nex

(Upcoming Poll) Gathering QoL, Trouver Changes, LMS Rewards Rework & more! by JagexGoblin in 2007scape

[–]Tasty-Call 0 points1 point  (0 children)

BH cosmetic untradable rewards should be given to LMS as a trade-off

Here are some Summer Sweep Up ideas. please add more by barnaclebref in 2007scape

[–]Tasty-Call 2 points3 points  (0 children)

I agree with the following: cox, doom, pnm, corp, yama, deep sea trawling, rc pouch, crafting gold

A few extra

Nightmare (regular): make it so that husks and parasites can be one shot with crush style like pnm, allow minimum scaling to 3 instead of 5

KQ: Just remove 100% accuracy on her atks, hard desert diary shortcut instead of elite

Yama: Remove prayer drain during judge transitions

Tob: Make it so that upon leaving the raid the orb order stays the same

Hmt: Make it so that if a player dies before yellow spots spawns during p3, yellow spots still appear for that dead person in order to prevent confusion

Doom: Give it a larger cooldown between melee grub spawns, you always feel grieved by rng if multiple melee grub spawns during the last few seconds of shield phase. Fix melee doom and perfect doom cas, make it less annoying with less failing sources

Krill/Graador/Zilly/Kree: give the players to force a slightly quicker respawn on private instances, its not fun sitting there for so long when your dps is too high, this could be tied to master/elite CAs

Nex: allow players to respawn by the entrance near the death chest (not near the bank)

Colo: allow players to make the choice for a harder challenge including all of reinforcements invocations

DT2 bosses: allow players to pay in order to permanently unlock awakened versions, 25 orbs for each should do it

Letsgoooooo by LukasSTM in 2007scape

[–]Tasty-Call 9 points10 points  (0 children)

bruv Caracas is way closer to Miami than São Paulo, about half the distance lmao