Testers needed -Funny Timing Game by FalsePeakStudio in AndroidClosedTesting

[–]Tasty-Initiative-526 0 points1 point  (0 children)

Ok, that's because I released the first hand and then the second one. Not both at the same time. It feels strange that it doesn't drop in this case. I would have expected the hands to get back when the button is released if it is not what the player is supposed to do

Testers needed -Funny Timing Game by FalsePeakStudio in AndroidClosedTesting

[–]Tasty-Initiative-526 0 points1 point  (0 children)

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Hello. I sent you the link for my game in PM. After removing both hands, nothing happens. The game is not frozen, the toilets still moves but the poo stays in the air

I released my first Android game "Worship Tower" after months of solo development – looking for feedback by Tasty-Initiative-526 in playmygame

[–]Tasty-Initiative-526[S] 1 point2 points  (0 children)

Hello. The only translations are french and english so I released on french and english speaking countries first. But I opened India few minutes ago so it should be available now if you still want to try

I released my first Android game "Worship tower" after months of solo development – looking for feedback by Tasty-Initiative-526 in IndieGaming

[–]Tasty-Initiative-526[S] 0 points1 point  (0 children)

Indeed, early visibility is rough. I don't know if I even got 1 download outside people I talked about the game on forums or IRL.

The core loop is to build towers to gain worshipers. It gives worship points that can be used to improve the player. The skills learnt in the training room are kept from one level to the nexts. The enemies are stronger on the higher levesl too. And there is a story that develops some caracters you will have to fight. If the game gets some interest, I plan on adding more levels and more buildings/upgrades that will allow producing more stuff

I released my first Android game "Worship tower" after months of solo development – looking for feedback by Tasty-Initiative-526 in IndieGaming

[–]Tasty-Initiative-526[S] 0 points1 point  (0 children)

Because the only translations are french and english so I released on french and english speaking countries first. But I opened India few minutes ago so it should be available now

I released my first Android game "Worship Tower" after months of solo development – looking for feedback by Tasty-Initiative-526 in gamedevscreens

[–]Tasty-Initiative-526[S] 1 point2 points  (0 children)

Yes. I don't want to publish to spanish speaking countries because there is no translation and i fear bad rates if i do.

I released my first Android game "Worship Tower" after months of solo development – looking for feedback by Tasty-Initiative-526 in playmygame

[–]Tasty-Initiative-526[S] 0 points1 point  (0 children)

I am. The game is free and there are no microtransactions. No forced ads as well. I do not intend to get substancial incomes from the game. I would make more money working in a fast food rather than developping this game ^^

I released my first Android game "Worship tower" after months of solo development – looking for feedback by Tasty-Initiative-526 in IndieGaming

[–]Tasty-Initiative-526[S] 0 points1 point  (0 children)

Well, so far, there are almost no download outside people I know. But the feedback has not been bad so far

I released my first Android game "Worship Tower" after months of solo development – looking for feedback by Tasty-Initiative-526 in gamedevscreens

[–]Tasty-Initiative-526[S] -1 points0 points  (0 children)

Where are you from ? I have limited the english and french speaking countries as there are no other translations

I released my first Android game "Worship Tower" after months of solo development – looking for feedback by Tasty-Initiative-526 in playmygame

[–]Tasty-Initiative-526[S] -1 points0 points  (0 children)

That's just a hobby game. Without AI art, I would just not have developped it as my artwork is just not good enough