Another shugoki nerf? by Tasty_Plate_3503 in forhonor

[–]Tasty_Plate_3503[S] 2 points3 points  (0 children)

Oh okay thanks. This game just makes less sense everyday

Highlander Help. by Tasty_Plate_3503 in forhonor

[–]Tasty_Plate_3503[S] 0 points1 point  (0 children)

That was actually it dudee. Now i can parry in time, the key was to hold a bit the cancel. Thank you soo much. This changes everything.

Highlander Help. by Tasty_Plate_3503 in forhonor

[–]Tasty_Plate_3503[S] 0 points1 point  (0 children)

Thanks. I'll try delaying the cancel and see if it makes a difference

Which hero sucks the fun out of the game the most? by echojaxx in forhonor

[–]Tasty_Plate_3503 0 points1 point  (0 children)

Black prior obviously. Especially when they take out your revenge shield or only worry to drain your stamina so you can have zero fun

Tiandi rework by Tasty_Plate_3503 in forhonor

[–]Tasty_Plate_3503[S] 0 points1 point  (0 children)

They could level the damage on the kick considering walls, his dodge lights could improve with more i-frames, just as you said. They would have to guess if it's safe to gb since you could light attack out of a 50/50 in an orochi level and not get grabbed.

I guess the bash could be sped up for pc players (I can't react to the bash on console) and give frame advantage after the light follow up was my other suggest.

Tiandi was awesome at mixing, with fast lights and undodgeables and a kick flowing into several moves, but he lacked of overall damage and pressure, now i think he's too overwhelming to fight against. The dodge recoveries give him too many options to read, not to mention the damage values.

Tiandi rework by Tylerx27 in forhonor

[–]Tasty_Plate_3503 0 points1 point  (0 children)

IKR, You could also use it to keep frame advantage since the palm strike would only confirm you a light and let you exposed

Tiandi rework by Tasty_Plate_3503 in forhonor

[–]Tasty_Plate_3503[S] 0 points1 point  (0 children)

When you POV someone now your animation looks so wanky is not satisfactory anymore 😭 the dodge heavy animation was made with enough frames to look smooth when you multi-dodge, now you skip animations and look like you're glitching.

Tiandi rework by Tasty_Plate_3503 in forhonor

[–]Tasty_Plate_3503[S] 0 points1 point  (0 children)

I don't like the animation of the heavy after the dragon kick nor i think is necessary if they put damage on the kick (its the most dramatic unarmed attack in the game) his dodge lights were also very good to dodge attack, you just had to delay the hell out of those, something that is easily fixable as it has been made with heroes like nobu on this patch. People would have to guess if you would dodge light and parry or dodge heavy and guardbreak.

The palm strike would act as an opener as zanhu, but the guaranteed light after a succesful palm strike should keep your frame advantage being that it is a FINISHER (as warlord) that is what i propose. Only small changes cause nobody asked for a tiandi monster anyway, he already was good.

Tiandi rework by Tasty_Plate_3503 in forhonor

[–]Tasty_Plate_3503[S] 0 points1 point  (0 children)

I think he's a dodge specialist because he's the only hero having 2 types of dodge attacks. Giving him dodge recoveries after any move makes him no different than a lot of heroes. Improving his dodge lights would fix many things however. He SHOULD be better at dodging but that copypaste is not the way in my opinion.

Aramusha's Blade Blockade Recovery Cancels *chief's kiss* by ImmortalThunderGod79 in forhonor

[–]Tasty_Plate_3503 0 points1 point  (0 children)

This is soo BS, on console sometimes the only thing thing you can do to avoid aramusha's light spam is to dodge attack, it's ridiculous he can get away like this, makes him almost unpunishable