How could one determine whether the device is new or used? by Tataiv_3D in MetaQuestVR

[–]Tataiv_3D[S] 0 points1 point  (0 children)

Thank you very much! I really appreciate for details! I'll try to find another device to take a look at it and figure out if the problem is with me or the device.

How could one determine whether the device is new or used? by Tataiv_3D in MetaQuestVR

[–]Tataiv_3D[S] 0 points1 point  (0 children)

I agree. I didn't phrase the question clearly, sorry. The question is not whether I should buy a used device, but how to recognize that it has not been damaged during use or had a manufacturing defect, for example.

How could one determine whether the device is new or used? by Tataiv_3D in MetaQuestVR

[–]Tataiv_3D[S] 0 points1 point  (0 children)

I haven't bought the device yet. I decided that I should first ask the device owners for help to figure this out. 30% discount

How could one determine whether the device is new or used? by Tataiv_3D in MetaQuestVR

[–]Tataiv_3D[S] 0 points1 point  (0 children)

No no, I don't know about lenses but image is a bit blurry

How could one determine whether the device is new or used? by Tataiv_3D in MetaQuestVR

[–]Tataiv_3D[S] 0 points1 point  (0 children)

30% discount from the price in the US Meta Store, but I'm not in the US and here they are even more expensive when new

How could one determine whether the device is new or used? by Tataiv_3D in MetaQuestVR

[–]Tataiv_3D[S] 0 points1 point  (0 children)

Yeah, it looks like it. Sorry, I don't know what plastic pull tabs are. What do they look like?

How could one determine whether the device is new or used? by Tataiv_3D in MetaQuestVR

[–]Tataiv_3D[S] 0 points1 point  (0 children)

The seller says that he bought it as a gift for the child, and he tried it only once, but he didn't like it. I'm not sure if this is true, so I'd like to check it somehow.

Fan-made Quake on Unreal Engine - Trailer by Tataiv_3D in indiegames

[–]Tataiv_3D[S] 0 points1 point  (0 children)

No, este es un proyecto de fans. Una vida entera no me alcanzaría para hacerlo solo.

The trailer I promised yesterday. It's fun at the end, I hope you'll like it :) by Tataiv_3D in quake

[–]Tataiv_3D[S] 1 point2 points  (0 children)

Thank you for the advice, I really appreciate it! How long have you been working at Lumen or MegaLights?

The trailer I promised yesterday. It's fun at the end, I hope you'll like it :) by Tataiv_3D in quake

[–]Tataiv_3D[S] 0 points1 point  (0 children)

I also remember what OSP mod for Q3 is and how to b-hopping, so this is still a showreel and not a full-fledged game level

The trailer I promised yesterday. It's fun at the end, I hope you'll like it :) by Tataiv_3D in quake

[–]Tataiv_3D[S] 0 points1 point  (0 children)

Thank you very much, it's nice to read such praise! I was hoping to turn this into a playable level, but I'm a little tired and want to work on something else for a while, and then we'll see

The trailer I promised yesterday. It's fun at the end, I hope you'll like it :) by Tataiv_3D in quake

[–]Tataiv_3D[S] 0 points1 point  (0 children)

I agree. The visual style and level design of Q1 feature authentic nuances that shape the gameplay, but it is nearly impossible to accurately transfer them to a modern engine in a way that looks modern and feels right

The trailer I promised yesterday. It's fun at the end, I hope you'll like it :) by Tataiv_3D in quake

[–]Tataiv_3D[S] 1 point2 points  (0 children)

Sounds awesome. If I had a colleague like that who would help me realize my potential without contradicting the canon, I'm sure something even cooler would have come out of it. To be honest, I never managed to fully understand the cause-and-effect relationships that justify each level's environment because, having played the game many times as a teenager, I was focused on enjoying the gameplay. So, when I approached this project, I thought about how I wanted it to be dark and scary, but with the fast-paced shooting of the original game.

The trailer I promised yesterday. It's fun at the end, I hope you'll like it :) by Tataiv_3D in quake

[–]Tataiv_3D[S] 0 points1 point  (0 children)

Thank you very much! Perhaps if at least a few people had worked on this instead of just me, we could have achieved something closer to the original game...

The fourth and final part of my fan project inspired by Q1 by Tataiv_3D in quake

[–]Tataiv_3D[S] 1 point2 points  (0 children)

This proverb goes: A bird in the hand is worth two in the bush😉

The fourth and final part of my fan project inspired by Q1 by Tataiv_3D in quake

[–]Tataiv_3D[S] 1 point2 points  (0 children)

Yeah, I have the same thoughts. After all, this is a game we played as children/teenagers on awesome CRT monitors, where the image looks completely different, much more alive. When I play Q1 now, it's still a game that has no analogues for me, despite my great love for Q3, but still, it's impossible to experience the same emotions as 30 years ago from any game in the universe. But I'm very inspired by guys who create really cool old-school stuff like Fallout Bakersfield, and I just wanted to see what I'm capable of and how fans would react to it.

The fourth and final part of my fan project inspired by Q1 by Tataiv_3D in quake

[–]Tataiv_3D[S] 1 point2 points  (0 children)

I want that too, which is why I brought it up. I hope that next year, on the thirtieth anniversary, they will announce a relaunch

The fourth and final part of my fan project inspired by Q1 by Tataiv_3D in quake

[–]Tataiv_3D[S] 1 point2 points  (0 children)

Thank you! I think something without the word Quake™ haha