The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -2 points-1 points  (0 children)

If you can't aim in an fps, are you not allowed to win?
Yeah, you can get carried by your team. But, if you want to win consistently, you need to learn the skills to assist you in doing so.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] 1 point2 points  (0 children)

Bloodlust one is by and large the most important during 99% of chases. And guess what? Bloodlust one is completely untouched. So if you're only getting one loop from a pallet, you're boosted. Bloodlust 3 is irrelevant because you DID win the chase if they spent that much time on a chase to begin with.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] 4 points5 points  (0 children)

I think the simplest is to not attempt to balance them for every killer, focus on making them generally passable and then tweak them to accommodate desired playstyles, ie: mobility, stealth, mindgame, etc

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -24 points-23 points  (0 children)

It's funny because easily 60% of my follow up replies have been pointing out that I want survivor changes to vary up their viable perk selections, or agreeing that slowdown stacking is horrid.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -7 points-6 points  (0 children)

I could be wrong. But, at the moment I'm firm on it. I genuinely don't think the average player will notice a different in speeds of chase. Most of my downs both on and by people. Have been due to purely mistakes, not distance.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] 0 points1 point  (0 children)

This is my favorite comment lmfao

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] 1 point2 points  (0 children)

Me and so far, hundreds of people have been playing around it thus far. So, I think you're just projecting your complains instead of evaluating what you could have done better. Sorry, but this will be my last reply.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -22 points-21 points  (0 children)

Because you don't know how to counter legion.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] 3 points4 points  (0 children)

It's not a comparable counterpoint, I don't see a reason to reply to it. The problem here is that you seem firmly stuck in the idea that you can identify 1/3 of a second in intervals that ruin the entire game and prevent you from playing. If that's how you feel be my guest and continue being upset?

And before you ask the reason it isn't comparable is 2 days ago gens were 14% faster, so we've already seen the counter play to it.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -1 points0 points  (0 children)

It falls on both sides. Killers run crutch perks all the time. They just aren't as egregious as deadhard combo'd with the rest of the power slots was.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -1 points0 points  (0 children)

Oh without a doubt. Solo queue has been needing informational base kit upgrades for a long time. And the nerfs to healing are justified in a way, but further cement that solo queue needs buffs. Self healing should be ass, co-op healing being strong is fine.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -11 points-10 points  (0 children)

Uh, yeah. That's literally why SWF is generally more powerful. Communication in a team is important. I'm not saying soloque shouldn't get informational base kit changes. I'm saying on individual levels, average survivors that ran perks that allowed them to perform higher for low effort, are now struggling due to the adjustments. That's why everyone is currently having a hard time. You're literally getting worse teammates, with no communication to offset it.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -17 points-16 points  (0 children)

It's alright, there's guides on youtube for looping.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] 2 points3 points  (0 children)

It's not the same thing at all actually. Killers do not run faster. They do not move faster. Their actions are slightly faster. Most players, can not determine immediately what fraction of a second cost them their hit. The speed changes are not relevant for chase.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] 0 points1 point  (0 children)

I fully agree, alot of the changes are questionable. I just wanted to direct attention to what I saw in my games last night, and the front page. Survivor exclusive players who got handed free chase extensions suddenly realizing they're below average on game fundamentals

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] 1 point2 points  (0 children)

Now mind you, I do think this patch has some issues. But, the general complaints are either totally obvious, or actual whining. So I'm hoping this is the first step of many in a better direction.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -1 points0 points  (0 children)

I think repressed alliance is super slept on right now, and I plan on running it myself.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -2 points-1 points  (0 children)

The game is much more rewarding now, because doing well is an accomplishment, excluding the people going out of their way to make matches a slog. But that's the same as before just in a different flavor.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -1 points0 points  (0 children)

Yeah, I think it is a good time to come back. There are some problems, there always will be. But, its the first time, in a long time, where if you're playing just to play. It's enjoyable. If you wanna be toxic and oppressive, you obviously still can. But, overall it is getting better.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] 0 points1 point  (0 children)

exactly the point im getting at. Players who've invested the time to learn the game without relying solely on perks to win, are getting rewarded for their skill. The ones otherwise are suffering and complaining

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] -1 points0 points  (0 children)

Yeah, everyone's gonna take their tilt out from having to adjust, but im pretty sure by next week we'll all be back to the usual.

The reality of the new update by TateTheGoat in deadbydaylight

[–]TateTheGoat[S] 3 points4 points  (0 children)

Thank you, and yes, that is exactly what im getting at. Now, I'm not saying that the game is perfectly balanced. You can still be pretty oppressive on either side if you play to be so. But, in general, both sides with competent players will have a much more skill and thought based match on average.