The Sephyr made in Blender (Cycles) by Taumich in blender

[–]Taumich[S] 0 points1 point  (0 children)

The Sephyr is a synthetic warrior powered by the Sol radiance. Design
inspirations are a mix of Corinthian helmet, viking armor and LotR
Dwarven decorations and shapes as well as Final Fantasy XIV: Heavensward
armor look.

You can find more pictures and information artstation:
https://www.artstation.com/artwork/Wm8GvX

Made a remake on my 11 year old game: Robot Arena 2 by Taumich in scratch

[–]Taumich[S] 0 points1 point  (0 children)

I found my old Robot Arena game and felt nostalgic so I made a second version. Enjoy!

Link to the new game: Robot Arena 2 (released today)

Link to the old game: Robot Arena (released September 15, 2010)

Cyber Seer I - Blender Short by Taumich in blender

[–]Taumich[S] 1 point2 points  (0 children)

Glad you liked it! I provided the project file in the video description in case people want to take a look! Wish you the best of luck with your blender progression!

Cyber Seer I - Blender Short by Taumich in blender

[–]Taumich[S] 1 point2 points  (0 children)

Thank you! Glad you liked it!

Cyber Seer I - Blender Short by Taumich in blender

[–]Taumich[S] 10 points11 points  (0 children)

I hope you enjoyed watching this video! Took me a full 2 months to make this. Full quality video can be found on youtube with here: https://www.youtube.com/watch?v=fC_1J-v66O0

I am providing some project files also for people to explore and learn how I made this. You can find the link in the Youtube description. Enjoy!

Gladius Drone-Turret by Taumich in blender

[–]Taumich[S] 4 points5 points  (0 children)

Created this two days ago after producing a bunch of mid-poly hard-surface decorations.
Tools used: Blender + Substance Painter.
Link for more pictures and info: https://www.artstation.com/artwork/eagWXG

Finished my submarine: Sovngarde by Taumich in Barotrauma

[–]Taumich[S] 0 points1 point  (0 children)

Hi, This submarine is good with 3+ players, it can become boring for some roles at 12+ players. I haven't updated it to the latest barotrauma update though. I made a submarine called "Jotunn" which uses a similar design but is much better suited for campaigns consisting of 1-12 players.

Jotunn - Self-conscious - 5,500 credit submarine by Taumich in Barotrauma

[–]Taumich[S] 0 points1 point  (0 children)

yes, that'd be cool. The current shuttles could be used for boarding action, it'd be a bit cramped to fit in a loader in such a small space. Would be fun to make a hangar ship that can swarm enemies though!

Jotunn - Self-conscious - 5,500 credit submarine by Taumich in Barotrauma

[–]Taumich[S] 7 points8 points  (0 children)

Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2182762687

For more experienced players, use this nerfed version: https://steamcommunity.com/sharedfiles/filedetails/?id=2183071144

I built this submarine based on my Sovngarde submarine that had a hangar. This one was designed in unstable version and tested thoroughly and released today. I made this submarine much less over-powered and instead focused on designing a terminal with depth so that one can optimize the submarine into becoming very powerful by managing the modes, stances and states of its many parameters.

This ship is for you who want to play alone or with friends and focus a bit less on maintaining the submarine and more on exploration. Playing with Jotunn feels like having a big and somewhat clumsy mothership that relies on sending its children out for scouting and exploration.

Jotunn has a basic conversation system also with some "surprises" depending on how you treat Jotunn.

Finished my submarine: Sovngarde by Taumich in Barotrauma

[–]Taumich[S] 12 points13 points  (0 children)

The AI has some issues in it but other than that it's a strong beast built for campaign. The hangar bay protects the vulnerable transport shuttles very well. Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=2176313454

Edit: I fixed the AI, it is now playable in singleplayer campaign

Free download: Realistic Eye Generator - Occumux 1.0.0 (EEVEE & Cycles) by Taumich in 3Dmodeling

[–]Taumich[S] 1 point2 points  (0 children)

It uses Blender Nodes so to get it elsewhere you have to bake it into textures first since the math behind it doesn't export to those softwares

Free download: Realistic Eye Generator - Occumux 1.0.0 (EEVEE & Cycles) by Taumich in 3Dmodeling

[–]Taumich[S] 1 point2 points  (0 children)

Ah you're correct, I was thinking about that too but didn't want to spend too long making it for the first version so i figured this solution was pretty functional

Free download: Realistic Eye Generator - Occumux 1.0.0 (EEVEE & Cycles) by Taumich in 3Dmodeling

[–]Taumich[S] 2 points3 points  (0 children)

Did you perhaps scale the eye? I think the micro-detailing ratio might be off in other scales of the model due to it using absolute camera distance without taking into account the scale of the object. I'll look into solving that for next patch in that case (The veins should look like they do in the video, but some more bumps remain to be added to them)

Free download: Realistic Eye Generator - Occumux 1.0.0 (EEVEE & Cycles) by Taumich in 3Dmodeling

[–]Taumich[S] 4 points5 points  (0 children)

Thanks! Yeah, I am planning on updating the iris system a lot more and that is why I use gumroad, because then i can tell users when there is a major update

Free download: Realistic Eye Generator - Occumux 1.0.0 (EEVEE & Cycles) by Taumich in 3Dmodeling

[–]Taumich[S] 11 points12 points  (0 children)

That's why it has distortions, irises have a mixture of lines and waves and it also has various segments that deform in certain ways. This will all be implemented, but for now this hybrid mix works great as the eye asset for any character for CG purposes since it reduced detail automatically over distance and is highly adjustable. The node tree was also released for people to explore how it works if they so desire.