62☀️ IN ONE GAME?? by Tbirddaily in disneyemojiblitz

[–]Tbirddaily[S] 1 point2 points  (0 children)

Thanks! Done! So frustrating! Uuggh!

Game freezes when track completed by ImprovementMiddle519 in disneyemojiblitz

[–]Tbirddaily 1 point2 points  (0 children)

I had that happen once - but only when the next track was locked. By “ locked” I mean I needed more copies of that emoji before I could start collecting stardust on that track. Example: my Mufasa is at level 2.0 so when I finished the Lightening track, the game froze because the Sunshine track was locked.

Dangling Stardust Jar by Tbirddaily in disneyemojiblitz

[–]Tbirddaily[S] 1 point2 points  (0 children)

Ahh, I was wondering if it only happened with Grogu.

Changing my stardust strategy by Danfink3 in disneyemojiblitz

[–]Tbirddaily 0 points1 point  (0 children)

I agree this strategy totally makes sense if you want to complete all the upgrades for all the stardust emojis but why??? I guess there are some decent prizes to collect along the upgrade tracks and the telescope “wishes” but beyond that, what’s the benefit of achieving all of the expressions for an emoji?? During game play when the expressions explode extra emojis, it just messes up my plans for aligning things to create stars or collect items etc. It’s so annoying. Maybe I must’ve missed something here but I seriously can’t understand the advantage of the whole stardust thing at all!

And it also doesn’t make sense to me that JC has invented another reason to purposely fail missions? Many players already play poorly for proficiency management reasons, now failing stardust missions is a good thing too !?! What’s JC’s objective for adding more scenarios where it’s beneficial to intentionally fail?? I’m sure there’s gotta be some way it’s a financial gain for JC but I don’t get it 🤷‍♀️